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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 11/28/2011, 14:27   #1696
 
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Hat einer die Addys:


ADR_NoSpread (Aktuellen)
Stamina_OffSet
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Old 11/28/2011, 18:31   #1697
 
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Sind die von Dash nichtmehr Aktuell oder wie ?
Suche :
ADR_QuickPlant
ADR_QuickDefuse
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Old 11/28/2011, 18:36   #1698
 
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meine sind alle aktuell

hier ist für die die es wollen QuickPlant
#define ADR_QuickPlant 0x09EB4B4
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Old 11/29/2011, 23:30   #1699
 
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Quote:
Originally Posted by DashWar View Post
meine sind alle aktuell

hier ist für die die es wollen QuickPlant
#define ADR_QuickPlant 0x09EB4B4

alle addys worken von dir JoP


#define ADR_QuickPlant 0x09EB4B4 is right
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Old 11/30/2011, 14:47   #1700
 
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sind die richtig?
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
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Old 12/01/2011, 15:23   #1701
 
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Can someone give me a full list with all the working addys?
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Old 12/01/2011, 19:14   #1702
 
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Quote:
Originally Posted by xJeleise View Post
sind die richtig?
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
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Old 12/01/2011, 19:20   #1703
 
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Quote:
Originally Posted by CyberVeezy :) View Post
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
Fail seine waren fast richtig
Alle Server Addys sind um 0x8 gestiegen
Das sind die 100 % richtige Addys

Quote:
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
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Old 12/02/2011, 09:55   #1704
 
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009EB944
#define ADR_SERVERPOINTER     0x009EB8E0
#define ADR_BASEPOINTER       0x00A41BF8
#define ADR_WEAPONBASE        0x00A08BE4
#define ADR_DEVICEPOINTER     0x0084F53C
#define ADR_USERPOINTER       0x009EB8E0
#define ADR_WEAPONPOINTER     0x008B1778
#define ADR_VIEWANGELS        0x009EB490
#define ADR_ROOMCLASS         0x009EC330
#define ADR_AUTOSTART         0x00***** //PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009EB4B4
#define ADR_STAMINA1          0x00823FA0
#define ADR_STAMINA2          0x00823FA4
#define ADR_STAMINA3          0x00823FA8
#define ADR_STAMINA4          0x00823FAC
#define ADR_STAMINA5          0x00823FB4
#define ADR_STAMINAREFILL     0x009775A0
#define ADR_QUICKSPAWN1       0x00B18E7C
#define ADR_QUICKSPAWN2       0x00B18E80
#define ADR_QUICKSPAWN3       0x00B18E84
#define ADR_IMDRUNK           0x009EB84C
#define ADR_CQCPRONE          0x008B1838
#define ADR_CAMERAVIEW        0x00****** //PRIVATE
#define ADR_IMEXPLOSION       0x00****** //PRIVATE
#define ADR_SPEED             0x00852868
#define ADR_ROOLSPEED         0x00852690
#define ADR_HIGH MODE         0x00852938
#define ADR_MESSAGEBOX        0x00418D70
#define ADR_ENGINETEXT        0x00401073
#define ADR_VIRTUALJUMP       0x00823C20
#define ADR_HIDEWEAPON        0x00823FA8
#define ADR_WTH               0x0084EFF4
#define ADR_WUW               0x009F2B54
#define ADR_STW               0x00820EE4
#define ADR_WTW               0x00823BEC
#define ADR_BONESHOT          0x008534C0
#define ADR_SUPERNOSPREAD     0x00852550
#define ADR_NOSPREAD          0x009F03DC
#define ADR_ANTIAFK           0x00B187F0
#define ADR_UNLAMMO           0x004D6E37
#define ADR_WUW               0x009F2B54
#define ADR_BREAKLIMIT        0x00852470
#define ADR_CROSSAIR          0x009F0360
#define ADR_WEAPONGRAVITY     0x008524C8
#define ADR_SCOPE             0x008B1844
#define ADR_SCOPESIZE         0x008B184C
#define ADR_NOWATER1          0x009F2B50
#define ADR_NOWATER2          0x009F2B4C
#define ADR_FASTAMMMO         0x009F033C
#define ADR_FASTEMEDIC        0x009F0344
#define ADR_FASTREPAIR        0x009EC794
#define ADR_FASTFLAG          0x009F2B54
#define ADR_NOBOUNDS1         0x00B18818
#define ADR_NOBOUNDS2         0x00B1881C
#define ADR_NOBOUNDS3         0x00B18820
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x008523A8
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NOSRPEAD          0x009F03DC
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME          0x008B4188
#define ADR_PASSWORD          0x00****** //PRIVATE
#define ADR_ID                0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY1        0x00495247
#define ADR_ARTILLERY2        0x004BCE9E
#define ADR_QUICKPLANT        0x004D28BC
#define ADR_QUICKDEFUSE       0x0043668B
#define ADR_BULLET            0x004D3AC7
#define ADR_NORELOAD          0x005782BC
#define ADR_WTW               0x0070C752
#define ADR_CRCPATCH          0x004181BA
#define ADR_BACKTOLOBBY       0x004AA35E
#define ADR_ALWAYSCROSS       0x0052392A
#define ADR_SUPERCARSOUND     0x004224CD
Thanks To: xDuff, DirecTX
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Old 12/02/2011, 20:05   #1705
 
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Exclamation 129 Addys!

If you use it, give Credits or you'll never see it again!

Code:
//****************|| Chowniiqhtz Privat logger ||****************//
//****************||      Scanned: 129 Addys      ||****************//
//****************||      02.12.2011 - 19:34:23     ||****************//
//===================================================//

//****************|| Pointer ||****************//
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_BasePointer 		0xA41BF8
#define ADR_WeaponPointer		0x8B1778
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
#define ADR_GpuPointer		0x9EB48C
#define ADR_StartRPointer		0xEC330
#define ADR_ViewAngels		0x9EB490
#define ADR_Matrix			0x97BB38//CyberRazzer
//****************|| Base ||****************//
#define ADR_SlotBase		0x101018
#define ADR_WeaponBase		0xA08BE4
#define ADR_STRUCTSIZE		0x001CF8
#define ADR_GameStart		0x50A0E6
//****************|| Memory || ****************//
#define ADR_STAMINA1		0x823FA0/
#define ADR_STAMINA2		0x823FA4 
#define ADR_STAMINA3		0x823FA8 
#define ADR_STAMINA4		0x823FAC 
#define ADR_STAMINA5		0x823FB0
#define ADR_QuickSpawn1		0xB18E7C
#define ADR_QuickSpawn2		0xB26E78
#define ADR_Speed			0x852868
#define ADR_BackWardSpeed		0x85251C
#define ADR_RunSpeed		0x852520
#define ADR_SpeedRoll 		0x852690
#define ADR_WalkSpeedFactor		0x83D650//CyberVeezy
#define ADR_BoneShot		0x8534C0
#define ADR_BreakLimit		0x952470// -> Thanks to R3D_L!n3 for sharing function!
#define ADR_Quick P/D		0x9EB4B4
#define ADR_NoBounds1		0xB28688
#define ADR_NoBounds2		0xB28684
#define ADR_NoBounds3		0xB11ECC
#define ADR_ImDrunk		0x9EB84C
#define ADR_CQCProne		0x8B1838
#define ADR_VirtualJump		0x823C20
#define ADR_UnlAmmo		0x9EB8BC
#define ADR_Accuracyas		0x9F03DC
#define ADR_NoWater1		0x9F2B50
#define ADR_NoWater2		0x9F2B4C
#define ADR_FastAmmo		0x9F033C
#define ADR_FastMedic		0x9F0344
#define ADR_FastRepair		0x9F0344
#define ADR_FastFlag		0x9F031C
#define ADR_Scope			0x8B1844
#define ADR_ScopeSize		0x8B184C
#define ADR_AntiAFK		0xB187F0
#define ADR_WalkUnderWater	                   0x9F2B54
#define ADR_ShooThroughWalls                  0x820EE4
#define ADR_WalkThroughWalls                  0x823BEC
#define ADR_SuperNoSpread		0x852550
#define ADR_NoSpread		0x9F03DC
#define ADR_CrossAir          		0x9F0360
#define ADR_WeaponGravity     		0x8524C8
#define ADR_RadarHide		09F2B7C
#define ADR_FastLock                                   0x8B1884
#define ADR_ColorShot1		0x9EC5C0
#define ADR_ColorShot2		0x9EC5C4
#define ADR_ColorShot3		0x9EC5C8
#define ADR_HighMode		0x852938
#define ADR_FogFar			0x9EB57C
#define ADR_FogNear		0x9F2B64
#define ADR_AutoRepair		0x9EB4DB//CyberRazzer
#define ADR_FullBright1 		0x9EC5BC
#define ADR_FullBright2 		0x9EC5C0
#define ADR_GlassWalls 		0x9EB57C
//****************|| PX ||****************//
#define ADR_AssaultClip		0x9E537E
#define ADR_SniperClip                               	0x9EB4E7
#define ADR_BandagePx                                0x9EB4F0
#define ADR_SuperMaster		0xFCD38
//****************||OFS ||****************//
#define OFS_Slot1			0x1021B8
#define OFS_Slot2			0x1021B9
#define OFS_Slot3			0x1021BA
#define OFS_Slot4			0x1021BB
#define OFS_Slot5             		0x1021BC
#define OFS_Slot6             		0x1021BD
#define OFS_Slot7             		0x1021BE
#define OFS_Slot8           		0x1021BF
#define OFS_NoRecoil1        		0xC43C
#define OFS_NoRecoil2         		0xC440
#define OFS_NoRecoil3        		0xC444
#define OFS_Y                 		0x102E0
#define OFS_X                 		0x102F0
#define OFS_Z                 		0x102E8
#define OFS_NFD              		0x102C8
#define OFS_Invisible		0x11A2BC
#define OFS_GrazyNade	                   0x10100
#define OFS_FastNade	                   0x10100
#define OFS_Level			0x11A298
#define OFS_Dinar			0x11A2A8
#define OFS_RapidFire		0x10356
#define OFS_SuperMaster		0xFCD38
#define OFS_GravityX		0xC4A4
#define OFS_GravityY		0xC4A8
#define OFS_GravityZ		0xC4AC
#define OFS_PlayerID		0x1CE8
#define OFS_PlayerSlot		0x11B804
//****************|| D3D || ****************//
#define D3D_UserName		0xA425BC
#define D3D_UserIP                        	(D3D_UserName-0x2EC)
#define D3D_UserHP			0x10D8E0
//****************|| Vehicle || ****************//
#define ADR_CrazyCar         		 0x8523A8
#define ADR_AutoRepair                                0x4224EE
#define ADR_VehRadar                                  0x545CB6
#define ADR_AutoAmmo		0x4CC0BC
#define ADR_VehicleNFD		0x428F30
//****************|| ASM Related ||****************//
#define ASM_AllwaysCross		0x52392A
#define ASM_Artillery1		0x495247
#define ASM_Artillery2		0x4BCE9E
#define ASM_WTW			0x70C752
#define ASM_Bullets			0x4D3AC7
#define ASM_CrCPatch		0x4181BA
#define ASM_NoReload		0x5782BC
#define ASM_QuickPlant		0x4D28BC
#define ASM_QuickDefuse		0x43668B
#define ASM_UnlAmmo		0x9EB8BC
#define ASM_SuperNoSpread                       0x4D3BDD
//****************|| Some Other Shiit ||****************//
#define OFS_NoDelay		0x103E0//CyberRazzer
#define OFS_GmMode 		0x584
#define ADR_EngineText		0x401073
#define ADR_MessageBoxWR		0x418D70
#define OFS_NoM134Idle 		0x103D8

//****************||            ~END~ 	 || ****************//
//****************||Scanned: 129 Addys   ||****************//
//****************||Credits: Chowniiqhtz ||****************//
//****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//
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Old 12/03/2011, 17:25   #1706
 
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#request OFS_Playersize
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Old 12/03/2011, 17:30   #1707
 
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Quote:
Originally Posted by Dogukan47 View Post
#request OFS_Playersize
#define OFS_PlayerSize 0x1CF8
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Old 12/03/2011, 17:40   #1708
 
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Code:
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
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Old 12/03/2011, 17:55   #1709
 
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thanks all
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Old 12/03/2011, 18:13   #1710
 
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Cool CyberRazzer Public Addylogger v1.0 - War Rock International ~ First Log!

Its the first log of my soon public addylogger v1.0!
This addylogger is very small, using the vip for more addys!

Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************* Version 1.0 Public *************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EB944;
DWORD ADR_POINTER_SERVER          = 0x9EB8E0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9EB4D6;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x852550;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB26E7C;
DWORD ADR_MEMORY_FASTLOCKON       = 0x982A58;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F2B4C;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F2B50;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB28680;
DWORD ADR_MEMORY_SCOPE            = 0x8B1844;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA4378C;
DWORD ADR_USER_NAME               = 0xA425BC;
//**********************************************//
//***************** Logged: 24 *****************//
//***************** End Logging ****************//
//**********************************************//
The litle vip version at the moment:
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version 1.0 VIP **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x000000;
DWORD ADR_POINTER_SERVER          = 0x000000;
DWORD ADR_POINTER_WEAPON          = 0x000000;
DWORD ADR_POINTER_DEVICE          = 0x000000;
DWORD ADR_POINTER_MATRIX          = 0x000000;
DWORD ADR_POINTER_ANGELS          = 0x000000;
DWORD ADR_POINTER_BASE            = 0x000000;
DWORD ADR_POINTER_ROOM            = 0x000000;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROGHWALLS  = 0x000000;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x000000;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x000000;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x000000;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0x000000;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x000000;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x000000;
DWORD ADR_MEMORY_QUICKPLANT       = 0x000000;
DWORD ADR_MEMORY_FASTLOCKON       = 0x000000;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x000000;
DWORD ADR_MEMORY_NOWATER_1        = 0x000000;
DWORD ADR_MEMORY_NOWATER_2        = 0x000000;
DWORD ADR_MEMORY_NOBOUNDS         = 0x000000;
DWORD ADR_MEMORY_UNLAMMO          = 0x000000;
DWORD ADR_MEMORY_SCOPE            = 0x000000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x000000;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x000000;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x000000;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x000000;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x000000;
DWORD ADR_OFFSET_POSITION_X       = 0x000000;
DWORD ADR_OFFSET_POSITION_Y       = 0x000000;
DWORD ADR_OFFSET_POSITION_Z       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_1       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_2       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_3       = 0x000000;
DWORD ADR_OFFSET_INVISIBLE        = 0x000000;
DWORD ADR_OFFSET_SLOTBASE         = 0x000000;
DWORD ADR_OFFSET_NOSWITCH         = 0x000000;
DWORD ADR_OFFSET_NORELOAD         = 0x000000;
DWORD ADR_OFFSET_NOSPREAD         = 0x000000;
DWORD ADR_OFFSET_NODELAY          = 0x000000;
DWORD ADR_OFFSET_VIEW_X           = 0x000000;
DWORD ADR_OFFSET_VIEW_Y           = 0x000000;
DWORD ADR_OFFSET_VIEW_Z           = 0x000000;
DWORD ADR_OFFSET_SLOT_1           = 0x000000;
DWORD ADR_OFFSET_SLOT_2           = 0x000000;
DWORD ADR_OFFSET_SLOT_3           = 0x000000;
DWORD ADR_OFFSET_SLOT_4           = 0x000000;
DWORD ADR_OFFSET_SLOT_5           = 0x000000;
DWORD ADR_OFFSET_SLOT_6           = 0x000000;
DWORD ADR_OFFSET_SLOT_7           = 0x000000;
DWORD ADR_OFFSET_SLOT_8           = 0x000000;
DWORD ADR_OFFSET_LEVEL            = 0x000000;
DWORD ADR_OFFSET_DINAR            = 0x000000;
DWORD ADR_OFFSET_PITCH            = 0x000000;
DWORD ADR_OFFSET_YAW              = 0x000000;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0x000000;
DWORD ADR_USER_POINTS             = 0x000000;
DWORD ADR_USER_PING               = 0x000000;
DWORD ADR_USER_NAME               = 0x000000;
DWORD ADR_USER_TEAM               = 0x000000;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x000000;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x000000;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x000000;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x000000;
//**********************************************//
//***************** Logged: 56 *****************//
//***************** End Logging ****************//
//**********************************************//
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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



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