#define ADR_PlayerPointer 0xC7D918//
#define ADR_ServerPointer 0xB78290//
#define ADR_BASEPOINTER 0xBB28F0//
#define ADR_STRUCTSIZE 0x00001CE8
#define ADR_HAWKMODE 0x98E2A0//
#define ADR_WATERHEIGHT 0xB048C0//
#define ADR_NOBOUNDS1 0xB290E8//
#define ADR_NOBOUNDS2 0xB290EC//
#define ADR_NoSpread 0xAFE9C8//
#define ADR_FASTAMMO 0xB01E74//
#define ADR_FASTFLAG 0xB01E80//
#define ADR_FASTHEALTH 0xB01E78//
#define ADR_FASTREPAIR 0xB01E7C//
#define ADR_GLASSWALLS 0xB048C8//
#define ADR_NOSPAWNWAIT1 0xB31CF8//
#define ADR_NOSPAWNWAIT2 0xB31CFC//
#define ADR_NOSPAWNWAIT3 0xB31D00//
#define ADR_SCOPE 0xA220C8//
#define ADR_FULLBRIGHT1 0xB04828//
#define ADR_FULLBRIGHT2 0xB0482C//
#define ADR_FULLBRIGHT3 0xB04830//
#define ADR_UNLAMMO1 0xB36720//
#define ADR_FOGNFAR 0xB048C8//
#define ADR_FOGFAR 0xB048CC//
#define ADR_POINTOFVIEW 0x98BCC4//
#define ADR_SPEED 0x99BAD4//
#define ADR_NOWATER 0xA22170//
#define ADR_EXTRAAMMO1 0xAFE9AC//
#define ADR_EXTRAAMMO2 0xAFE9AD//
#define ADR_WEAPONGRAVITY 0x98ED48//
#define ADR_IMDRUNK 0xB2DF00//
#define ADR_Sniper2PX 0xAFE9AE//
#define ADR_Assault2PX 0xAFE9B0//
#define ADR_BANDAGE 0xAFE9AC//
#define ADR_ALWAYSC 0xA2212C//
#define ADR_SNOSPREAD 0x98EE10//
#define ADR_CQCP 0xA220B8//
#define OFS_MaxPlayer 0xFCD1C
#define OFS_PlayerGravity 0xC49C
#define Ofs_LowGravityX 0x00C498
#define Ofs_LowGravityY 0x00C49C
#define Ofs_LowGravityZ 0x00C4A0
#define OFS_NoRecoil1 0x001C
#define OFS_NoRecoil2 0x0020
#define OFS_NoRecoil3 0x0024
#define OFS_NFD 0x103A8
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_Dinar 0x11A620
#define OFS_Level 0x11A610
#define OFS_MAXPLAYERS 0x0FD14C
#define OFS_WEAPON1 0x10100
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define OFS_ROOMMASTER 0xFD148
#define OFS_SUPERMASTER 0xFCD30
#define OFS_Spectate 0x11B864
#define OFS_PlayerSize 0x001CE8
#define OFS_GMMODE 0x00574
// <----Huib Addylogger started---->
// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_WEAPONPOINTER 0x00A2229C
#define ADR_POINTOFVIEW 0x0098BCC4
#define ADR_CLASSBASE 0x00BB4484
// [Player]
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTHEALTH 0x00B01E78
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTREPAIR 0x00B01E8C
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_SCOPE 0x00A220C8
#define ADR_SCOPESIZE 0x00A220D0
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_NOSPAWN1 0x00B31CF8
#define ADR_NOSPAWN2 0x00B31CFC
#define ADR_NOSPAWN3 0x00B31D00
#define ADR_CQCSPAWN 0x00A220B8
#define ADR_NOWATER 0x00967028
#define ADR_WATERHEIGHT 0x00B048C0
#define ADR_IAMDRUNK 0x00B2DF00
#define ADR_WEAPONGRAVITY 0x0098ED48
#define ADR_UNLAMMOMEMORY 0x00B36720
#define ADR_CQCPRONEMEM 0x00A220B8
#define ADR_PLANTDEFEVERYWHERE 0x00AFE9A0
#define ADR_HIDEWEAP 0x0098EDE4
#define ADR_ALWAYSC 0x00A2212C
#define ADR_SUPERNOSPREAD 0x0098EE10
#define ADR_SUPERFIRE 0x0098E2A0//HawkMode
// [D3D]
#define ADR_D3DNAME 0x00BB32B4
#define ADR_D3DIP 0x00BB2FC4
#define ADR_USERUSERNAME 0x00B78308
#define ADR_USERNICKNAME 0x00B78548
#define ADR_USERPASSWORD 0x00B78508
// [Px Items]
#define ADR_EXTRAAMMO1 0x00AFE9AC
#define ADR_EXTRAAMMO2 0x00AFE9AD
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_BANDAGE 0x00AFE9AC
// [Asm]
#define ADR_UNLOXYGEN 0x005239C3
#define ADR_RADARGPS 0x005A9DA2
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_SUPERNOSPREAD 0x0052D2E4
#define ADR_HEADSHOT1 0x007A8013
#define ADR_HEADSHOT2 0x007A8019
#define ADR_ESCALATOR1 0x007FDBA7
#define ADR_ESCALATOR2 0x007FDCE4
#define ADR_QUICKPLANT 0x00530C75
BYTE QUICKPLANTONBYTE [] = {0xEB,0x34};
#define ADR_QUICKDEFUSE 0x00530080
BYTE QUICKPLANTONBYTE [] = {0xEB,0x2D};
#define ADR_VEHJUMP1 0x0079AFCB
#define ADR_VEHJUMP2 0x0079AFD5
#define ADR_VEHJUMP3 0x0079AFF6
// [Offset]
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define OFS_GRAVITYX OFS_GRAVITYY-0x4
#define OFS_GRAVITYY 0x00C49C
#define OFS_GRAVITYZ OFS_GRAVITYY+0x4
#define OFS_NFD 0x00103A8
#define OFS_PLAYERSIZE 0x001CF0