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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 04/18/2011, 00:34   #46
 
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Smile Addys vom 18.04.2011 *HOT*

hier ein paar addys ..:


----------------------------------------------------------------------------

/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x000
#define ADR_PTR_SERVERPOINTER 0x00B7C198
#define ADR_PTR_BASEPOINTER 0x00BB67F8
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00A26180
#define ADR_MEM_SPEED 0x0099D4F4
#define ADR_MEM_IMDRUNK 0x000
#define ADR_MEM_NOSPREAD 0x000
#define ADR_MEM_NOSPAWN1 0x00B35FD8
#define ADR_MEM_NOSPAWN2 0x000
#define ADR_MEM_NOSPAWN3 0x00B35FDC
#define ADR_MEM_NOBOUNDS1 0x000
#define ADR_MEM_NOBOUNDS2 0x000
#define ADR_MEM_NOBOUNDS3 0x000
#define ADR_MEM_FASTAMMO 0x00B05F7C
#define ADR_MEM_FASTREPAIR 0x00A26164
#define ADR_MEM_FASTHEALTH 0x00B05F84
#define ADR_MEM_FASTFLAG 0x000
#define ADR_MEM_GLASSWALLS 0x00B08A18
#define ADR_MEM_NEARFOG 0x000
#define ADR_MEM_FARFOG 0x000
#define ADR_MEM_FOGCOLOR1 0x00B089A0
#define ADR_MEM_FOGCOLOR2 0x00B0899C
#define ADR_MEM_FOGCOLOR3 0x00B08998
#define ADR_MEM_FULLBRIGHT1 0x00B089A0
#define ADR_MEM_FULLBRIGHT2 0x00B0899C
#define ADR_MEM_FULLBRIGHT3 0x00B08998
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00BB71BC
#define ADR_USER_D3D_IP 0x00BB6ECC
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00B02AAC
#define ADR_PX_EXTRACLIP2 0x00B02AAD
#define ADR_PX_SNIPERX2 0x00B02AAE
#define ADR_PX_ASSAULTX2 0x00B02AB0
#define ADR_PX_BANDAGE ´ 0x00B02AB2
/********************Offsets*******************/
#define ADR_OFS_Z 0x0000
#define ADR_OFS_Y 0x0000
#define ADR_OFS_X 0x000130
#define ADR_OFS_NFD 0x0000
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
creditz:CyberRazzer|YaZZn|NikM
Willi27|NoName|Gordon
King7|Son_Goten

------------------------------------------------------------

--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00B7C198
#define ADR_Playerpointer 0x00C81820
#define ADR_BasePointer 0x00BB67F8
#define ADR_WeaponPointer 0x00A26378
#define ADR_DevicePointer 0x00B01C00
#define ADR_UserPointer 0x00C8186C
#define ADR_HealthPointer 0x00BB838C
#define ADR_NameBase 0x00BB6ACC // not sure
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00B02AE0
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x000
#define ADR_FastFlag 0x00B05FA8
#define ADR_FastRepair 0x00B05F70
#define ADR_NoSpread 0x00C9CE30
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x0099D4F4
#define ADR_Spawn1 0x00B35FE0
#define ADR_Spawn2 0x00B35FDC
#define ADR_Spawn3 0x00B35FD8
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x0098D9E8
#define ADR_Fullbright1 0x00B08968
#define ADR_Fullbright2 0x00B0896C
#define ADR_FullBright3 0x00B08970
#define ADR_WaterColor1 0x0016A0031
#define ADR_WaterColor2 0x0016A0035
#define ADR_WaterColor3 0x0016A0039
#define ADR_SuperNoSpread 0x0098FE28
#define ADR_Angelviewer 0x00B01BFC
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00B02AAC
#define ADR_ExtraAmmo2 0x00B02AAD
#define ADR_SniperPx2 0x00B02AAE
#define ADR_AssultPx2 0x00B02AB0
#define ADR_Bandage 0x00B02AB2
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00BB838C
#define ESP_D3DTeam 0x00BB84CC
#define ESP_D3DName 0x00BB71BC
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x00BB8398
---------------------Offsets-------------------------
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x00130
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x00C4A4
#define OFS_LowGravityOfs_Y 0x00148
#define OFS_LowGravityOfs_Z 0x00C4AC
#define OFS_NFD 0x00150
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB8364
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0043B983
#define OFS_Stamina10 0x0043B9A1
#define ADR_Ossigen 0x0051B801
#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
#define ADR_WTW 0x007FB2E7
#define ADR_Escalator1 0x007FC137
#define ADR_Escalator2 0x007FC274


creditz:
NoName
NikM
Son_Goten
CyberRazzor



Don't ask what you can do with that...
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Old 04/18/2011, 16:56   #47


 
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NOCHMAL ZUR WIEDERHOLUNG!

HIER SIND NUR POSTS ERLAUBT, DIE AUCH ADDYS ENHALTEN! ALLES ANDERE WIRD GELÖSCHT UND GIBT EINE INFRA!!
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Old 04/19/2011, 21:16   #48
 
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Code:
///////////////////////////////////////////////
//*******************************************//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#||||||||||CyberRazzer-AddyLogger|||||||||#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//*******************************************//
///////////////////////////////////////////////
//*****************POINTER*******************//
#define ADR_PLAYERPOINTER       0x00C81820
#define ADR_SERVERPOINTER       0x00B7C198
#define ADR_BASEPOINTER         0x00BB67F8
//******************MEMORY*******************//
#define ADR_PLANTANYHWERE       0x00B02AA4
#define ADR_SUPERNOSPREAD       0x0098FE28
#define ADR_UNLIMITEDAMMO       0x00B3A620
///////////////////////////////////////////////
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
///////////////////////////////////////////////
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Old 04/19/2011, 22:05   #49
 
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~~~Pointer~~
#define PTR_Playerpointer 0x00C81820
#define PTR_Serverpointer 0x00B7C198
#define PTR_BasePointer 0x00BB67F8
#define PTR_DevicePointer 0x009B7108
#define PTR_WeaponPointer 0x00A26378
#define PTR_HealthPointer 0x00BB838C
#define PTR_UserPointer 0x00C8186C
~ASM~~
#define ASM_Invisible 0x00428EAA
#define ASM_Bullets 0x0043C825
#define ASM_NoReload 0x0024548B08
#define ASM_NoDelay 0x004920CB
#define ASM_QuickPlant 0x00528093
#define ASM_QuickDefuse 0x00527499
#define ASM_WTW 0x007FB2E7
#define ASM_STW 0x00611570
#define ASM_Stamina 5 0x0043B983
~~OFFSETS~~~
#define OFS_PlayerSize 0x001CF0
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_NFD 0x00
#define OFS_X 0x00
#define OFS_Y 0x00 gebe ich auch nicht privat xD
#define OFS_Z 0x00
~D3D~~
#define D3D_Name 0x00BB71BC
#define D3D_Branche 0x00BB8398
#define D3D_Health 0x00BB838C
~MEM~~
#define MEM_BlackToLobby 0x0040EB00
#define MEM_CQC Prone 0x00C9CFCC
#define MEM_ForceKick 0x004FD44B
#define MEM_SuperNoSpread 0x0098FE28
#define MEM_SuperMaster 0x00FCD30
#define MEM_RoomMaster 0x00FD148
#define MEM_NoSpawnWait1 0x00B35FD8
#define MEM_NoSpawnWait2 0x00B35FDC
#define MEM_NoSpawnWait3 0x00B35FE0
#define MEM_ImDrunk 0x00B32160
#define MEM_FastAmmo 0x00B05F7C
#define MEM_FastFlag 0x00B05F88
#define MEM_FastHealth 0x00B05F84
#define MEM_FastRepair 0x00B05F84
#define MEM_FastLockOn 0x00C9BF34
#define MEM_Fullbright1 0x00B08968
#define MEM_Fullbright2 0x00B0896C
#define MEM_Fullbright3 0x00B08970
#define MEM_NoSpread 0x009B2A50
#define MEM_MaxPlayer 0x002B94C
#define MEM_HawkMode 0x0098F2B8
#define MEM_Speed 0x0099D4F4
#define MEM_NoWater 0x00AF4D70
~~PX~~
#define PX_ExtraAmmo1 0x00B02AAC
#define PX_ExtraAmmo2 0x00B02AAD
#define PX_Bandage 0x00B02AB2
#define PX_AssaultAmmo 0x00B02AB0
#define PX_SniperAmmo 0x00B02AAE

__________________________________________________ __________________

Aus meinen addy logger


#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964

#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484

#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580

#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3
#define ADR_HAWKMODE 0x008E41D0
#define MEMUNLAMMO 0xB36720//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define OFS_MAXPLAYERS 0x0FD14C
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_SPAWN1 0x00B31CF8
#define ADR_SPAWN2 0x00B31CFC
#define ADR_SPAWN3 0x00B31D00
#define OFS_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_STRUCTSIZE 0x001CE8
#define CQCPRONE 0x00A220B8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define ADR_IMDRUNK 0x00B2DF00
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
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Old 04/19/2011, 22:06   #50
 
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CyberRazzor deine Addys haben mir so geholfen wie nochnie welche Addys. Es waren auch so viele^^

#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
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Old 04/20/2011, 11:53   #51
 
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Code:
/*
|-------------------------------------------------|
|              Weeched - Not Leeched              |
|                Büny™  Privat Logger             |
|                   Version - 1                   |
|-------------------------------------------------|
*/

// Pointer
#define ADR_PLAYERPOINTER		0x00C81820
#define ADR_SERVERPOINTER		0x00B7C198
#define ADR_BASEPOINTER			0x00BB67F8
#define ADR_DEVICEPOINTER		0x009B7108
#define ADR_WEAPONPOINTER		0x00A26378
#define ADR_HEALTHPOINTER		0x00BB838C
#define ADR_USERPOINTER			0x00C8186C
// Addresses
#define ADR_PLAYERSIZE			0x001CF0
#define ADR_ANGELVIEW			0x00B01BFC
#define ADR_SPEED			0x0099D4F4
#define ADR_STAMINA1			0x00******
#define ADR_STAMINA2			0x00******
#define ADR_STAMINA3			0x00******
#define ADR_STAMINA4			0x00******
#define ADR_STAMINA5			0x00******
#define ADR_QUICKSPAWN1			0x00B35FD8
#define ADR_QUICKSPAWN2			0x00B35FDC
#define ADR_QUICKSPAWN3			0x00B35FE0
#define ADR_CQCSPAWN			0x00A26170
#define ADR_NOWATER			0x00AF4D70
#define ADR_WATERCOLOR1			0x0016A0031
#define ADR_WATERCOLOR2			0x0016A0035
#define ADR_WATERCOLOR2			0x0016A0039
#define ADR_FULLBRIGHT1			0x00B08968
#define ADR_FULLBRIGHT2			0x00B0896C
#define ADR_FULLBRIGHT3			0x00B08970
// Memory
#define MEM_CQCPRONE			0x00C9CFCC
#define MEM_PLANTANYWHERE		0x00B02AA0
#define MEM_SUPERNOSPREAD		0x0098FE28
#define MEM_UNLAMMO			0x00B39168
// Offsets
#define OFS_NORECOIL1			0x00******
#define OFS_NORECOIL2			0x00******
#define OFS_NORECOIL3			0x00******
#define OFS_NOSPREAD			0x009B2A50
#define OFS_NFD				0x00******
#define OFS_X				0x00******
#define OFS_Y				0x00******
#define OFS_Z				0x00******
#define OFS_SLOTS1			0x001021A0
#define OFS_SLOTS2			0x001021A1
#define OFS_SLOTS3			0x001021A2
#define OFS_SLOTS4			0x001021A3
#define OFS_SLOTS5			0x001021A4
#define OFS_SLOTS6			0x001021A5
#define OFS_SLOTS7			0x001021A6
#define OFS_SLOTS8			0x001021A7
#define OFS_PREMIUM1			0x0057C
#define OFS_PREMIUM2			0x00580
// D3D Esp
#define D3D_NAME			0x00BB71BC
#define D3D_HEALTH			0x00BB838C
#define D3D_BRANCHE			0x00BB8398
// Px Items
#define PX_ASSAULTAMMO			0x00B02AB0
#define PX_SNIPERAMMO			0x00B02AAE
#define PX_EXTRAAMMO1			0x00B02AAC
#define PX_EXTRAAMMO2			0x00B02AAD
#define PX_BANDAGE			0x00B02AB2
// Asm
#define ASM_WTW				0x007FB2E7
#define ASM_STAMINA5			0x0043B983

//Addys:				58

/*
|-------------------------------------------------|
|                     Credits                     |
|                      Büny™                      |
|                      AlexK                      |
|                                                 |
|                    Thanks to                    |
|                      NoName                     |
|                       NikM                      |
|                                                 |
|                     visit us                    |
|                  [url=.....].....[/url]                          |
|-------------------------------------------------|
*/
****** = Sucht selber ^^

PS: Das ist nur der Anfang meines bald kommenden Public Addyloggers.

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Old 04/20/2011, 20:48   #52
 
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#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9E8//?
#define ADR_STAMINA5 0x0098D9D0//!


Have a nice day


Quote:
CyberRazzor deine Addys haben mir so geholfen wie nochnie welche Addys. Es waren auch so viele^^

#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
np
Wenn du mein Privaten siehst mit über ...........!
Würdest du vom Stuhl kippen aber das will ja keiner (oder vlt doch?)
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Old 04/21/2011, 10:33   #53
 
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Quote:
Originally Posted by CyberRazzor View Post
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9E8//?
#define ADR_STAMINA5 0x0098D9D0//!


Have a nice day




np
Wenn du mein Privaten siehst mit über ...........!
Würdest du vom Stuhl kippen aber das will ja keiner (oder vlt doch?)
hmh cyber


Macht der wieder mal alles Public (Ach kack drauf)
Meine Stamina addys sind aber so:
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9D0//!
#define ADR_STAMINA5 0x0098D9D4//!

aber egal
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Old 04/21/2011, 12:15   #54
 
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Quote:
Originally Posted by BlackLegend™ View Post
hmh cyber


Macht der wieder mal alles Public (Ach kack drauf)
Meine Stamina addys sind aber so:
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9D0//!
#define ADR_STAMINA5 0x0098D9D4//!

aber egal
Ehm ich habe noch andere Stamina addys und die worken!

#define STAMINA4 0x0098D9DC
#define STAMINA5 0x0098D9D0
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Old 04/21/2011, 12:16   #55
 
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#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
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Old 04/21/2011, 16:13   #56
 
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#define ADR_PlayerPointer 0xC7D918//
#define ADR_ServerPointer 0xB78290//
#define ADR_BASEPOINTER 0xBB28F0//
#define ADR_STRUCTSIZE 0x00001CE8

#define ADR_HAWKMODE 0x98E2A0//
#define ADR_WATERHEIGHT 0xB048C0//
#define ADR_NOBOUNDS1 0xB290E8//
#define ADR_NOBOUNDS2 0xB290EC//
#define ADR_NoSpread 0xAFE9C8//
#define ADR_FASTAMMO 0xB01E74//
#define ADR_FASTFLAG 0xB01E80//
#define ADR_FASTHEALTH 0xB01E78//
#define ADR_FASTREPAIR 0xB01E7C//
#define ADR_GLASSWALLS 0xB048C8//
#define ADR_NOSPAWNWAIT1 0xB31CF8//
#define ADR_NOSPAWNWAIT2 0xB31CFC//
#define ADR_NOSPAWNWAIT3 0xB31D00//
#define ADR_SCOPE 0xA220C8//
#define ADR_FULLBRIGHT1 0xB04828//
#define ADR_FULLBRIGHT2 0xB0482C//
#define ADR_FULLBRIGHT3 0xB04830//
#define ADR_UNLAMMO1 0xB36720//
#define ADR_FOGNFAR 0xB048C8//
#define ADR_FOGFAR 0xB048CC//
#define ADR_POINTOFVIEW 0x98BCC4//
#define ADR_SPEED 0x99BAD4//
#define ADR_NOWATER 0xA22170//
#define ADR_EXTRAAMMO1 0xAFE9AC//
#define ADR_EXTRAAMMO2 0xAFE9AD//
#define ADR_WEAPONGRAVITY 0x98ED48//
#define ADR_IMDRUNK 0xB2DF00//
#define ADR_Sniper2PX 0xAFE9AE//
#define ADR_Assault2PX 0xAFE9B0//
#define ADR_BANDAGE 0xAFE9AC//
#define ADR_ALWAYSC 0xA2212C//
#define ADR_SNOSPREAD 0x98EE10//
#define ADR_CQCP 0xA220B8//

#define OFS_MaxPlayer 0xFCD1C
#define OFS_PlayerGravity 0xC49C
#define Ofs_LowGravityX 0x00C498
#define Ofs_LowGravityY 0x00C49C
#define Ofs_LowGravityZ 0x00C4A0
#define OFS_NoRecoil1 0x001C
#define OFS_NoRecoil2 0x0020
#define OFS_NoRecoil3 0x0024
#define OFS_NFD 0x103A8
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_Dinar 0x11A620
#define OFS_Level 0x11A610
#define OFS_MAXPLAYERS 0x0FD14C
#define OFS_WEAPON1 0x10100
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define OFS_ROOMMASTER 0xFD148
#define OFS_SUPERMASTER 0xFCD30
#define OFS_Spectate 0x11B864
#define OFS_PlayerSize 0x001CE8
#define OFS_GMMODE 0x00574

// <----Huib Addylogger started---->

// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_WEAPONPOINTER 0x00A2229C
#define ADR_POINTOFVIEW 0x0098BCC4
#define ADR_CLASSBASE 0x00BB4484

// [Player]
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTHEALTH 0x00B01E78
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTREPAIR 0x00B01E8C
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_SCOPE 0x00A220C8
#define ADR_SCOPESIZE 0x00A220D0
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_NOSPAWN1 0x00B31CF8
#define ADR_NOSPAWN2 0x00B31CFC
#define ADR_NOSPAWN3 0x00B31D00
#define ADR_CQCSPAWN 0x00A220B8
#define ADR_NOWATER 0x00967028
#define ADR_WATERHEIGHT 0x00B048C0
#define ADR_IAMDRUNK 0x00B2DF00
#define ADR_WEAPONGRAVITY 0x0098ED48
#define ADR_UNLAMMOMEMORY 0x00B36720
#define ADR_CQCPRONEMEM 0x00A220B8
#define ADR_PLANTDEFEVERYWHERE 0x00AFE9A0
#define ADR_HIDEWEAP 0x0098EDE4
#define ADR_ALWAYSC 0x00A2212C
#define ADR_SUPERNOSPREAD 0x0098EE10
#define ADR_SUPERFIRE 0x0098E2A0//HawkMode


// [D3D]
#define ADR_D3DNAME 0x00BB32B4
#define ADR_D3DIP 0x00BB2FC4
#define ADR_USERUSERNAME 0x00B78308
#define ADR_USERNICKNAME 0x00B78548
#define ADR_USERPASSWORD 0x00B78508

// [Px Items]
#define ADR_EXTRAAMMO1 0x00AFE9AC
#define ADR_EXTRAAMMO2 0x00AFE9AD
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_BANDAGE 0x00AFE9AC


// [Asm]
#define ADR_UNLOXYGEN 0x005239C3
#define ADR_RADARGPS 0x005A9DA2
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_SUPERNOSPREAD 0x0052D2E4
#define ADR_HEADSHOT1 0x007A8013
#define ADR_HEADSHOT2 0x007A8019
#define ADR_ESCALATOR1 0x007FDBA7
#define ADR_ESCALATOR2 0x007FDCE4
#define ADR_QUICKPLANT 0x00530C75
BYTE QUICKPLANTONBYTE [] = {0xEB,0x34};
#define ADR_QUICKDEFUSE 0x00530080
BYTE QUICKPLANTONBYTE [] = {0xEB,0x2D};

#define ADR_VEHJUMP1 0x0079AFCB
#define ADR_VEHJUMP2 0x0079AFD5
#define ADR_VEHJUMP3 0x0079AFF6


// [Offset]
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define OFS_GRAVITYX OFS_GRAVITYY-0x4
#define OFS_GRAVITYY 0x00C49C
#define OFS_GRAVITYZ OFS_GRAVITYY+0x4
#define OFS_NFD 0x00103A8
#define OFS_PLAYERSIZE 0x001CF0

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Old 04/22/2011, 09:31   #57
 
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Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~Dash`sAddresslogger~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~Log:~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~*/
DWORD ADR_Playerpointer = (DWORD)0x0C81820;
DWORD ADR_Serverpointer = (DWORD)0x0B7C198;
DWORD ADR_Healthpointer = (DWORD)0x0BB838C
DWORD ADR_Weaponpointer = (DWORD)0x0A26378;
DWORD ADR_Basepointer   = (DWORD)0x0BB67F8;
DWORD ADR_Userpointer   = (DWORD)0x0C8186C;
DWORD OFS_Slotbase      = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_Weaponbase    = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_StructSize    = (DWORD)0x01CF0;
/*~~~~~~~~~~~~~~~Memories~~~~~~~~~~~~~~~*/
DWORD ADR_AntiAfk       = (DWORD)0x0B02AE0;
DWORD ADR_NoSpawn1       = (DWORD)0x0B35FE0;
DWORD ADR_NoSpawn2       = (DWORD)0x0B35FDC;
DWORD ADR_NoSpawn3       = (DWORD)0x0B35FD8;
DWORD ADR_NoBounds1     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_NoBounds2     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_NoBounds3     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_FastAmmo      = (DWORD)0x0B05FA4;
DWORD ADR_FastFlag      = (DWORD)0x0B05FA8;
DWORD ADR_FastRepair    = (DWORD)0x0B05F70;
DWORD ADR_FastHealth    = (DWORD)0x0B05F74;
DWORD ADR_Fullbright1   = (DWORD)0x0B08968;
DWORD ADR_Fullbright2   = (DWORD)0x0B0896C;
DWORD ADR_Fullbright3   = (DWORD)0x0B08970;
DWORD ADR_Colorshoot1   = (DWORD)0x0B08968;
DWORD ADR_Colorshoot2   = (DWORD)0x0B0896C;
DWORD ADR_Colorshoot3   = (DWORD)0x0B08970;
DWORD ADR_FarFog              = (DWORD)0x0B08A20;
DWORD ADR_NearFog       = (DWORD)0x0B08A18;
DWORD ADR_WuW           = (DWORD)0x0B08A08;
DWORD ADR_UnlAmmo       = (DWORD)0x0B3A620;
DWORD ADR_Speed         = (DWORD)0x099D4F4;
/*~~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~*/
DWORD OFS_NoRecoil1  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NoRecoil2  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NoRecoil3  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityX   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityY   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityZ   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_X          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Y          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Z          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NFD        = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Prem1      = (DWORD)0x057C;
DWORD OFS_Prem2      = (DWORD)0x0580;
DWORD OFS_GMWarn     = (DWORD)0x0BB8364;
DWORD OFS_Slot1      = (DWORD)0x01021A0;
DWORD OFS_Slot2      = (DWORD)0x01021A1;
DWORD OFS_Slot3      = (DWORD)0x01021A2;
DWORD OFS_Slot4      = (DWORD)0x01021A3;
DWORD OFS_Slot5      = (DWORD)0x01021A4;
DWORD OFS_Slot6      = (DWORD)0x01021A5;
DWORD OFS_Slot7      = (DWORD)0x01021A6;
DWORD OFS_Slot8      = (DWORD)0x01021A7;
DWORD OFS_Dinar      = (DWORD)0x011A298;
DWORD OFS_Level      = (DWORD)0x011A288;
DWORD OFS_RoomMaster = (DWORD)0x0FD148;
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Old 04/22/2011, 10:51   #58
 
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//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~By Eagl3 & Mr.Duff~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define Addr_BasePointer 0x00BB67F8
#define Addr_DevicePointer 0x009B7108
#define Addr_WeaponPointer 0x00A26378
#define Addr_HealthPointer 0x00BB838C
#define Addr_UserPointer 0x00C8186C
#define Addr_ViewAngels 0x00B01BFC
//~~~~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~~//
#define Ofs_Premium1 0x0057C
#define Ofs_Premium2 0x00580
#define Ofs_NFD private. Thanks my dear friend Alex D3
#define Ofs_X private. Thanks my dear friend Alex D3
#define Ofs_Y private. Thanks my dear friend Alex D3
#define Ofs_Z private. Thanks my dear friend Alex D3
#define Ofs_Slot1 0x001021A0
#define Ofs_Slot2 0x001021A1
#define Ofs_Slot3 0x001021A2
#define Ofs_Slot4 0x001021A3
#define Ofs_Slot5 0x001021A4
#define Ofs_Slot6 0x001021A5
#define Ofs_Slot7 0x001021A6
#define Ofs_Slot8 0x001021A7
#define Ofs_Level 0x0011A288
#define Ofs_Dinar 0x0011A298
#define Ofs_NoRecoil1 private. Thanks my dear friend Alex D3
#define Ofs_NoRecoil2 private. Thanks my dear friend Alex D3
#define Ofs_NoRecoil3 private. Thanks my dear friend Alex D3
#define Ofs_LowGravityX private
#define Ofs_LowGravityY private
#define Ofs_LowGravityZ private
#define Ofs_PlayerSize 0x001CF0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define Addr_Speed 0x0099D4F4
#define Addr_NoSpread 0x009B2A50
#define Addr_QuickSpawn1 0x00B35FD8
#define Addr_QuickSpawn2 0x00B35FDC
#define Addr_QuickSpawn3 0x00B35FE0
#define Addr_ImDrunk 0x00B32160
#define Addr_Plantanywhere 0x00B02AA4
#define Addr_UnlAmmo 0x00B3A620
#define Addr_ProneMem 0x00A26170
#define Addr_FastAmmmo 0x00B05F7C
#define Addr_FastMedic 0x00B05F84
#define Addr_FastRepair 0x00B05F88
#define Addr_FastFlag 0x00B05F7C
//~~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~~~~~~~~//
#define Addr_D3DName 0x00BB71BC
//~~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~~~//
#define Addr_Forckekick 0x004FD44B
#define Addr_WTW 0x007FB2E7
#define Addr_Stamina5 0x0043B983
#define Addr_Veichlejump1 0x0079AFCB
#define Addr_Veichlejump2 0x0079AFD5
#define Addr_Veichlejump3 0x0079AFF6
//~~~~~~~~~~~~~~~~~STRIDE~~~~~~~~~~~~~~~~~//
#define D3D_Chams1 36
#define D3D_Chams2 32
#define D3D_WallHack 36+32
#define D3D_PointMode 36+32
#define D3D_WireFrame 36+32
//~~~~~~~~~~~~~~~~~END LOG~~~~~~~~~~~~~~~~//
Credit:Eagl3, Mr.Duff
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Old 04/22/2011, 11:08   #59
 
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Habe meinen Addylogger mal erweitert, bald kommen noch mehr und maybe mach ich es dann Public.

Code:
/*
|-------------------------------------------------|
|              Weeched - Not Leeched              |
|                Büny™  Addylogger                |
|                   Version - 1                   |
|-------------------------------------------------|
*/

// Pointer
#define ADR_PLAYERPOINTER		0x00C81820
#define ADR_SERVERPOINTER		0x00B7C198
#define ADR_BASEPOINTER			0x00BB67F8
#define ADR_DEVICEPOINTER		0x009B7108
#define ADR_WEAPONPOINTER		0x00A26378
#define ADR_HEALTHPOINTER		0x00BB838C
#define ADR_USERPOINTER			0x00C8186C
// Addresses
#define ADR_PLAYERSIZE			0x001CF0
#define ADR_ANGELVIEW			0x00B01BFC
#define ADR_SPEED			0x0099D4F4
#define ADR_STAMINA1			0x0098D9C4
#define ADR_STAMINA2			0x0098D9C8
#define ADR_STAMINA3			0x0098D9CC
#define ADR_STAMINA4			0x0098D9DC
#define ADR_STAMINA5			0x0098D9D0
#define ADR_FASTAMMO			0x00B05F7C
#define ADR_FASTHEALTH			0x00B05F84
#define ADR_FASTFLAG			0x00B05F88
#define ADR_FASTREPAIR			0x00B05F84
#define ADR_QUICKSPAWN1			0x00B35FD8
#define ADR_QUICKSPAWN2			0x00B35FDC
#define ADR_QUICKSPAWN3			0x00B35FE0
#define ADR_CQCSPAWN			0x00A26170
#define ADR_NOWATER			0x00AF4D70
#define ADR_WATERCOLOR1			0x0016A0031
#define ADR_WATERCOLOR2			0x0016A0035
#define ADR_WATERCOLOR2			0x0016A0039
#define ADR_FULLBRIGHT1			0x00B08968
#define ADR_FULLBRIGHT2			0x00B0896C
#define ADR_FULLBRIGHT3			0x00B08970
#define ADR_CQCPRONE			0x00C9CFCC
#define ADR_PLANTANYWHERE		0x00B02AA0
#define ADR_NOSPREAD			0x009B2A50
#define ADR_SUPERNOSPREAD		0x0098FE28
#define ADR_UNLAMMO			0x00B39168
// Offsets
#define OFS_NORECOIL1			0x00****** Only for my Biatchez
#define OFS_NORECOIL2			0x00****** Only for my Biatchez
#define OFS_NORECOIL3			0x00****** Only for my Biatchez
#define OFS_NFD				0x00****** Only for my Biatchez
#define OFS_X				0x00****** Only for my Biatchez
#define OFS_Y				0x00****** Only for my Biatchez
#define OFS_Z				0x00****** Only for my Biatchez
#define OFS_SLOTS1			0x001021A0
#define OFS_SLOTS2			0x001021A1
#define OFS_SLOTS3			0x001021A2
#define OFS_SLOTS4			0x001021A3
#define OFS_SLOTS5			0x001021A4
#define OFS_SLOTS6			0x001021A5
#define OFS_SLOTS7			0x001021A6
#define OFS_SLOTS8			0x001021A7
#define OFS_PREMIUM1			0x0057C
#define OFS_PREMIUM2			0x00580
// D3D Esp
#define D3D_NAME			0x00BB71BC
#define D3D_HEALTH			0x00BB838C
#define D3D_BRANCHE			0x00BB8398
// Px Items
#define PX_ASSAULTAMMO			0x00B02AB0
#define PX_SNIPERAMMO			0x00B02AAE
#define PX_EXTRAAMMO1			0x00B02AAC
#define PX_EXTRAAMMO2			0x00B02AAD
#define PX_BANDAGE			0x00B02AB2
// Asm
#define ASM_QUICKPLANT			0x00528093
#define ASM_QUICKDEFUSE			0x00527499
#define ASM_NODELAY			0x004920CB
#define ASM_WTW				0x007FB2E7
#define ASM_STW				0x00611570
#define ASM_ESCALATOR1			0x007FC137
#define ASM_ESCALATOR2			0x007FC274
#define ASM_BULLETS			0x0043C825
#define ASM_AUTOREPAIR			0x00416CB3
#define ASM_STAMINA5			0x0043B983

//Addys:				70

/*
|-------------------------------------------------|
|                     Credits                     |
|                      Büny™                      |
|                      AlexK                      |
|                                                 |
|                    Thanks to                    |
|                      NoName                     |
|                       Dash                      |
|                       NikM                      |
|                                                 |
|                     visit us                    |
|                     [url=http://..........].........[/url]                   |
|-------------------------------------------------|
*/
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Old 04/22/2011, 12:47   #60
 
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Quote:
#define OFS_NORECOIL1 0x00****** Only for my Biatchez
#define OFS_NORECOIL2 0x00****** Only for my Biatchez
#define OFS_NORECOIL3 0x00****** Only for my Biatchez
#define OFS_NFD 0x00****** Only for my Biatchez
#define OFS_X 0x00****** Only for my Biatchez
#define OFS_Y 0x00****** Only for my Biatchez
#define OFS_Z 0x00****** Only for my Biatchez
#define OFS_X 0x000102E4 // Richtig
#define OFS_Y 0x000102F4 // Richtig
#define OFS_Z 0x000102EC // Richtig
#define OFS_NFD 0x00102CC // Richtig
#define OFS_NORECOIL1 0x00C43C // Richtig
#define OFS_NORECOIL2 0x00C440 // Richtig
#define OFS_NORECOIL3 0x00C444 // Richtig


Von daher bissl unötig..
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