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AKTUELLE BYTES UND OPK SOURCE
Discussion on AKTUELLE BYTES UND OPK SOURCE within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
03/13/2011, 16:33
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#1
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Join Date: Sep 2010
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Received Thanks: 238
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AKTUELLE BYTES UND OPK SOURCE
BYTES:
Code:
BYTE NOPS [] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90};
BYTE AUTOMEDICOFF [] = {0x0F,0x85,0xA6,0x00,0x00,0x00};
BYTE INVISIBLEOFF [] = {0x8B,0x4D,0x00};
BYTE STWOFF [] = {0x8B,0x51,0x34};
BYTE WTWOFF [] = {0xD8,0x4A,0x08};
BYTE QUICKPLANTOFF [] = {0x7D,0x0C};
BYTE QUICKDEFUSEOFF [] = {0x7D,0x28};
BYTE QUICKPLANTON [] = {0xEB,0x3B};
BYTE QUICKDEFUSEON [] = {0xEB,0x55};
OPK SOURCE:
Code:
int CH_POPK = 0;
int CH_Distance = 0;
if (CH_POPK == 1)
{
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = pBase->player[i];
pPlayerA->x=0;
pPlayerA->y=0;
pPlayerA->z=0;
if(CH_Distance == 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 0;
*(float*)(dwPlayerPtr+OFS_X) = 0;
}
if (CH_Distance == 1) // Disdance 25*
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 25;
*(float*)(dwPlayerPtr+OFS_X) = 25;
}
if (CH_Distance == 2) // Disdance 50*
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 50;
*(float*)(dwPlayerPtr+OFS_X) = 50;
}
if (CH_Distance == 3) // Disdance 100*
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 100;
*(float*)(dwPlayerPtr+OFS_X) = 100;
}
if (CH_Distance == 4) // Disdance 150*
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 150;
*(float*)(dwPlayerPtr+OFS_X) = 150;
}
if (CH_Distance == 5) // Disdance 200*
{
*(float*)(dwPlayerPtr+OFS_Z) = 0;
*(float*)(dwPlayerPtr+OFS_Y) = 200;
*(float*)(dwPlayerPtr+OFS_X) = 200;
}
}
}
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03/13/2011, 16:36
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#2
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elite*gold: 0
Join Date: Jan 2011
Posts: 349
Received Thanks: 431
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Plant und defuse bytes fail!
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03/13/2011, 16:45
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#3
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elite*gold: 1091
Join Date: Jun 2007
Posts: 19,836
Received Thanks: 7,180
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#closed
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