{Hey community},of e*pvpers
in this topic i show you how to find WarRock addies(adresses).
I found it anywhere in this forum and seen it's from Yazzn

I asked him and i have right to continue his Topic...
For that we need:


Then let's go:
At first you open
OllyDbg (Win Vista/7 as administrator)
then it show so:
Then we maximize the Window CPU.
Now open the dumped warrock.exe.
Now we press the start button:

so,now we do right click -> search for -> All referenced text strings.
(Then we maximize the window "Text strings referenced in warrock

*

*)
Then right click -> Search for text ->
Fog.NearDistance then you see it.(*

004A6849 68 AC138B00 PUSH _warrock.008B13AC -> #define FogNear 0x008B13AC
004A686A 68 B0138B00 PUSH _warrock.008B13B0 -> #define FogFar 0x008B13AC
004A68AD 68 64138B00 PUSH _warrock.008B1364 -> #define FogColor1 0x008B1364
004A68B2 68 60138B00 PUSH _warrock.008B1360 -> #define FogColor2 0x008B1360
004A68B7 68 5C138B00 PUSH _warrock.008B135C -> #define FogColor3 0x008B135C
Here now FogNear FogFar fogColor stand addys
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> press and double click on Waterheight *

*
Then you see that here and have the water height addy:
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> Water.ShallowColor and presses on double click
Water.ShallowColor
Then you see that here and have the water height addy:

004A6849 68 AC138B00 PUSH _warrock.008B13AC -> #define FogNear 0x008B13AC
004A686A 68 B0138B00 PUSH _warrock.008B13B0 -> #define FogFar 0x008B13AC
004A68AD 68 64138B00 PUSH _warrock.008B1364 -> #define FogColor1 0x008B1364
004A68B2 68 60138B00 PUSH _warrock.008B1360 -> #define FogColor2 0x008B1360
004A68B7 68 5C138B00 PUSH _warrock.008B135C -> #define FogColor3 0x008B135C
Here now FogNear FogFar fogColor stand addys:
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> press and double click on
Water.Height
Then you see that here and have the water height addy:

004A6980 68 A8138B00 PUSH _warrock.008B13A8 -> #define WaterHeight 0x008B13A8
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> press and double click on Water.ShallowColor Water.ShallowColor
Then you see that here and have the watercolor (Shallow) and watercolor (Deep) addys:

004A6A4A 68 44FF7C00 PUSH _warrock.007CFF44 ->#define WaterColor1 0x007CFF44
004A6A4F 68 40FF7C00 PUSH _warrock.007CFF40 -> #define WaterColor2 0x007CFF40
004A6A54 68 3CFF7C00 PUSH _warrock.007CFF3C -> #define WaterColor3 0x007CFF3C
004A6A72 68 50FF7C00 PUSH _warrock.007CFF50 -> #define dWaterColor1 0x007CFF50
004A6A77 68 4CFF7C00 PUSH _warrock.007CFF4C -> #define dWaterColor2 0x007CFF4C
004A6A7C 68 48FF7C00 PUSH _warrock.007CFF48 -> #define dWaterColor3 0x007CFF48
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> press and double click on DX01

Then you see here the PlayerPointer:

0043CAD8 A1 889CA600 MOV EAX,DWORD PTR DS:[A69C88] -> #define Playerpointer 0xA69C88
gz *-*
Now you do again right click -> search for -> All referenced text strings to scroll the scrollbar all the way up -> right click> Search for text -> double click and press CF01

Now you see here the ServerPointer:

00413E9B 8B0D 404A9600 MOV ECX,DWORD PTR DS:[964A40]-> #define Serverpointer 0x964A40
gz *-*
Credits
>I used his old pics,because no.one try to leech this addys...
BIG THX Yazzn

---me-sexergy(translation+dumped.exe)
PHP Code:
25.1.11 #Dumped.exe updated