The one hit hack isnt like 900k damage per hit, the monsters HP get reduced to 1, so your damage output is normal
Yes . But even if you hit with 500k damage or if you hit normaly but the monster has 1hp , in my opinion is the same thing ^.^ . If you want the command for high damage , should be "ohk2" , but it is said that it does not work very well ...
Is it possible that the admins can see that you had someday too much hp. Or that you deal too much dmg than possible ?
Well in my opinion the only way they can see that is if the damage and hp were server sided. And server sided stuff can't be modified (like money or nexon cash). So I think you should be fine .
If gg detected hack and gg send report for my ,,*** ,,acc.
when i change IP and log in in this same computer and other my good acc i can get BAN??thy detect my acc/computer? sry for my english
If gg detected hack and gg send report for my ,,*** ,,acc.
when i change IP and log in in this same computer and other my good acc i can get BAN??thy detect my acc/computer? sry for my english
Hello Sebastian , nobody reported that he/she got banned after he/she got detected . So as long as nobody reports you , you shall be fine .
Cheers,
Kiro
Quote:
Originally Posted by overlive15
It`s work Nice and succsesfully - i hope it works on 2. nov. the BIG PATCH -.-
You just type in the console : bind "key" "command". It doesn't matter if you use keyboard mode or mouse mode as long as you don't bind important keys like "r"(kick) or "f"(secondary weapon) etc. If you bind keys like those , their original function will be cancelled.
Do I have to do it like this ? (it´s a example)
Console opens. log in -> join dungeon
Type this in console:
bind "f" "cc_set_sub_weapon javelin_lvl2 999"
Vindictus Commandos ( Console ) 10/15/2011 - Vindictus - 21 Replies List of Useful/Useless console commands
For Irukul runs (execute first part before triggering tunnel scene):
ai_reaction_delay_idle 0
ai_reaction_delay_alert 0
player_monster_damage_base_constant 60000
plr_move_speed_sprint 1000
cc_set_sub_weapon javelin_lvl2 999
monster_player_damage_base_constant -80
(execute this part while in tunnel scene):