Quote:
Originally Posted by Der-Eddy
I suspect you are talking about trainer/cheat engine and such?
I've never tested it myself but if your trainer uses patterns to find the pointer of the addresses to change then it should work
hardcoded pointer (the "lazy" method) for specific game versions may not work
you would need to run these inside the same wine/proton prefix though
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Thanks, yeah that's what I was asking. After using such programs as cheat engine, ida pro, and ollydbg to reverse engineer the game, people have created tools to add heads-up displays and radars to the game interface. I wanted to port these tools into Linux, but I wasn't sure whether I need to redo all the reverse engineering work.
I will simply go ahead and see how far I get