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Age of Empires 2 DE Multihack - RAGE
Discussion on Age of Empires 2 DE Multihack - RAGE within the Trading forum part of the The Black Market category.
06/29/2022, 12:14
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#1
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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Age of Empires 2 DE Multihack - RAGE
9/10/22 - Thread Closed
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07/22/2022, 12:01
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#2
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elite*gold: 0
Join Date: Mar 2010
Posts: 2
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I have been using this for weeks now without any issues or bans.
100% the best cheat out there
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07/23/2022, 11:39
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#3
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elite*gold: 0
Join Date: May 2021
Posts: 10
Received Thanks: 1
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The hack is working 100% with all features
Safe to use and very easy
The developer is friendly and trustful
The price for such hack and awesome features is cheap and affordable for monthly payment, and I bought 2 copies already.
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07/25/2022, 22:46
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#4
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elite*gold: 0
Join Date: Dec 2021
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dude i dont know how to thank you on this great Hack, its 100% legit and working and the support and features are the best i would highly recommend it for anyone who is trying to find a good hack for AOE2
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08/06/2022, 23:23
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#5
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elite*gold: 0
Join Date: Aug 2015
Posts: 38
Received Thanks: 9
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Just a question, did you do all that by yourself, but "reveal map" is undoable?
Can you show example of completing a full online game with exploits: make players resign, control their units, increase random lame so they are really losing by alot? with all that work I'd be pretty eager to show it off at least one time for such a mainly secured older game.
Direct resources, stats, and such changes would be useless except in singleplayer, some of the 'rage' features here will unsync (end the game). if so, the game would be horridly broken and I don't see why it wouldn't be already all over; not only DE but the older game which is the same.
I explained how the map reveal works about 3 years ago (and yes you can restore, online/ranked works every time with another patch, and it's 1000% less complex than actual drawing/2d):
also not sure how you can set it, but not know unsetting it? that's like you have the code but just would need to add 1 line of code.
with such good work, i would be eager to show it instead of try to sell randomly to 1 or 2 pepple no?
Will acknowledge it if you show full online vid with those features (more than only esp), completion till the end
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08/07/2022, 08:01
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#6
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by Jurugi
Just a question, did you do all that by yourself, but "reveal map" is undoable?
Can you show example of completing a full online game with exploits: make players resign, control their units, increase random lame so they are really losing by alot? with all that work I'd be pretty eager to show it off at least one time for such a mainly secured older game.
Direct resources, stats, and such changes would be useless except in singleplayer, some of the 'rage' features here will unsync (end the game). if so, the game would be horridly broken and I don't see why it wouldn't be already all over; not only DE but the older game which is the same.
I explained how the map reveal works about 3 years ago (and yes you can restore, online/ranked works every time with another patch, and it's 1000% less complex than actual drawing/2d):
also not sure how you can set it, but not know unsetting it? that's like you have the code but just would need to add 1 line of code.
with such good work, i would be eager to show it instead of try to sell randomly to 1 or 2 pepple no?
Will acknowledge it if you show full online vid with those features (more than only esp), completion till the end
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Game doesnt go out of sync when using rage feature but I wouldnt recommend using the rage features if you want to keep your account safe from getting banned manually by developers of game...
If you have multiple accounts / just want to troll, go ahead and use it... otherwise the non rage features are very safe to use. Not going to upload a video of a multiplayer game, but am happy to prove they work online over a discord call.
Also these features already have a security write up on
The game is in a very risky state right now and it is actually lucky that most people have no idea how to implement this. The devs are aware of the problem and most likely are aware there is no way to fix this (without uprooting thousands of lines of 20 year old code).
I am not claiming to have discovered this exploit, I just created my own source code
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08/07/2022, 08:32
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#7
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elite*gold: 0
Join Date: Aug 2015
Posts: 38
Received Thanks: 9
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Quote:
Originally Posted by dogmatix420
Game doesnt go out of sync when using rage feature but I wouldnt recommend using the rage features if you want to keep your account safe from getting banned manually by developers of game...
If you have multiple accounts / just want to troll, go ahead and use it... otherwise the non rage features are very safe to use. Not going to upload a video of a multiplayer game, but am happy to prove they work online over a discord call.
Also these features already have a security write up on
The game is in a very risky state right now and it is actually lucky that most people have no idea how to implement this. The devs are aware of the problem and most likely are aware there is no way to fix this (without uprooting thousands of lines of 20 year old code).
I am not claiming to have discovered this exploit, I just created my own source code 
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Interesting. Yes I know what he is describing, I was able to replicate it on the original aoe2 but just never remade it.
But the last ones are increasingly singleplayer. Mainly the exploit you can pretend to be the other player or as Gaia to move animals etc. I've seen it, it can technically be done and can avoid sync if it's done properly.
I think you are avoiding the questions and then saying that you'll show video or optional smaller parts in private which to me says it isn't 'all' working.
As described in the paper what is already known, then, how can resources be added, if it unsyncs with the other players on the next turn? Yes you can get things like tribute resources, but it's again useless at the point when your resources differ. Some of it will clearly cause game to unsync unless there is an explanation of why not.
Thus why it's not all so bad other than, the delete and move exploit can be done and I figured it was just some long forgotten or uncared for thing. It is however very indepth how he wrote about it.
I think you are also avoiding because who cares ? The game doesn't actually detect it, and also a few player reports at lower level wouldn't do so much. It's practically a free game. Who has gotten banned for this? I doubt it.
So I am open to your possibility but some things point at that it isn't yours, or you don't fully know how it works. I have seen the control glitch happen tho hilariously on 'oldschool' of Age of Mythology and few other things like that. It's just very rare and they don't maintain it or continue at it usually.
So no video, but you would just show me 'privately'? And not in an online game in any way? well that is useless. It makes me feel you are hiding something that way. I'm not interested in buying, if I want, I can view map or do whatever and understand the other thing. If doable it would be 'undetectable' unless like a pro player lost to you and reports you for obvious things like if their units glitched out.
But other stuff, not possible without proof, the triggers are not synced then to other players, then your change will cause game to end. Devs technically are not detecting this stuff or even know of it yet so fear of bans would be weird.
If you also are writing the code I doubt you'd put like 'CANT RESTORE MAP!' lol I just showed you how to do that and well, it's basics like if you revealed it, you can unreveal it in the same way. also if claiming to master the sync system then how could I make that one night and it worked? vs some of this 'other stuff' is way more work than that.
It tells me 'maybe' someone who really knew alot may have wrote the originaml, then it likely got leaked or some story, or someone accessed source code during the new aoe2 and later made it. it's less likely 1person did that all for no reason, still, it is cool to see in a 20 year game most people know, finally doing potentially new stuff; I just don't see half of those features not oos-ing though. It seems a bit 'fishy' to me to see exact details how it works though only after probably its source re-emerged with new teams, and not much explanation in the whole '20 years' before that. Imo you claimed it, so just show it, there's nothing to hide in that case. Either way goodwork but, has unknowns all over.
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08/07/2022, 08:51
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#8
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by Jurugi
Yes I know the first ones, I was able to replicate it on the original aoe2 but just never remade it.
But the last ones are increasingly singleplayer. Mainly the exploit you can pretend to be the other player or as Gaia. I've seen it, it can technically be done.
I think you are avoiding the questions and then saying that you'll show video or optional smaller parts in private which to me says it isn't 'all' working.
As described in the paper what is already known, then, how can resources be added, if it unsyncs with the other players? Yes you can get things like tribute resources, but it's again useless at the point when your resources differ.
Thus why it's not all so bad other than, the controlled exploit is real and yes it still happens in their later games too.
I think you are also avoiding because who cares ? The game doesn't actually detect it, and also a few player reports at lower level wouldn't do so much. It's practically a free game. Who has gotten banned for this?
So I am open to your possibility but some things point at that it isn't yours. I have seen the control glitch happen tho hilariously on 'oldschool pros' of Age of Mythology and few other things like that. It's just very rare and they don't maintain it etc.
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im not avoiding any of your questions I just cant understand what you are trying to ask me sorry
All is working and no desync, current users are happy and no reporting of false advertising on my features offered
Also I don't really see why I should post publicly on my forum post regarding exactly how a feature works and how it doesnt desync the game. (Hint: I am not editing any memory!)
No one has been banned but I am very conscious of the possibility of people given banned; people love to complain and send game recordings over reddit and the aoe 2 forums.
The rage features are for people who dont care about being banned or not
While the 'legit' features are for people who want to play with a strong competitive edge
I am not interested in discussing how I made my code further on this forum post as this is for [SELLING]
- add me on my discord dogmatix#8345 if you want to talk about it more
EDIT: also please dont baselessly call me a liar, you don't even want to talk to me in private or get on a discord call with me, you are purely speculating based on your own perspective of how to make a aoe 2 hack
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08/07/2022, 09:21
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#9
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elite*gold: 0
Join Date: Aug 2015
Posts: 38
Received Thanks: 9
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Ok, well interesting then that you suddenly know alot about this game source. And all in the last year?
Anyway I am not doubting half of it works, just the other half and more where it came from. Gl then.
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08/07/2022, 09:24
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#10
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by Jurugi
Ok, well interesting then that you suddenly know alot about this game source. And all in the last year?
Anyway I am not doubting half of it works, just the other half and more where it came from. Gl then.
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I dont have their source code I just spent a lot of time looking at the disassembled code in IDA  if you really want to see it working I can show you on a discord call right now - just add me bro
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08/07/2022, 09:47
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#11
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elite*gold: 0
Join Date: Aug 2015
Posts: 38
Received Thanks: 9
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>Just posting to confirm, it does 100% work. Even 'Adds resources' and all. I would buy to also see how those network funcs work, but, I don't play this tbh. I am just not 100% sure if he just sat down and made this in a few months but, if so, very good.
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08/07/2022, 23:05
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#12
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elite*gold: 0
Join Date: May 2021
Posts: 10
Received Thanks: 1
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The hack is working perfectly, and I tried all the features the rage and none rage features
having a lot of fun and joyful.
there were one feature causing crash and another one was bugged, but when we informed the developer, he fixed it it in no time.
I tried a lot of hacks for this game, but to be honest, none of them were such a great one like this.
adding to that such a fast support and trusted and friendly developer.
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08/07/2022, 23:05
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#13
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elite*gold: 0
Join Date: Dec 2021
Posts: 4
Received Thanks: 1
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i just don't know how people like this just wanting to accuse someone, that there is something wrong with their product, its clearly an attempt from another provider to
downgrade this Hack and its features.
this product is working 100% and is the best hack for this game and its provider supporting it with 1000% efficiency
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08/09/2022, 08:41
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#14
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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Added today: Windows game store compatibility (Not stream safe)
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08/23/2022, 06:04
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#15
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elite*gold: 43
Join Date: Jun 2022
Posts: 21
Received Thanks: 5
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UPDATED:
Crash game feature now only effects other players, user remains ingame
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