Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Tera
You last visited: Today at 21:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[HELP] Getting Tera navmesh

Discussion on [HELP] Getting Tera navmesh within the Tera forum part of the MMORPGs category.

Reply
 
Old   #1
 
prezlee44's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 41
Received Thanks: 6
[HELP] Getting Tera navmesh

I'm developing my own packet based bot for the game and I'm looking for a way to get the navmesh from the game files.
UE Explorer is not supporting the game yet so now I'm looking for another way. (current beta version of UE is 1.2.4 and the game will be supported in version 1.3)
I don't want to start decompiling the .u files and classes by myself, before that I'd like to know whether there is any other kind of alternative. I'm also suspecting the DataCenter files, but what I know about it this far it doesn't worth a try. (only item data, text data, an such a things...)
Do anyone know a solution for this?
Any kind of hint would be appreciated.
prezlee44 is offline  
Old 08/05/2013, 00:35   #2
 
prezlee44's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 41
Received Thanks: 6
I've found them in the datacenter files. There's no need of decompiling unreal script.
prezlee44 is offline  
Old 08/06/2013, 01:52   #3
 
elite*gold: 0
Join Date: Feb 2008
Posts: 761
Received Thanks: 275
good job, im working on a packet based bot myself for fun ^^
Izeliae is offline  
Reply


Similar Threads Similar Threads
[Help] LoadFail NavMesh GuardPost!
11/12/2012 - SRO Private Server - 3 Replies
http://www.elitepvpers.com/forum/attachment.php?at tachmentid=152439&stc=1&d=1352670078 Guys Why i Get this Error???? As u see i have these Files ?!? Hope for Answers Thanks
Navmesh file structure
03/15/2012 - SRO Coding Corner - 4 Replies
I was searching about navmesh files, i did find lots of info but then i got confused, so i will write what i understood and hopefully someone will correct/explain where did i got it wrong: from my understanding, a .nvm file consist of entity, zone1, zone2, zone3 each entity contain an id of a bsr file, the path of the bsr is defined in object.ifo the bsr contains a hitbox in the first bms entry, the rest of entries isn't useful then the hitbox contain entries for the object orientation on...
Navmesh X, Y Collision
08/03/2011 - SRO Coding Corner - 21 Replies
Soo lately I've been working on the navmesh files and I used drew's edxNVMViewer for this. But I've got a little stuck right now. For my project I'm using the nvm.h and nvm.cpp to load the navmesh file and I'm saving it in my memory. Everything goes fine and I get the correct Z position from the navmesh but I can't figure out how to get the forbidden area's in the navmesh. Like when a character walks up a mountain it will stop at some points since there is a collision. How am I able to...



All times are GMT +1. The time now is 21:01.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.