Quote:
Originally Posted by Adham1212121212
man if you don't have the answer dont reply in this thread it's not a fighting thread
|
You asked a simple question, "how to create a new animation"
but the process behind it is huge, especially without the source code.
Don't expect somebody to tell you some magic steps like click on " Create me " and it's done.
Silkroad project itself, it's a vast project, joymax had a lot of developers when they started it, each of them with their own role ( e.g c++ coders, 3D modeling etc.)
Talking about pSRO, even megamax with the source code, is not creating anything new, just recycling existing stuff because a single man, is not enough to deal with all the tasks. I'm giving him as example , because he's the only one with silkroad source code, no other reasons.
First of all, since 99,9% of silkroad devs dont't have the sro_client source code, they have to reverse the structure of the extensions, in this case
animations extension is .ban
Here is the reversed structure of .ban extension
So to create a new animation, as you've asked
First step , use this reversed code to create your own tool or plugin, because joymax's original tools are not public, the devs created their own tools, therefore, not available to the public.
Once you create a plugin for blender f.e
next step would be to get some 3d modeling lessons and afterwards start creating your own animation, export it as .ban, import them to the Pk2, trigger them via skilleffects.txt and there you go: you have now your own custom animation.
Simple.
Hope it helps
Cheers!