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Skilleffect
Discussion on Skilleffect within the SRO PServer Questions & Answers forum part of the SRO Private Server category.
12/17/2021, 19:32
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#1
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Join Date: Apr 2021
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Skilleffect
Hallo i dont understand why the skillefect is not the same? I have change the efp in the speed scroll all work fine why is`t the same effect on the vip item?
Code:
1 이동속도의 두루마리 SKILL_VIP_1 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_RED 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_GREEN 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_BLUE 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_RAINBOW 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
Code:
이동속도의 두루마리 SKILL_ETC_E051123_SPEED_UP_SCROLL ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ rainbow.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_1 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ lightning_gyeonggong_keep_b.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_RED ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ red.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_GREEN ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ green.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_BLUE ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ blue.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_RAINBOW ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ rainbow.efp none 0,0,0 none 0,0,0 none 0 none none none
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12/18/2021, 05:10
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#2
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Quote:
Originally Posted by GlobalSRO2021
Hallo i dont understand why the skillefect is not the same? I have change the efp in the speed scroll all work fine why is`t the same effect on the vip item?
Code:
1 이동속도의 두루마리 SKILL_VIP_1 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_RED 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_GREEN 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_BLUE 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
1 이동속도의 두루마리 SKILL_VIP_RAINBOW 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE mirage_texture_lightning.ddj none none none none none none 0 1
Code:
이동속도의 두루마리 SKILL_ETC_E051123_SPEED_UP_SCROLL ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ rainbow.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_1 ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ lightning_gyeonggong_keep_b.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_RED ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ red.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_GREEN ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ green.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_BLUE ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ blue.efp none 0,0,0 none 0,0,0 none 0 none none none
이동속도의 두루마리 SKILL_VIP_RAINBOW ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ rainbow.efp none 0,0,0 none 0,0,0 none 0 none none none
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Hey , check RefSkill table and check Basic_group column
SkillEffects.txt it's not using the skill name as a reference, it's using the basic_group text as reference, for example the skills are upgradeable which means in Basic_Code column you may find something like this
_01, _02, _03 and so on, that defines the level of the skill as a text reference to avoid violation of duplicate strings, but the Basic_Group stays the same, that means same skill effect for all the levels of the skill.
Now, in your situation , check what is the basic_group for the vip skill
and try to add new rows in skilleffects.txt, but with the Basic_Group text as reference, also check the GroupID, you may need to create a new group in RefSkillGroup aswell. Hope that helps!
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12/19/2021, 21:23
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#3
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elite*gold: 28
Join Date: Apr 2021
Posts: 38
Received Thanks: 6
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Thank You work fine now!
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12/21/2021, 16:02
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#4
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elite*gold: 0
Join Date: Dec 2021
Posts: 75
Received Thanks: 37
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Quote:
Originally Posted by leo2111
Hey , check RefSkill table and check Basic_group column
SkillEffects.txt it's not using the skill name as a reference, it's using the basic_group text as reference, for example the skills are upgradeable which means in Basic_Code column you may find something like this
_01, _02, _03 and so on, that defines the level of the skill as a text reference to avoid violation of duplicate strings, but the Basic_Group stays the same, that means same skill effect for all the levels of the skill.
Now, in your situation , check what is the basic_group for the vip skill
and try to add new rows in skilleffects.txt, but with the Basic_Group text as reference, also check the GroupID, you may need to create a new group in RefSkillGroup aswell. Hope that helps!
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Best one help others , keep going my friend <3
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12/21/2021, 18:47
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#5
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elite*gold: 0
Join Date: Oct 2021
Posts: 73
Received Thanks: 15
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Thank You work
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