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Problem with Job Temple Mobs
Discussion on Problem with Job Temple Mobs within the SRO PServer Questions & Answers forum part of the SRO Private Server category.
11/03/2020, 04:34
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#1
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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Problem with Job Temple Mobs
So basically once they see me or any player they start to run to walls, corners and doors
ofc some of them attacking, but most of them are run to sides, so within 60 minutes we can have only like few mobs in the area and the rest are in the sides.
I have tried to figure out why such a behavior is happening, but sadly i couldn't success
where did i search?
RefNest
RefHive
RefTactics
I also took a look into RefObjChar and RefObjCommon to the mobs
But i found that it happens to all the mobs the same in Job Temple, so it's not the mob it self, it's the place i guess
Btw these are only 3 lines of mobs with 2 total for each line, so they should be like 6 in total, but seems like once they're there, they're counted as dead for the gameserver.exe so the gameserver.exe respawn em again in the original location, then they run there again and again
You can also see this
Waiting for your help, thanks in advance
BestRegards
Alydandy.
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11/03/2020, 07:55
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#2
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elite*gold: 0
Join Date: May 2010
Posts: 361
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Same problem on Jangan Cave... yesterday I was trying alot way to fix it and cant... I hope someone can help us.
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11/03/2020, 09:20
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#3
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dotCom
elite*gold: 12400
Join Date: Mar 2009
Posts: 15,875
Received Thanks: 4,381
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SRO Private Server -> SRO PServer Quest…
We still have that Questions & Answers section, c'mon
#moved
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11/03/2020, 10:37
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#4
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elite*gold: LOCKED
Join Date: Feb 2020
Posts: 588
Received Thanks: 173
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It's common issue in all vsro dungeons
would love to get a solution (JA Qin Shi tomb is bothering me as well)
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11/03/2020, 15:10
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#5
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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It's all dungeon issue, i think if we can fix something in the database, we can fix this. I believe it's something related with the dungeons rows in the database. I am trying still, if i figure out any fix, i will instant come here again, and post it for you guys
With a hope of someone have the solution show up soon, because i am suffering idk about you guys ...
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11/03/2020, 15:35
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#6
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elite*gold: 0
Join Date: Sep 2015
Posts: 148
Received Thanks: 39
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Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:
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11/03/2020, 16:59
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#7
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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Quote:
Originally Posted by Ribra
Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:
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Yes me my self tried to add new mobs there, and yes they have the same problem, i also tried what u have tried.
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11/03/2020, 17:24
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#8
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elite*gold: 22
Join Date: Feb 2011
Posts: 612
Received Thanks: 388
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update the table "Tab_RefNest" nRadius " = 1100
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11/03/2020, 17:34
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#9
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elite*gold: 0
Join Date: Sep 2015
Posts: 148
Received Thanks: 39
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Quote:
Originally Posted by ZαKuRα
update the table "Tab_RefNest" nRadius " = 1100
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does that actually do something?
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11/03/2020, 17:44
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#10
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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Quote:
Originally Posted by Ribra
does that actually do something?
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yes it does, give it a try, and i will give it a try in about 20 minutes, i am outdoor now.
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11/03/2020, 17:59
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#11
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elite*gold: 0
Join Date: Sep 2015
Posts: 148
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Quote:
Originally Posted by alydandy
yes it does, give it a try, and i will give it a try in about 20 minutes, i am outdoor now.
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Yes! fixed the issue You're awesome Zakura!
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11/03/2020, 18:09
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#12
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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Quote:
Originally Posted by ZαKuRα
update the table "Tab_RefNest" nRadius " = 1100
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Some people think they're smart, and some others just smart
the funny part i tried to increase it but never tried 1100 xD
You have my respect
I didn't try it yet, but i assume it will work because of the above post.
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11/03/2020, 18:14
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#13
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elite*gold: 0
Join Date: Sep 2015
Posts: 148
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Quote:
Originally Posted by alydandy
Some people think they're smart, and some others just smart
the funny part i tried to increase it but never tried 1100 xD
You have my respect
I didn't try it yet, but i assume it will work because of the above post.
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Same, I actually lowed that to 100 and I think it made it even worse! Now all good, mobs stay as they should
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11/03/2020, 18:22
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#14
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elite*gold: 0
Join Date: May 2010
Posts: 361
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Quote:
Originally Posted by Ribra
Same, I actually lowed that to 100 and I think it made it even worse! Now all good, mobs stay as they should
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I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.
Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
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11/03/2020, 19:07
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#15
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elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
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Quote:
Originally Posted by cristianxi
I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.
Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
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This is smart, i was thinking the same, i will keep the server 48 hours for test. i will also make some bots in areas and some not to compare.
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