So basically once they see me or any player they start to run to walls, corners and doors
ofc some of them attacking, but most of them are run to sides, so within 60 minutes we can have only like few mobs in the area and the rest are in the sides.
I have tried to figure out why such a behavior is happening, but sadly i couldn't success
where did i search?
RefNest
RefHive
RefTactics
I also took a look into RefObjChar and RefObjCommon to the mobs
But i found that it happens to all the mobs the same in Job Temple, so it's not the mob it self, it's the place i guess
Btw these are only 3 lines of mobs with 2 total for each line, so they should be like 6 in total, but seems like once they're there, they're counted as dead for the gameserver.exe so the gameserver.exe respawn em again in the original location, then they run there again and again
It's all dungeon issue, i think if we can fix something in the database, we can fix this. I believe it's something related with the dungeons rows in the database. I am trying still, if i figure out any fix, i will instant come here again, and post it for you guys
With a hope of someone have the solution show up soon, because i am suffering idk about you guys ...
Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:
Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:
Yes me my self tried to add new mobs there, and yes they have the same problem, i also tried what u have tried.
Same, I actually lowed that to 100 and I think it made it even worse! Now all good, mobs stay as they should
I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.
Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.
Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
This is smart, i was thinking the same, i will keep the server 48 hours for test. i will also make some bots in areas and some not to compare.
Job Temple Mobs Change 10/31/2015 - SRO Private Server - 3 Replies Hi.
How we can change Mobs LV from TEMPLE JOB ?
Currient LV max of my DB is 100 and all mobs is about 108,
Any idea how change same Mob to lv 100:? and remove Drops to add news one ?
Job temple with Anti bot mobs lvl 140 10/08/2010 - Silkroad Online - 5 Replies Server: Poseidon
Last night while i was sleeping something sweet happened.
Anti bot mobs in the job temple.
This was taken from my sbot chat, no other way to copy something that happened 8hours ago.
The funny part to all this is that in the thief room you find maybe 1 bot party making sp, and in the hunter room you find 3 parties.
But still the anti bot mobs were put in the thief room.