awesome, i tried something similar before to figure out that in client mapinfo.mfo, there are enabled regions as neighbors only, you can't access it but they must remain enable so the client can render the rest of the objects, this applies to survival colosseum 25580, in db you will find only 25580 and there are no other linked regions but in mapinfo.mfo, you will find a few more linked to this region that's where it renders the rest of the buildings same goes with dimensional desert i believe.
I am a bit of newbie when it comes to map stuff, I just had a quick question.
What does mapinfo.mfo do? And why is syncing it with only enabled regions a good idea?
Correct me if I'm wrong, been a while I didn't touch that. But mapinfo.mfo will just enable / disable certain region of your client/server. If it's in your client, it'll load corresponding map file inside Data.pk2 (navmesh, o2, m ect..) and same for your gameserver, it'll load the file. (data folder and only .nvm one)
But here @JellyBitz propose a visualization of the file inside the database directly, would be nice to have that linked directly to other Map table _refRegion ect..
Does it consider that some regions needs to be active in map.pk2 in order to render the terrain even if no db lines are present?
Anyways, very nice release, thumbs up!!!