SRO_VT_SHARD.._RefRegion
Code:
-32741 0 0 DUNGEON1 Frozen Tower 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0 -32740 0 0 DUNGEON2 Blaze Tower 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0 -32739 0 0 DUNGEON3 Death Tower 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0 -32738 0 0 DUNGEON4 Poison Tower 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0
SRO_VT_SHARD.._RefRegionBindAssocServer
Code:
DUNGEON1 1 DUNGEON2 1 DUNGEON3 1 DUNGEON4 1
SRO_VT_SHARD.._RefInstance_World_Region
Code:
1 -32741 1 -32740 1 -32739 1 -32738
Client Data/dungeon/dungeoninfo.txt
Code:
1 27 "Dungeon\Demon\ice\demon_tower_ice.dof" 1 28 "Dungeon\Demon\Fire\demon_tower_fire.dof" 1 29 "Dungeon\Demon\Death\demon_p_altar_death.dof" 1 30 "Dungeon\Demon\Poison\demon_altar_poison.dof"
Warps
Code:
/warp -32741 0 10 0 /warp -32740 0 10 0 /warp -32739 858 -151 982 /warp -32738 858 -151 982
NOTE 1. Navmesh AI files for both the Server and Client sides are attached.
NOTE 2. I copied the AI files of the shadows dungeon, as it doesn't really matter a lot as far as you can have a proper monster spawn/movement ranges.
NOTE 3. The other client files are inside the isro client by default, you can extract them easily.






