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vSRO-ServerAddon (C++/DLL)
Discussion on vSRO-ServerAddon (C++/DLL) within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
07/20/2021, 14:52
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#61
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elite*gold: 393
Join Date: Feb 2009
Posts: 694
Received Thanks: 414
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Quote:
Originally Posted by therock2007e
Your files haven't tested it correctly.
custom SP rate
you can add this
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I hope to fix a snowflake EVENT 
edit Reward items from
vSRO-GameServer.ini
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sky temple A-B-C-D MOB 140 TO 150 
-------------------------------------------
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- I just want to say that monsters with level higher than 140 are working normally in the original GS without any edits , so you just need to edit DB/Client ..
- snowflake EVENT reward is editable from the DB you dont need to edit the GS for this thing ..
- I dont think SP splitter is a good idea since this will bug the game as I remember not sure ..
regards..
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07/20/2021, 15:06
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#62
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elite*gold: 0
Join Date: Jul 2013
Posts: 514
Received Thanks: 373
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I don't know, I just hoped that everything would be perfect in this version
I am talking about reward items gift event
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07/20/2021, 16:12
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#63
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elite*gold: 0
Join Date: Dec 2012
Posts: 72
Received Thanks: 7
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Quote:
Originally Posted by therock2007e
I don't know, I just hoped that everything would be perfect in this version
I am talking about reward items gift event
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u can add mob lvl over 140 , but how can u level up from 140 to over lvl 140 ?
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07/21/2021, 15:32
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#64
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elite*gold: 0
Join Date: Dec 2007
Posts: 242
Received Thanks: 16
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Quote:
Originally Posted by JellyBitz
Hello there!
Customize Silkroad Online server files (v1.188) behavior through DLL injection.
Features:- Patch values from memory directly
- Define all options from the respective config file
- Easy to inject using STUD_PE
- Execute actions from Gameserver (the first gameserver running will execute these actions)
Preview:
Gameserver Action (Example):
- Adds item(s) to the inventory from character
PHP Code:
INSERT INTO [SRO_VT_SHARD].[dbo].[_ExeGameServer]
(
Action_ID,
CharName16,
Param01, -- CodeName
Param02, -- Amount
Param03, -- Randomize stats
Param04 -- Plus
)
VALUES
(
1,
'JellyBitz',
'ITEM_EU_SWORD_01_A',
1,
0,
3
);
- Updates the gold amount from character by increasing (positive) or decreasing (negative)
PHP Code:
INSERT INTO [SRO_VT_SHARD].[dbo].[_ExeGameServer]
(
Action_ID,
CharName16,
Param02 -- Gold Offset
)
VALUES
(
2,
'JellyBitz',
10000000 -- Increase by 10m
);
- ... Everything else on
.
Full info on GitHub:
Latest version: 
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Its Possible it Fix
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07/22/2021, 02:29
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#65
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elite*gold: 0
Join Date: Sep 2018
Posts: 419
Received Thanks: 943
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Quote:
Originally Posted by spinal2
Its Possible it Fix
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 .
Quote:
Originally Posted by Mc-Diesel
Quote:
Originally Posted by 1turkvar
Alchemy Fuse Time ->0x0052ADB0
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Don't Try this xD
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I am a man of science. If you have some fact to say just say it otherwise please avoid generate uncertainty.
This option has been already added and tested without issues.
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07/22/2021, 04:11
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#66
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elite*gold: 0
Join Date: Dec 2007
Posts: 242
Received Thanks: 16
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[quote=JellyBitz;38825098]  .
Ya, iam take this error after Gameserver do C++ Runtime error, but no is instand , server still online and fixed for Hours , and then out of nowhere this Runtime error appears and GS closes, then Shardmanager snatches this error from the photo..
Quote:
Originally Posted by JellyBitz
 .
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Ya, iam take this error after Gameserver do C++ Runtime error, but no is instand , server still online and fixed for Hours , and then out of nowhere this Runtime error appears and GS closes, then Shardmanager snatches this error from the photo..
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07/22/2021, 04:18
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#67
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elite*gold: 80
Join Date: May 2015
Posts: 374
Received Thanks: 118
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Quote:
Originally Posted by JellyBitz
 .
I am a man of science. If you have some fact to say just say it otherwise please avoid generate uncertainty.
This option has been already added and tested without issues.
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Ok use it xD ? IAH it will Cause More than 2 problems one of them is multi spawn char after using vsro alchemy tool
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07/23/2021, 07:39
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#68
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elite*gold: 0
Join Date: May 2020
Posts: 70
Received Thanks: 6
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######
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07/24/2021, 11:33
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#69
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elite*gold: 0
Join Date: Jul 2020
Posts: 163
Received Thanks: 15
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[quote=spinal2;38825148]
Quote:
Originally Posted by JellyBitz
 .
Ya, iam take this error after Gameserver do C++ Runtime error, but no is instand , server still online and fixed for Hours , and then out of nowhere this Runtime error appears and GS closes, then Shardmanager snatches this error from the photo..
Ya, iam take this error after Gameserver do C++ Runtime error, but no is instand , server still online and fixed for Hours , and then out of nowhere this Runtime error appears and GS closes, then Shardmanager snatches this error from the photo..
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its happen to me before by 3 reasons
1 - Drop item group if you create one make sure rate is 1 for all items you put in group for example if you have 5 items in group make rate 0.2 for each to be total 1
2- drop item id at _refmonsterDrop maybe you put item with service 0 or id of mob or Npc insted of item so when this item try to drop gs crash's
3- Unique or monster appear in wrong place check cords of last uniques or monsters you add maybe you miss with some
because your server crash at random time's this mean there is something happen when unique appear or die
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07/24/2021, 14:53
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#70
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elite*gold: 50
Join Date: Apr 2011
Posts: 49
Received Thanks: 9
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Thanks for sharing this awesome tool
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07/25/2021, 02:47
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#71
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elite*gold: 393
Join Date: Feb 2009
Posts: 694
Received Thanks: 414
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[quote=kotsh23;38827569]
Quote:
Originally Posted by spinal2
its happen to me before by 3 reasons
1 - Drop item group if you create one make sure rate is 1 for all items you put in group for example if you have 5 items in group make rate 0.2 for each to be total 1
2- drop item id at _refmonsterDrop maybe you put item with service 0 or id of mob or Npc insted of item so when this item try to drop gs crash's
3- Unique or monster appear in wrong place check cords of last uniques or monsters you add maybe you miss with some
because your server crash at random time's this mean there is something happen when unique appear or die
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dude all this problems are not related to the GS addon !
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07/25/2021, 10:52
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#72
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elite*gold: 0
Join Date: Jul 2020
Posts: 163
Received Thanks: 15
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[quote=nemo08;38828498]
Quote:
Originally Posted by kotsh23
dude all this problems are not related to the GS addon !
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yes i know i telling him why his gs crashing maybe one of them
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07/25/2021, 13:02
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#73
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elite*gold: 0
Join Date: May 2010
Posts: 62
Received Thanks: 78
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good project but fetch thread can cause a race condition and u can do 2 things to fix it, first hook gm command handler and queue the msg or just hook freemsg
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07/26/2021, 16:50
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#74
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elite*gold: 0
Join Date: Dec 2007
Posts: 242
Received Thanks: 16
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[quote=kotsh23;38827569]
Quote:
Originally Posted by spinal2
its happen to me before by 3 reasons
1 - Drop item group if you create one make sure rate is 1 for all items you put in group for example if you have 5 items in group make rate 0.2 for each to be total 1
2- drop item id at _refmonsterDrop maybe you put item with service 0 or id of mob or Npc insted of item so when this item try to drop gs crash's
3- Unique or monster appear in wrong place check cords of last uniques or monsters you add maybe you miss with some
because your server crash at random time's this mean there is something happen when unique appear or die
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Thank you very much friend, everything you mentioned makes sense, I really messed with all these tables and probably didn't respect this sequence, I'll check the line, correct it and if I'm successful, I'll come back and notice to help others who go through it.
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07/26/2021, 20:50
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#75
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elite*gold: 0
Join Date: May 2020
Posts: 70
Received Thanks: 6
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Please add
- Split exp / sp rate
- SOX Drop rate
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