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JMX File Editor
Discussion on JMX File Editor within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
02/18/2021, 08:46
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#2
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Good Job
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02/18/2021, 16:01
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#3
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Good Job
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02/18/2021, 16:26
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#4
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what most of here do not want to share this guy does, thank you very much for your contribution
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02/18/2021, 20:45
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#5
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@JellyBitz
MeshGroups FileIndexes not save
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02/18/2021, 23:53
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#6
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This tool works for what?
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02/19/2021, 06:55
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#7
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Greet job
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02/19/2021, 08:19
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#8
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@JellyBitz
Cant creat AnimationGroups,
Entries->Type, dont have type option to chose
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02/20/2021, 10:46
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#9
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Thanks man , this is such a great work
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02/22/2021, 01:04
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#10
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- good Work but . everybody needed silkroad Model Viewer

silkroad Model Viewer ;Image
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02/22/2021, 03:14
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#11
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Quote:
Are you willing to share it?
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02/22/2021, 05:49
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#12
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Quote:
Originally Posted by ZΞDStorm
Are you willing to share it?
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He doesn't have it, those are pictures I shared of my ****** model viewer.
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02/22/2021, 10:06
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#13
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Quote:
Originally Posted by DaxterSoul
He doesn't have it, those are pictures I shared of my ****** model viewer.
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please ,.make sharing to you program any version . to everybody
Quote:
Originally Posted by ZΞDStorm
Are you willing to share it?
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Not have the program but , Property by DaxterSoul
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02/24/2021, 21:45
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#14
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Quote:
Originally Posted by Rixy*
good Work but . everybody needed silkroad Model Viewer 
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They can be shown using other tools actually.
You're just demonstrating you have no experience on animations not even to edit or created them, so what you can even do with it?
The .BSR file is just wrapping everything (mesh, animations, sounds) and that's why some people suffers editing it on hex editors.
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02/24/2021, 23:24
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#15
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Join Date: Oct 2020
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Quote:
Originally Posted by JellyBitz
They can be shown using other tools actually.
You're just demonstrating you have no experience on animations not even to edit or created them, so what you can even do with it?
The .BSR file is just wrapping everything (mesh, animations, sounds) and that's why some people suffers editing it on hex editors.
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oki thank on explanation 
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