no but i could make a better one if i want to. but i'm too busy at the moment.
and WHY should i make a emulator for a game from 2003 or 2005 i dont know the exact date.
2003, if u look at that WoW, is like from 2003 too lol, and ppl are creating loads of servers (not exactly an emu, but still a kind cuz u get to play around)
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...
Quote:
Originally Posted by kevin_owner
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
Thx but I decided that every monster that is killed is put in a list by unique id then every timer that is created for monster death will delete the first monster off that list. But I think I understand why this server can't hold 3000 people because even this method seems very inefficient. I will post updates as I go.
Wouldn't it be simpler to update the packets for the newest ISRO version
As I remember only the character data, spawn and umm.... something else changed
CSREMU help -.- 08/09/2011 - SRO Private Server - 3 Replies Hello..
Well, I've tried searching for proper client download for CSREMU, but i can't find one.. nor can i find the proper tool's needed, since their all scattered, and impossible to detect which one is real or not.
CSREMU Help :S:S 10/03/2010 - SRO Private Server - 33 Replies I know it give much threads or a extra forum but
i think its
better when i start a new thread here
my problem is
when i start all !
and load sro
stabnds the server on check omg o.o
i looked on database by navicat and i changed name
CSREmu 04/07/2010 - SRO Private Server - 2 Replies CSREmu
but when I enter to silkroad the server this check!!!!!!!!
that I can do!!!!!!!!!?
pls help me! :(
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Is it beacuase of the wrong version or could it be smth else?