|
You last visited: Today at 18:17
Advertisement
CSREmu
Discussion on CSREmu within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
04/06/2010, 13:52
|
#1861
|
elite*gold: 0
Join Date: Jan 2010
Posts: 1,484
Received Thanks: 809
|
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
|
|
|
04/06/2010, 15:23
|
#1862
|
elite*gold: 0
Join Date: Jun 2008
Posts: 17
Received Thanks: 2
|
Quote:
Originally Posted by kevin_owner
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
|
You have better one? ^^
|
|
|
04/06/2010, 16:02
|
#1863
|
elite*gold: 0
Join Date: Jan 2010
Posts: 1,484
Received Thanks: 809
|
Quote:
Originally Posted by alish1558
You have better one? ^^ 
|
no but i could make a better one if i want to. but i'm too busy at the moment.
and WHY should i make a emulator for a game from 2003 or 2005 i dont know the exact date.
|
|
|
04/06/2010, 17:31
|
#1864
|
elite*gold: 36
Join Date: Oct 2008
Posts: 2,534
Received Thanks: 536
|
2003, if u look at that WoW, is like from 2003 too lol, and ppl are creating loads of servers (not exactly an emu, but still a kind cuz u get to play around)
|
|
|
04/06/2010, 18:56
|
#1865
|
elite*gold: 0
Join Date: Feb 2010
Posts: 34
Received Thanks: 6
|
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
|
|
|
04/06/2010, 19:10
|
#1866
|
elite*gold: 85
Join Date: Sep 2008
Posts: 393
Received Thanks: 153
|
watch this... If i right understand, this not sremu + alexandria ... or this new version Csremu?
|
|
|
04/06/2010, 19:49
|
#1867
|
elite*gold: 0
Join Date: Jan 2010
Posts: 1,484
Received Thanks: 809
|
@milan1 look at the client version in the begin it says 1.126 or something like that i can't see it very well but it looks like 1.1x6
|
|
|
04/06/2010, 23:01
|
#1868
|
elite*gold: 19
Join Date: Aug 2007
Posts: 2,731
Received Thanks: 1,801
|
Quote:
Originally Posted by the_rookie
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
|
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...
Quote:
Originally Posted by kevin_owner
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
|
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
|
|
|
04/06/2010, 23:34
|
#1869
|
elite*gold: 0
Join Date: Feb 2010
Posts: 34
Received Thanks: 6
|
Quote:
Originally Posted by HaGsTeR
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
|
Thx but I decided that every monster that is killed is put in a list by unique id then every timer that is created for monster death will delete the first monster off that list. But I think I understand why this server can't hold 3000 people because even this method seems very inefficient. I will post updates as I go.
|
|
|
04/06/2010, 23:50
|
#1870
|
elite*gold: 0
Join Date: Dec 2007
Posts: 1,326
Received Thanks: 539
|
guess what?!!
i added 11D Weapons xD
|
|
|
04/07/2010, 04:50
|
#1871
|
elite*gold: 0
Join Date: Feb 2008
Posts: 72
Received Thanks: 4
|
your emu is open source
|
|
|
04/07/2010, 08:01
|
#1872
|
elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,612
|
Quote:
Originally Posted by [GM]
guess what?!!
i added 11D Weapons xD

|
Wouldn't it be simpler to update the packets for the newest ISRO version 
As I remember only the character data, spawn and umm.... something else changed
|
|
|
04/07/2010, 16:15
|
#1873
|
elite*gold: 36
Join Date: Oct 2008
Posts: 2,534
Received Thanks: 536
|
adding new degree weapons isnt hard lol, u can even make a whole new degree and add it too
|
|
|
04/07/2010, 16:23
|
#1874
|
elite*gold: 0
Join Date: Jan 2010
Posts: 1,484
Received Thanks: 809
|
Quote:
Originally Posted by [GM]
guess what?!!
i added 11D Weapons xD

|
now what do you want a cookie for following a tutorial? xD
|
|
|
04/07/2010, 19:39
|
#1875
|
elite*gold: 0
Join Date: May 2009
Posts: 16
Received Thanks: 0
|
When will fixed This Bugggg ????
INSERT INTO skills (owner, AmountSkill) VALUE ('coray','0')", coray)
???? Or how to fix this bug i hate this
|
|
|
Similar Threads
|
CSREMU help -.-
08/09/2011 - SRO Private Server - 3 Replies
Hello..
Well, I've tried searching for proper client download for CSREMU, but i can't find one.. nor can i find the proper tool's needed, since their all scattered, and impossible to detect which one is real or not.
|
CSREMU Help :S:S
10/03/2010 - SRO Private Server - 33 Replies
I know it give much threads or a extra forum but
i think its
better when i start a new thread here
my problem is
when i start all !
and load sro
stabnds the server on check omg o.o
i looked on database by navicat and i changed name
|
CSREmu
04/07/2010 - SRO Private Server - 2 Replies
CSREmu
but when I enter to silkroad the server this check!!!!!!!!
that I can do!!!!!!!!!?
pls help me! :(
|
CSREMU
02/28/2010 - SRO Private Server - 8 Replies
Can i play csremu with 1.236 client cuz when i log on i get crash -.-"
Is it beacuase of the wrong version or could it be smth else?
|
All times are GMT +1. The time now is 18:18.
|
|