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CSREmu

Discussion on CSREmu within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 04/06/2010, 13:52   #1861
 
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owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
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Old 04/06/2010, 15:23   #1862
 
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Quote:
Originally Posted by kevin_owner View Post
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
You have better one? ^^
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Old 04/06/2010, 16:02   #1863
 
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You have better one? ^^
no but i could make a better one if i want to. but i'm too busy at the moment.
and WHY should i make a emulator for a game from 2003 or 2005 i dont know the exact date.
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Old 04/06/2010, 17:31   #1864
 
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2003, if u look at that WoW, is like from 2003 too lol, and ppl are creating loads of servers (not exactly an emu, but still a kind cuz u get to play around)
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Old 04/06/2010, 18:56   #1865
 
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Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
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Old 04/06/2010, 19:10   #1866
 
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watch this... If i right understand, this not sremu + alexandria ... or this new version Csremu?
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Old 04/06/2010, 19:49   #1867
 
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@milan1 look at the client version in the begin it says 1.126 or something like that i can't see it very well but it looks like 1.1x6
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Old 04/06/2010, 23:01   #1868
 
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Quote:
Originally Posted by the_rookie View Post
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...

Quote:
Originally Posted by kevin_owner View Post
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
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Old 04/06/2010, 23:34   #1869
 
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Originally Posted by HaGsTeR View Post
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...


Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
Thx but I decided that every monster that is killed is put in a list by unique id then every timer that is created for monster death will delete the first monster off that list. But I think I understand why this server can't hold 3000 people because even this method seems very inefficient. I will post updates as I go.
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Old 04/06/2010, 23:50   #1870
 
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guess what?!!

i added 11D Weapons xD

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Old 04/07/2010, 04:50   #1871
 
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your emu is open source
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Old 04/07/2010, 08:01   #1872
 
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Quote:
Originally Posted by [GM] View Post
guess what?!!

i added 11D Weapons xD

Wouldn't it be simpler to update the packets for the newest ISRO version
As I remember only the character data, spawn and umm.... something else changed
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Old 04/07/2010, 16:15   #1873
 
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adding new degree weapons isnt hard lol, u can even make a whole new degree and add it too
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Old 04/07/2010, 16:23   #1874
 
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Quote:
Originally Posted by [GM] View Post
guess what?!!

i added 11D Weapons xD

now what do you want a cookie for following a tutorial? xD
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Old 04/07/2010, 19:39   #1875
 
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When will fixed This Bugggg ????
INSERT INTO skills (owner, AmountSkill) VALUE ('coray','0')", coray)

???? Or how to fix this bug i hate this
coray7878 is offline  
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