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[Release] Spoofed download server (reverse engineering)

Discussion on [Release] Spoofed download server (reverse engineering) within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old   #1
 
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[Release] Spoofed download server (reverse engineering)

Hi,

So, you have a filter and DDoS protection but forgot to spoof download server and do not want to edit or mess with your executable files or CERT, this is the perfect option for you if you want to spoof your download server and hide your real server IP from all your players.

Working on

How it works

Whats needed

S->C (Reverse engineering)

Credit goes to

There is no backdoor in this code, Kappa
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Old 03/27/2017, 17:11   #2
 
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Old 03/27/2017, 17:23   #3
 
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nice
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Old 03/27/2017, 17:34   #4
 
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Please <Debug> into .exe software
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Old 03/27/2017, 18:11   #5


 
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Gooby = Goofie ? ))
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Old 03/27/2017, 18:11   #6
 
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idk why do u want to read whole packet till flag is zero instead of skip them
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Old 03/27/2017, 18:16   #7
 
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Quote:
Originally Posted by Gooby. View Post

There is no backdoor in this code, Kappa
In this one no :^)
In literally everything you release, yes. :^)
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Old 03/27/2017, 18:22   #8
 
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Upgrade SUPERMIKE to version 3.1
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Old 03/27/2017, 18:38   #9
 
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Quote:
Originally Posted by kanift View Post
idk why do u want to read whole packet till flag is zero instead of skip them
Reading if flag is byte 1, reading all the files that needs to be patched in client @ Media.pk2 and so on. You must read all the files that must be patched or the response aka reverse engineering will not work.

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Originally Posted by Dracula Untold View Post
Gooby = Goofie ? ))
Yes? It's not a secret.

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Originally Posted by hieulovehoa View Post
Upgrade SUPERMIKE to version 3.1
Contact me on Skype and I will send KRYLFILTER v10.

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Originally Posted by Judgelemental View Post
In this one no :^)
In literally everything you release, yes. :^)
Only was detected for that backdoor, if you have more proof please share them.
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Old 03/27/2017, 19:08   #10
 
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Quote:
Originally Posted by Gooby. View Post
Reading if flag is byte 1, reading all the files that needs to be patched in client @ Media.pk2 and so on. You must read all the files that must be patched or the response aka reverse engineering will not work.
actually u dont have to read whole packet to manage it to work, it will create lag (because of loop) if there are huge amount of files, u can shorten the logic without loop try to handle patch response w/o loop :^)
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Old 03/27/2017, 20:41   #11
 
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Quote:
Originally Posted by kanift View Post
actually u dont have to read whole packet to manage it to work, it will create lag (because of loop) if there are huge amount of files, u can shorten the logic without loop try to handle patch response w/o loop :^)
It will not cause any lag.
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Old 03/27/2017, 21:19   #12
 
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It will not cause any lag.
this answer is the result of why ur filter is sh*** if it runs its ok for u and no matter what will be happen afterwards, anyway imo thats an unnecessary show so good luck with other bad filter projects ^^.
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Old 03/28/2017, 06:58   #13
 
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Reverse engineering ? funny

and the loop is not necessary
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Old 03/29/2017, 06:00   #14
 
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"while (flag == 0x01)
{"

why this loop? unnecessary
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Old 04/08/2017, 15:39   #15
 
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analyze the full packet is not necessary, you can use packet.GetBytes()
to write all remaining bytes into the new packet.

i using this code
it working well for me:

Code:
#region Download Packet
if (packet.Opcode == 0xA100 && Main.FDownloadPort > 0)
{
	try
	{
		Packet DownServ = new Packet(packet.Opcode, packet.Encrypted, packet.Massive);
		bool bo = true;
		int length = 0;

		byte num1 = packet.ReadUInt8(); // 0x02
		length++;

		if (num1 == 2)
		{
			byte num2 = packet.ReadUInt8(); // 0x02
			length++;

			if (num2 == 2)
			{
				string str1 = packet.ReadAscii(); // IP
				length += 2; // Ascii length
				length += str1.Length; // Ascii bytes length

				short num3 = packet.ReadInt16(); // Port
				length += 2; // port bytes length

				DownServ.WriteUInt8(num1);
				DownServ.WriteUInt8(num2);
				DownServ.WriteAscii(Main.FakeIP);
				DownServ.WriteUInt16(Main.FDownloadPort);

				int loop = bytes.Length - length;

				for (int i = 0; i < loop; i++)
				{
					DownServ.WriteUInt8(bytes[length]);
					length++;
				}

				this.gw_local_security.Send(DownServ);
				continue;
			}
		}
	}
	catch
	{
		this.Disconnect();
		continue;
	}
}
#endregion
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