I have been giving this some thought what about writing our own server for NFS:world the game is mostly clientside it should be do-able its only a matter of time before EA yanks the plug
should such a feat be attempted who would be interested in playing it
having our own server-backend would allow us todo all thinks of things like game-balance fixes and make all cars IGC
At a long time ago , there was a private server , I think it closed cause the change of files ,
Its pretty hard to get all files from a game and in a few games its ilegaly , but It is a good ideia , who would not love a private nfsw server?
The questions is , theres need ppl with a huge brain ,someone who understand from business and a few GOOD DEVS , its impossible to maintain a server totally free , so no way there will all cars IGC , but if could be much more many cars as IGC and much cheaper donations.
You need server files to be able to do that. I mean everyone can access EA's most servers as long as it's r/o and not r/w. You can download the files through a batch command afterwards. But you will need an actual server and a server that can handle players up to 500 around the world costs around 200$ here No one is going to give that money And even if you do setup one, you will need to basically rewrite nfsw.exe since server IPs and auth servers are hardcoded in the exe. nfsw.exe should be MASM32, tracking with IDA most calls are M-Managed.. so yea, MASM is hard especially when you're coding an online MP 3D Game. Not even going to mention that doing the stuff i wrote is illegal and can get you some pretty long jail time.
And that leaves us with mem-hack to manipulate server communications. Just like most other mp mods. Its not impossible but a very hard thing to do. Need to 'clear' out it's default mp functions and replace with custom ones.
Or perhaps, get it to run in 'offline' mode (cracking obviously.. as long as you have the game engine, it shouldn't be so difficult) then handle world data from private servers.
But but.. it needs a team of willing participants and money which I think is.. um.. hard to get.
And one thing's true. A private server will have better features than dumbass EA's.
if you get the server files, thats actually an easy job. you just need to find a server thats capable of holding 500-5000 players at a given time, then you route the packets from the game to the private server while fooling the game to its ea's server(should be able to do by mem-editing or editing packets midway), then done. i dont think you need to rewrite the exe or recompile from source code with new ip. (but if you can get the source code and its compiler, then its smarter to recompile.)
kleines Reverse Engineering tut 05/15/2018 - Coding Tutorials - 7 Replies hey ho, ich habe mich mal hingesetzt und ein wenig was geschreiben.
ich erkläre euch in dem tut, wie ihr den Windows Life Messenger so verändert, dass ihr ihn mehrmals starten könnt und unendlich ringen könnt. Das ganze ist wirkich sehr einfach gehalten und für Totalanfänger auf dem Gebiet. Es kann gut sein, dass einige Formulierungsfehler auftreten, ich bin auch noch ein Frischlich dahingehend.
dl
Reverse Engineering am Beispiel vom Windows Life Messenger.r ... at uploaded.to - Free File...
[Help]Reverse Engineering 08/23/2011 - Private Server - 0 Replies Hello Guys ,
I will not take much time from you . let me get to the story fast , me and other 300 player were playing online game which is closed now with no reason { You Can Check That } . Well We Tried To Find/Buy The Server Files But With No Good . Someone Told Me You Can Make An Emu Or Something Like That From The Game Client If You Are Pro In reverse engineering And Other Said You can Make One If You Are Pro Mysql And Got The Oldest Version Of The Game . Well I Hope Someone Can Tell Me...
Reverse Engineering... 07/11/2011 - SRO Coding Corner - 5 Replies Hi,
I just wanted to ask, if those guides, on this web:
Reverse Engineering | malprogramming.net
are enough to learn about reverse engineering, or a bit, or atleast, as much as that, that I as example, can do later something with it.
Or its just crap and some infos about reverse engineering on that website?
Because I dont want read 3hours of something wrong.
Create Private Server using reverse engineering??? 03/04/2011 - General Gaming Discussion - 1 Replies Hi guys,
I'm student at computer engineering in somewhere in this world.
I was wondering how people make/create Private MMORPG server whithout having the Server-side source code.
If we reverse engineering the client which is not easy, i can see packets flowing between server and client. I don't understand how people(genious) create Private MMORPG server only using this kind of information.
So, anyone can share the knowledge with me?
Thanks.
Ferentus privat server (reverse engineering) 06/05/2010 - General Coding - 6 Replies Hey Leute
Ich möchte einen Ferentus Privat server erstellen, und wollte mal fragen wie ich es angehen soll.
Es handelt sich hierbei um ein MMORPG, was vor einiger zeit abgeschaltet wurde, dar es keine gewinne einbrachte.
Nun weiß ich nicht wie ich vorgehen soll, dar ich ja nicht mehr die daten vom server nehmen kann ^^ weil diese ja wie gesagt down sind.
Des weiteren habe ich mir ein Buch für die c++ Programmierung zugelegt (extra für Spiele)