Discussion on [Release] ASM/packets (Exploit/fixes) {Server&Client Side} vsro-ecsro-br! within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
1) Make a SQL Job, that will run every second, tracking for the items, once you've found abnormal counts, you can automatically ban this player account and character and probably kick it out of the game .
Super smart advice to run a query every second that will definitely take >1s to execute, plus "abnormal" counts, do you want to ban donators for a purchase of multiple stacks of scrolls?
And did you think of the people that might abuse such bugs slightly to be safe from the admins?
(Implies that you aren't running a server for only 10 Characters)
Super smart advice to run a query every second that will definitely take >1s to execute, plus "abnormal" counts, do you want to ban donators for a purchase of multiple stacks of scrolls?
And did you think of the people that might abuse such bugs slightly to be safe from the admins?
(Implies that you aren't running a server for only 10 Characters)
I am sorry, but you still have much to learn, I suppose you aren't a certified DBA..., anyways, do it your own way .
I am sorry, but you still have much to learn, I suppose you aren't a certified DBA..., anyways, do it your own way .
I can understand that people that never dealt with large databases lack of knowledge about the performance of queries and the rows that they are affecting, you should probably get a database, populate it with data and try your version out.
I'm sure that even you will recognize that your way is impracticable for a table that contains several millions of records.
I don't need a certification to know that you're insanely wrong
I can understand that people that never dealt with large databases lack of knowledge about the performance of queries and the rows that they are affecting, you should probably get a database, populate it with data and try your version out.
I'm sure that even you will recognize that your way is impracticable for a table that contains several millions of records.
I don't need a certification to know that you're insanely wrong
You don't know about indexing, you don't know about views, you don't know about pre-caching and transactioning of data, you also don't know about pre-compiled queries and also don't know about incremental / differential queries, so once you learn this, let me know .
You don't know about indexing, you don't know about views, you don't know about pre-caching and transactioning of data, you also don't know about pre-compiled queries and also don't know about incremental / differential queries, so once you learn this, let me know .
You want to track data that is constantly changed, plus you have to run through all the records to check whether a stack is suspicious or not.
Using assemblies to process the data doesn't change the fact that you have to get the data from the table first.
Your way would work if the table was static, _Items is exactly the opposite which contains data that is changed every second multiple times.
One question, did you google for random fancy-looking words to state here?
You want to track data that is constantly changed, plus you have to run through all the records to check whether a stack is suspicious or not.
Using assemblies to process the data doesn't change the fact that you have to get the data from the table first.
Your way would work if the table was static, _Items is exactly the opposite which contains data that is changed every second multiple times.
One question, did you google for random fancy-looking words to state here?
There are techniques which you don't know, as for example 'In memory/temporary tables', which you can use for extremely modifiable tables, if this is the case, also you can use differential queries to check for the 'in-modifying' data during the transactions, you can also make the usage of indexes to reduce the I/O overhead during your transactions, there are 'ways' of doing the same thing, if you are a performance freak, still I do it, and I don't have any issue with this, however if you think it doesn't works, or it wouldn't work the way you expect, don't do it .
There are techniques which you don't know, as for example 'In memory/temporary tables', which you can use for extremely modifiable tables, if this is the case, also you can use differential queries to check for the 'in-modifying' data during the transactions, you can also make the usage of indexes to reduce the I/O overhead during your transactions, there are 'ways' of doing the same thing, if you are a performance freak, still I do it, and I don't have any issue with this, however if you think it doesn't works, or it wouldn't work the way you expect, don't do it .
I never said that it won't work, I said that it's impracticable and simply a freaking bad idea.
Concerning to the indexing, you're returning data by stack, neither by ID64 nor Serial64 and indexing a column which holds values that are nearly changing every second.. doesn't that sound already entirely wrong?
You're free to implement everything and either sell or release it here if you feel like wasting your time on it
[Release] +5500 Packets structure , client/packets constants 10/07/2012 - CO2 PServer Guides & Releases - 10 Replies edit : if u know nothing about packets go to this post first
explaining what is packets , and explaining a packet with details and everything
http://www.elitepvpers.com/forum/co2-pserver-disc ussions-questions/2162344-packets-packets-packets. html#post19074533
i start making my very own packet structure to use them on my new proxy but i thought of ripping them from the source
so yeah the following packets is ripped of trinity base source
right now im just providing the packets structure...
[SUCHE]Neue 2012 Waffen client side + server side 06/07/2012 - Metin2 PServer Guides & Strategies - 4 Replies Hallo com wie Überschrift schon sagt suche ich die neuen 2012 Waffen Server Side + Client Side. Ich weiß echt gibt hier genug Post die die neuen Waffen haben aber selten welche die die dazugehörigen Server side Querys
Ein großen dank schon mal der mir die richtigen per Kommi oder pn schickt :)
[VsRO] Client side editing. 11/16/2011 - SRO Private Server - 3 Replies I want to edit the client images, backgrounds and wellcome images which file do I have to edit? I already have pk2 editor..