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[Guide] Assembly guides to improve your VSRO Server!
Discussion on [Guide] Assembly guides to improve your VSRO Server! within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
02/28/2012, 00:18
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#31
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Here is a request. Can you disable encryption/decryption routine or simple ignore encrypted hashkey for reading skill from client. So we can use plaint text instead?
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02/28/2012, 10:52
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#32
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anyone have gameserver they can upload with patches already done hex edit gives me headache.. will do it myself if noone uploads just want to take the easy way out.
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02/28/2012, 11:52
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#33
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Quote:
Originally Posted by xavi
Here is a request. Can you disable encryption/decryption routine or simple ignore encrypted hashkey for reading skill from client. So we can use plaint text instead?
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I tried to work on that once but didnt success...
Guess you still have to use encrypter/decrypter for the skills, i know thats annoying but theres no other way yet.
Im not such experienced as others in this forum, maybe others can post the edit here.
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02/28/2012, 13:19
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#34
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ah oki thanks anyway.
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02/28/2012, 14:43
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#35
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Quote:
Originally Posted by Dr.Abdelfattah
ya i was mention the server owner that he got that tool, but anyway i see it's useless but i love those fake tools made some fun !! ^_^
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How did you knew I had It? xD
Yea I have that and lots of tools and much more stuff barely no one has but as ZubZero and other people that gave me them knows I will never say I got those stuff or release It, that's why many people trusts me, I won't betray anyone xD.
I tested that stat faker already to test, but is not being used at Class Online and It works. I don't believe cheating is good for a server so I try to be the most honest person I can be xD.
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02/28/2012, 14:47
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#36
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Join Date: May 2010
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Quote:
Originally Posted by Getzabelz
Yea I have that and lots of tools and much more stuff barely no one has but as ZubZero and other people that gave me them knows I will never say I got those stuff or release It, that's why many people trusts me, I won't betray anyone xD.
I tested that stat faker already to test, but is not being used at Class Online and It works. I don't believe cheating is good for a server so I try to be the most honest person I can be xD.
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ya i know, and btw i may be in your contacts
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02/28/2012, 15:08
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#37
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Quote:
Originally Posted by _slimshady_
About the green book, can the hour be increased from 3 to something higher?
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Just remove it by noping that case of opcode switch in gameserver..
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02/28/2012, 15:28
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#38
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Quote:
Originally Posted by Chernobyl*
Just remove it by noping that case of opcode switch in gameserver..
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i think he don't need to remove it just to increase the time,
and also i think from those lines
PHP Code:
HourForMeterRateLevelFirst 22 HourForMeterRateLevelSecond 23
but really i don't care to know about how it's going (that system) but 22 and 23 are count of hours (btw those will make the green book work for 23Hours and then must restart the game to re-new).
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02/28/2012, 15:34
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#39
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Quote:
Originally Posted by xavi
Here is a request. Can you disable encryption/decryption routine or simple ignore encrypted hashkey for reading skill from client. So we can use plaint text instead?
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I tried to do it b4 but i couldnt find the decryption routine.
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02/28/2012, 23:23
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#40
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I think only way find out is to get hold of other server *.exe files for comparing.
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02/28/2012, 23:27
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#41
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I noop'd the 3122 packet for avoid the green book appearing ingame. I get a different error but I'm not sure if is worse or better than the warning message XD
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02/28/2012, 23:32
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#42
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Quote:
Originally Posted by Synx7
I noop'd the 3122 packet for avoid the green book appearing ingame. I get a different error but I'm not sure if is worse or better than the warning message XD
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but if server has lots of player, gameserver might start to give the 'message is not completed' errors so this can cause closing gameserver.exe!(I think)
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02/28/2012, 23:41
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#43
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Quote:
Originally Posted by Synx7
I noop'd the 3122 packet for avoid the green book appearing ingame. I get a different error but I'm not sure if is worse or better than the warning message XD
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I'm not sure but guess the report error system got a bug which it's telling you about .
Quote:
Originally Posted by mertcoskun
but if server has lots of player, gameserver might start to give the 'message is not completed' errors so this can cause closing gameserver.exe!(I think)
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nah ,
but in some cases this message showed when there's timed out (but isn't a problem or error).
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02/28/2012, 23:52
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#44
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Join Date: Dec 2007
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Quote:
Originally Posted by mertcoskun
but if server has lots of player, gameserver might start to give the 'message is not completed' errors so this can cause closing gameserver.exe!(I think)
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Well the gameserver works fine. That's why I'm wondering if is worse the warning error about the incomplete packet or the fatal error that I get. Both have the same result but the way I did it just skips everything. Dunno I have almost no experience in debugging XD
Forgot to say thanks to Ra for the fixes. I'm applying them on the new vSRO serverfiles but wasn't a problem find the new addresses thanks to his guide.
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02/29/2012, 10:47
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#45
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Join Date: Jun 2009
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i cant find this code in my sro_Client.exe its showing INT3 instat of 80B8 AC000000 7 CMP BYTE PTR DS:[EAX+0AC],6E
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