Quote:
Originally Posted by SRO_Addict
No. Parry rate has nothing to do with critical. Only critical preventing passive is One hand warrior's passive. Look 4th skill of 1h passive skill tree.
Also, dont forget phy-mag reinforce stats... They are very powerfull stats. Armor wearing STR glaive will eat Garment wearing STR glaive, easily.
Garment wearing INT chars will do more dmg cuz of higher mag reinforce than protector-armor sets.
Armor wearing STR chars will do more dmg cuz of higer phy reinforce than garment-protector sets.
And.. Snow shield is too damn op. If I am not able to kill INT char when his snow is active, it means snow shield's are too damn OP. Dmg Reduce of snow shields should be reduced to %35 max and should eat more mana from their mana pool. It is pretty stupid if you need to wait until someone buff ends in order to kill it, and that buff last longer than 120 SECONDS!
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Dude you're right about the most of the thing however i would like to share my personal experience about the armor vs garment situation.
I had a pure STR glaiver with +8 glaive on isro's 80 CAP server AEGE named SkyHun
I was wearing +6 garment set and +6 accessories all stats fixed up to %61-%80.
The glaive i had was crit 10, %80 attack rate and %61 on all the other stats.
There was another glaiver with the same build, (80 heuksal, 80 fire, 80 lightning 60 ice).
He had +9 glaive probably with better stats than mine and Seal of Sun armor +5-6 set.
I don't know about his accessories tho.
I was dealing him the same damage as he does to me because of he had so low magicial deffance & reinforce with the armor set because of my magicial balance was maxed out as far as it could be.
You can probably guess, he was hitting me more critical damage than i was hitting him because of his physical reinforces and defance was far higher than mine.
On the other hand, it was still a pot fight. Who hits more critical would win the PVP.
This is why I think armor is only suitable for int characters while garment is only suitable for str.
And i owned a server 6 years ago which i pretty much tested myself every single chinese build.
The parry ratio & attack rate has nothing to do with critical damage directly but still it effects your critical damage because of the other related mechanics. That is what i am trying to explain.
Your total damage does not come from your physical attack. There is also magicial attack damage you hit even tho it is too little compared to Int characters.
As your physical base damage increases, also does your critical damage. But as you hit critical, you only hit the double or some more of your physical damage, not your magicial damage.
If you hit critical, your magicial damage will remain the same.
So you will be doubling your physically more increased base damage while your magicial damage remained pretty much the same thus this will increase the critical/normal damage value by a little which can still effect your pvp results very dramatically.
This is exactly what i am talking about. You can test it yourself to see if it works via trying anti devil bow skills on monsters with and without blue hawk summoned and compare the results.
Why do you think while glaivers are hitting 10k dmg normal but 18k in critical while bowers are hitting 9k normal but still 18k in critical or there is no parry ratio in shields?
And garment wearing INT characters will NOT deal more magicial damage due to the higher magicial reinforces they have on their garment parts. They only change the magicial damage you take. On the other hand if your weapon's magicial reinforce is high, you will deal more magicial damage of course.
I am just sharing my experiences. On the other hand, these ideas are only for PVPing 1vs1. It has nothing to do with jobbing or running around in FTW.
Plus it would be an ultimate troll if someone would build armor ice fire blade against STR characters since you will have a shield as well