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Januera | 10 DG | Play2Win | Custom FW | Skill Balance | Grand Opening 08.05.2015

Discussion on Januera | 10 DG | Play2Win | Custom FW | Skill Balance | Grand Opening 08.05.2015 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 04/29/2015, 15:15   #1306
 
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its not only a nerf, even a buff if you reed all, cause you can use snow evry single time
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Old 04/29/2015, 15:18   #1307
 
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Btw, i dont see the point to keep warlock @ 80% prob and nerf force to 60%, i mean whats the point ?

EDIT : i tested force mastery vs CH + NonCleric EU, its too low, while debuffin a cleric is like impossible (with holy spell). I suggest to change it back to 80% or 75% minimum, otherwise force mastery will be kinda useless. PEACE
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Old 04/29/2015, 15:24   #1308
 
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nerf warlock debuffs to 35% chance, thats enough.
they can still add every single debuff in some seconds.. still so op every1 is warlock... make it
++ ADD Silkroad Music to game please, I play with Sound always :s
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Old 04/29/2015, 15:28   #1309
 
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Server looks nice, but I think, how many people will play?
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Old 04/29/2015, 15:32   #1310
 
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Any idea when server gonna be back online?
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Old 04/29/2015, 15:39   #1311
 
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Quote:
Originally Posted by Gedukas View Post
mobs spawn rate at smarakand need to be increased badly! just think.. every1 will be starting at 64 lvl with som items.. so prtys and solos wil be at smarakand stright from the start... and there is no mobs
I will check it again.

Quote:
Originally Posted by darthbercik View Post
Any idea when server gonna be back online?
The server is online 24/7.

Quote:
Originally Posted by aliwood View Post
Btw, i dont see the point to keep warlock @ 80% prob and nerf force to 60%, i mean whats the point ?

EDIT : i tested force mastery vs CH + NonCleric EU, its too low, while debuffin a cleric is like impossible (with holy spell). I suggest to change it back to 80% or 75% minimum, otherwise force mastery will be kinda useless. PEACE
Warlock debuffs: 60%
Force debuffs: 55%

Quote:
Originally Posted by sroroxd View Post
nerf warlock debuffs to 35% chance, thats enough.
they can still add every single debuff in some seconds.. still so op every1 is warlock... make it
++ ADD Silkroad Music to game please, I play with Sound always :s
There is a cooldown of 10 seconds.
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Old 04/29/2015, 15:44   #1312
 
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@up - My launcher is crashing 24/7 wondering if it happens only to me, or to somebody else maybe?

I've downloaded client from mega.co by the 1st post in EPVP topic (here), i'm also trying to download client another time from your website - maybe that gonna fix the problem.

I'd be glad if somebody gonna help me fixing this launcher - I'm really hyped about beta :C
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Old 04/29/2015, 16:27   #1313
 
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Quote:
Originally Posted by darthbercik View Post
@up - My launcher is crashing 24/7 wondering if it happens only to me, or to somebody else maybe?

I've downloaded client from mega.co by the 1st post in EPVP topic (here), i'm also trying to download client another time from your website - maybe that gonna fix the problem.

I'd be glad if somebody gonna help me fixing this launcher - I'm really hyped about beta :C
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Old 04/29/2015, 16:43   #1314
 
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THE BEST Sugestion to balance CH & EU in ur forum is:

- don't try to weaken the "strong" builds too much, just strengthen the weaker ones
- the only skills that should be weakened are the "party buffs" of the european builds, so that the individual builds stay strong but the overpowered 8/8 euro pts get nerfed a little bit (nobody wants his favourite build to be nerfed)
- max + on devil spirit should be 6, and PLEASE delete the blocking rate on it
- vigors are at 20% at the beta which is the best in my opinion, 15 is too low and 25 too high (chinese chars are using vigors too so why should we weaken all chars?!)

Skill changes: (GM's skill changes are included, but not all of them)

Check the GM's skill changes here:
... st31738824

Cleric:
- Remove black ress
- Bless Spell max level 12, duration 30sec
- Offering cooldown higher (but 10min is too much in my opinion)
- phy def 158, mag def 277 (like CH def buffs)
- lower STR/INT buffs
- higher cooldown for healing skills like Holy Recovery, Healing Favor, Group Healing Breath to avoid heal spamming in pvp
- higher cooldown for group reverse (res skill)
- lower healing orbit / healing cycle (by 1 level)
- Integrity and Innocent should share cooldown & higher cooldown for both (same as cure buff of force)

Warrior:
- delete damage return passive of 2hs
- delete knock back of Dare Devil & Bash (most useless sh!t ever, warriors have enough KB skills, btw i'm a warrior myself)
- Screen coolodwn 7-8min, duration 30sec, don't let the screens overlap (ultimate screen for 1 char; physical + morale screen for 1 char)
- Iron/Mana Skin cooldown 5min, duration 30sec
- don't remove phy/mag fences, just don't let them overlap with PQ (like the screens)
- maybe lower the fences/PQ a little bit (50% ?!)
- Sprint Assault stun probability 33% > 20%

Wizard:
not much to say about wizards, they are nothing without the pt buffs
=> weaken the pt buffs, the wizards will get weakened automatically

Warlock:
- disable Warlock for STR builds
- lower the reflect damage
- lower the stun probability of Scream Mask (35% > 20%)

Rogue:
- lowering the Dagger Desperate & crossbow extreme skills will be crucial.. seriously; they are easy to kill with these skills already
- the only thing that might be changed is the bleed probability
- delete Scud because of the speed bug, or try to solve the bug on a different way

Bard:
- Radius of tambours/dances from 70 meters to 25 meters

------------------------------------------------------------------

CHINESE:
check the GM's skill changes
what i would like to add to his skill changes:

Nukers in general:
- they definitely need more damage

Bowers:
(they definitely have to get stronger, the knock back skills share cooldown now, which is good, but now their def is even lower than before)
- higher stun chance
- maybe add bleed/dull to one of the skills
- passive skill: higher damage when the enemy is stunned or under dull status (like 15-20% or something, like the Triple Swing skill of warriors)

Glaviers:
- Soul Spear Series shares cooldown (the stun skills)

Force:
- keep the debuff % up at 80%
- the shared cooldown idea is awesome imo => no fully debuffed nukers, better pill cure timing


Think about it.
Anyway Force SHT BACK 75-80% !! Force with 55% chance it's one big bll sht !
Why ? it's easy answer , when u have only 55% chance to status u can easy remove 1-2 status with special pill's and build with Force hvnt chance in pvp.

CH char's sht get BUFF 10-15% dmg more.
I Hope u srsly want "BALANCE"( if it's rly possible) EU and CH
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Old 04/29/2015, 17:22   #1315
 
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please normal devil spirit , hate devil spirit +1+2+3+4+5+6+7+8+9 total paywin devils
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Old 04/29/2015, 17:22   #1316
 
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a lot of ppl here must change server
go to server only china noobs
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Old 04/29/2015, 17:24   #1317
 
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Well why would anyone mind a balanced eu & ch server ?
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Old 04/29/2015, 17:30   #1318
 
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Quote:
Originally Posted by limai123 View Post
THE BEST Sugestion to balance CH & EU in ur forum is:

- don't try to weaken the "strong" builds too much, just strengthen the weaker ones
- the only skills that should be weakened are the "party buffs" of the european builds, so that the individual builds stay strong but the overpowered 8/8 euro pts get nerfed a little bit (nobody wants his favourite build to be nerfed)
- max + on devil spirit should be 6, and PLEASE delete the blocking rate on it
- vigors are at 20% at the beta which is the best in my opinion, 15 is too low and 25 too high (chinese chars are using vigors too so why should we weaken all chars?!)

Skill changes: (GM's skill changes are included, but not all of them)

Check the GM's skill changes here:
... st31738824

Cleric:
- Remove black ress
- Bless Spell max level 12, duration 30sec
- Offering cooldown higher (but 10min is too much in my opinion)
- phy def 158, mag def 277 (like CH def buffs)
- lower STR/INT buffs
- higher cooldown for healing skills like Holy Recovery, Healing Favor, Group Healing Breath to avoid heal spamming in pvp
- higher cooldown for group reverse (res skill)
- lower healing orbit / healing cycle (by 1 level)
- Integrity and Innocent should share cooldown & higher cooldown for both (same as cure buff of force)

Warrior:
- delete damage return passive of 2hs
- delete knock back of Dare Devil & Bash (most useless sh!t ever, warriors have enough KB skills, btw i'm a warrior myself)
- Screen coolodwn 7-8min, duration 30sec, don't let the screens overlap (ultimate screen for 1 char; physical + morale screen for 1 char)
- Iron/Mana Skin cooldown 5min, duration 30sec
- don't remove phy/mag fences, just don't let them overlap with PQ (like the screens)
- maybe lower the fences/PQ a little bit (50% ?!)
- Sprint Assault stun probability 33% > 20%

Wizard:
not much to say about wizards, they are nothing without the pt buffs
=> weaken the pt buffs, the wizards will get weakened automatically

Warlock:
- disable Warlock for STR builds
- lower the reflect damage
- lower the stun probability of Scream Mask (35% > 20%)

Rogue:
- lowering the Dagger Desperate & crossbow extreme skills will be crucial.. seriously; they are easy to kill with these skills already
- the only thing that might be changed is the bleed probability
- delete Scud because of the speed bug, or try to solve the bug on a different way

Bard:
- Radius of tambours/dances from 70 meters to 25 meters

------------------------------------------------------------------

CHINESE:
check the GM's skill changes
what i would like to add to his skill changes:

Nukers in general:
- they definitely need more damage

Bowers:
(they definitely have to get stronger, the knock back skills share cooldown now, which is good, but now their def is even lower than before)
- higher stun chance
- maybe add bleed/dull to one of the skills
- passive skill: higher damage when the enemy is stunned or under dull status (like 15-20% or something, like the Triple Swing skill of warriors)

Glaviers:
- Soul Spear Series shares cooldown (the stun skills)

Force:
- keep the debuff % up at 80%
- the shared cooldown idea is awesome imo => no fully debuffed nukers, better pill cure timing


Think about it.
Anyway Force SHT BACK 75-80% !! Force with 55% chance it's one big bll sht !
Why ? it's easy answer , when u have only 55% chance to status u can easy remove 1-2 status with special pill's and build with Force hvnt chance in pvp.

CH char's sht get BUFF 10-15% dmg more.
I Hope u srsly want "BALANCE"( if it's rly possible) EU and CH
+ This :

Force :

1/ MUST add a holy spell skill for CH as EU have.
2/ Where is the stun debuff skill CH ? I suggest to put it back.
3/ Keep the debuff skills probability same as before! 55% prob is rly low, dont forget 70% of opponents are clerics, so u have to go through holy spell (50%) + purif pills + insta curing skills)
4/ Force cure skills share the same cooldown (you still got Cure therapy- clarity as a 2nd skill to cure urself) avoid spammin cure for CH
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Old 04/29/2015, 17:33   #1319
 
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Quote:
Originally Posted by NarutoNL View Post
Well why would anyone mind a balanced eu & ch server ?
yea lol
is just not easy fix all bugs
and they want a perfect balance
mah
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Old 04/29/2015, 17:33   #1320
 
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Quote:
Originally Posted by NarutoNL View Post
Well why would anyone mind a balanced eu & ch server ?
It's not OUR idea balance this server BUT if they want balance we give only sugestion.

So stop Cry about balance cuz it's not idea PEOPLE.
If They want balance this server we just help to do it well nothing more.

Respect it !
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