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[HowTo] Connect to Zelos

Discussion on [HowTo] Connect to Zelos within the SRO Private Server forum part of the Silkroad Online category.

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Old 10/17/2010, 18:41   #61
 
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Windrius, do you think, that sse is ******* sremu ? Don't compare sse with sremu.

Soon you will see, that i have right.
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Old 10/17/2010, 18:55   #62
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Quote:
Originally Posted by arej100 View Post
Windrius, do you think, that sse is ******* sremu ? Don't compare sse with sremu.

Soon you will see, that i have right.
and soon you will see
theres things better than SSE
btw
#request 4 close
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Old 10/17/2010, 19:00   #63
 
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arej100. Only thing you have proven is your incapability in speaking English and your low understanding.
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Old 10/17/2010, 19:01   #64
 
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Originally Posted by arej100 View Post
Windrius, do you think, that sse is ******* sremu ? Don't compare sse with sremu.

Soon you will see, that i have right.
I think he's just created a server-emualtor sea and was pleased ... Zelos is so much better prepared and do not compare with a minimum of **** that is the sea-emulator
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Old 10/17/2010, 19:01   #65
 
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Originally Posted by Windrius View Post
If I'm not mistaking alot of people were in closed beta and it worked fine, I really wonder sometimes, how many people can be connected to SSE?
Not more than 25 with the last version. I tested it with macro bots and it wasn't pretty at all xD
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Old 10/17/2010, 19:04   #66
 
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Not more than 25 with the last version. I tested it with macro bots and it wasn't pretty at all xD
wrong with iff-server I got a server with more than 120 people online for four hours without a crash, but is still an emulator Useless
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Old 10/17/2010, 19:08   #67
 
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wrong with iff-server I got a server with more than 120 people online for four hours without a crash, but is still an emulator Useless
even 1 person can crash any of the sse - if that's me ofc but it isn't stable at all. That emu uses a shitload of memory without any useful reason.
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Old 10/17/2010, 19:09   #68
 
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lol, this topic is still alive?
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Old 10/17/2010, 19:54   #69
 
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Why are you waiting for, anyway? ... If they have such problems at first So what will the future?
At first you do something stable. Only after this open forum on your server
Every day I see the server will open tomorrow ...
Bullshit
The server crashed with 30 people .... you think it will not happen with 40 or 50 even 1000? Sure it crashe
All Emulators are just your use and not for many people
That's why nobody did emulator because they know he will not hold many people


Only a lifeless children are waiting for this server
Get a life

As I say .. remember ... when server will opens it will close after Day
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Old 10/17/2010, 20:00   #70
 
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Originally Posted by 3lyka View Post
Why are you waiting for, anyway? ... If they have such problems at first So what will the future?
At first you do something stable. Only after this open forum on your server
Every day I see the server will open tomorrow ...
Bullshit
The server crashed with 30 people .... you think it will not happen with 40 or 50 even 1000? Sure it crashe
All Emulators are just your use and not for many people
That's why nobody did emulator because they know he will not hold many people


Only a lifeless children are waiting for this server
Get a life

As I say .. remember ... when server will opens it will close after Day
Finally, someone who gets it.
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Old 10/17/2010, 20:03   #71
 
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Originally Posted by Eckoro View Post
arej100. Only thing you have proven is your incapability in speaking English and your low understanding.
You *****. I was gonna post that.

Quote:
Originally Posted by 3lyka View Post
Why are you waiting for, anyway? ... If they have such problems at first So what will the future?
At first you do something stable. Only after this open forum on your server
Every day I see the server will open tomorrow ...
Bullshit
The server crashed with 30 people .... you think it will not happen with 40 or 50 even 1000? Sure it crashe
All Emulators are just your use and not for many people
That's why nobody did emulator because they know he will not hold many people


Only a lifeless children are waiting for this server
Get a life

As I say .. remember ... when server will opens it will close after Day
There were 300 spawned in jangan if I'm not mistaking.
P.S. Emulators can hold thousands of connections, ofcourse it's you who is comparing this to public silkroad emulators.
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Old 10/17/2010, 20:05   #72
 
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Quote:
Originally Posted by 3lyka View Post
Why are you waiting for, anyway? ... If they have such problems at first So what will the future?
At first you do something stable. Only after this open forum on your server
Every day I see the server will open tomorrow ...
Bullshit
The server crashed with 30 people .... you think it will not happen with 40 or 50 even 1000? Sure it crashe
All Emulators are just your use and not for many people
That's why nobody did emulator because they know he will not hold many people


Only a lifeless children are waiting for this server
Get a life

As I say .. remember ... when server will opens it will close after Day
Well I can insure you that even more complicated emulators manage to work with more than 10K live players without crashing. The stability of the server pretty much depends on the error handling system- since there will always be errors there should be a proper handle for each and one of them- choosing either to ignore the error or to return a function for it. That's something sse doesn't have and that's why it's crashing for the smallest things. Everyone can code but only the people with brain can code properly. Pax is doing nothing but adding functions based on the DSremu "template". He cannot do anything more than that (at least for now I guess). Just wait for zelos and check what they have done, and then make conclusions. They can easily fail or become the best- the line is pretty thin.
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Old 10/17/2010, 20:06   #73
 
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This forum is just funny. Well least this section. Just seeing some of the people here, compared to what this section was two years ago, when I enjoyed posting here.

Likely my last post on this forum, so farewell. If you want updates on progress for people that have some intelligence, I am sure you know where to look.
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Old 10/17/2010, 20:13   #74
 
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Originally Posted by Windrius View Post
You *****. I was gonna post that.



There were 300 spawned in jangan if I'm not mistaking.
P.S. Emulators can hold thousands of connections, ofcourse it's you who is comparing this to public silkroad emulators.
But the server as it is clear he will not last two days ... they will take a very long long time to make it stable
They have three days trying to fix one problem

If the server do serious people ... they do it steady at first .. Maybe after year with hard work they will ... but like now .. they have no chance to hold 2 days
P.S Eckoro All bullshit of the server opens tomorrow .. oh ... we have another problem Do not confuse brains people ... GO DO server properly ... after that open forum with server information.
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Old 10/17/2010, 20:45   #75
 
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Originally Posted by p1ter View Post
current rate is x10 and it's only for open beta, if you think it's too low, i've for you bad news, for final version, rates will be lower :P.
ya i know, back when ChiN and Hideoiki was in the team, they were thinking of making it 1x, 1.5x lol
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