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Wish for making "The better" kind of server
Discussion on Wish for making "The better" kind of server within the SRO Private Server forum part of the Silkroad Online category.
05/17/2010, 13:18
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#46
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Quote:
Originally Posted by poema
Now i have nothing against a project in C++ ..  but VB ?
Either C++ or java, an "oo" language is suitable for the job in my honest opinion.
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Which languages do you think that are suitable for making an emulator?
C (++): Yes or No?
VB 6: Y/N?
VB .Net: Y/N?
C#: Y/N?
Java: Y/N?
PHP: Y/N?
ASM: Y/N?
Quote:
Originally Posted by poema
-currect emulators "seem" to be more like an I wanna do it without too much help
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Connect to irc.abyssgames.eu and join channel #esro.
They are a perfect example of team work, npcdoom isn't doing it alone, he is the only programmer.
That's one thing that is very important: The job of a tester is as important as the job of a programmer or someone who sniffs and documents packets.
Quote:
Originally Posted by poema
-its like its a vague dream for years now
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eSRO is doing closed beta test at the moment.
Quote:
Originally Posted by poema
-i do not see how you can configure it currently (finetune) to suit your needs.
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I'm not sure what you mean.
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Originally Posted by poema
-there seems to be too lil consistency to rely on, i mean we need to have a server a database and a configuration option
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Do you know how the configuration of eSRO works? Neither do I, but I guess it's good because they don't really have configuration problems I think.
Quote:
Originally Posted by poema
The point is, how well is all this currently available stuff suited to set up a real server without legal isseus.
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Visit  , it's a top for private servers. Most of them are running on emulators for years.
Quote:
Originally Posted by poema
To the people already working on projects! Bravo, very brave. But can't there be more consistency? make a bigger team? Personally i have too little info to really say something about it  so i wont flame but from what ive seen and read and tested i cannot really make sense how it would be easy and available to a broader public, basically because its not finished.. i understand that
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Again, I'm not sure what you mean.
Quote:
Originally Posted by poema
Im just starting to doubt after some years... what will become of all of this, i wanna play before i die not in some reincarnation 
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I hope you wont die before an emulator is out.
Quote:
Originally Posted by poema
Maybe i am totally wrong here but than again, there is some lack of information flow about silkroad emulation in general and im not talking about elitepvpers but in general 
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I know that you aren't talking about e*pvp, but I just think that it is a good idea to start with this kind of project here.
I await your reply. Sorry for the long post.
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05/17/2010, 13:21
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#47
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I know how to packet sniff so i could help you out with that. Just let me know if you need more.
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05/17/2010, 13:57
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#48
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Quote:
Originally Posted by lesderid
I await your reply. Sorry for the long post. 
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Which languages do you think that are suitable for making an emulator?
all OO based languages with support for database
Connect to irc.abyssgames.eu and join channel #esro.
will do thanks for the hint! ^^
That's one thing that is very important: The job of a tester is as important as the job of a programmer or someone who sniffs and documents packets.
i'm very aware
eSRO is doing closed beta test at the moment.
Sweet
I'm not sure what you mean.
I updated my original post with a list of things that should be configurable
Visit XTremeTop100, it's a top for private servers. Most of them are running on emulators for years.
thats just nasty 99% is so fake and desinged to rip your account information
I hope you wont die before an emulator is out.
Thanks
I know that you aren't talking about e*pvp, but I just think that it is a good idea to start with this kind of project here.
I await your reply. Sorry for the long post.
No problemo ^^ mature replies are always welcome regardless of it's length
Well thanks for pointing out i can be more optimistic as over the progress made in the years, i just found it rather hard finding the information around it maybe i was doing it wrong but i really wasted more than a few hours searching and trieng  however, if this esro also has scalability in their configuration than there wont even be a need to laucn this project, i am not so ego centered that i would think we can do it better it was just a matter of missing information and now still, will they have the same kind of options i listed now in my post :d If they plan to implement that it would be top level supremacy ^^
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05/17/2010, 14:27
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#49
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Thank You for the reply
One thing left to say:
Quote:
Originally Posted by poema
Visit XTremeTop100, it's a top for private servers. Most of them are running on emulators for years.
thats just nasty 99% is so fake and desinged to rip your account information
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I was talking about the site in general, not the silkroad section of it which is indeed 99% scam.
All Lineage2 and WoW private servers are running on emulators and (almost) none of them were ever sued.
(correct me if I'm wrong)
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05/17/2010, 14:38
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#50
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Quote:
Originally Posted by lesderid
Thank You for the reply
One thing left to say:
I was talking about the site in general, not the silkroad section of it which is indeed 99% scam.
All Lineage2 and WoW private servers are running on emulators and (almost) none of them were ever sued.
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Ah ic  makes sense from that point of view
well depending on your country you have to consider your legal options but more actually if your really running a server , not asking money etc.
For example like one of the servers is doing: register an acocunt "there" for 2 dollars so you can connect... well i geuss someone will find out and sue them.
Not that i wish for that to happen but when money is involved
I also found a nice list tough

still checking it out but wich of those are based on a emulator already working well. Im having a look to find one that is most likely to be stable and more "finished" for me that means: no hamachi, not a emu based on unfinished project(s)
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05/17/2010, 14:49
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#51
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Quote:
Originally Posted by poema
Ah ic  makes sense from that point of view
well depending on your country you have to consider your legal options but more actually if your really running a server , not asking money etc.
For example like one of the servers is doing: register an acocunt "there" for 2 dollars so you can connect... well i geuss someone will find out and sue them.
Not that i wish for that to happen but when money is involved
I also found a nice list tough

still checking it out but wich of those are based on a emulator already working well. Im having a look to find one that is most likely to be stable and more "finished" for me that means: no hamachi, not a emu based on unfinished project(s)
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Those servers are all using the emulator files located here:
Its reasonably stable(from what ive heard), but don't be giving up on your project too fast =P
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05/17/2010, 14:57
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#52
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Quote:
Originally Posted by Epic_Rage
Those servers are all using the emulator files located here:
Its reasonably stable(from what ive heard), but don't be giving up on your project too fast =P
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haha  no i wont just give up
it all depends on how things evolve, if there is already a stable server with the desired configuration options then there is no need really to re-invent the weel
Main example here would be LIIJ (other game i know but evolution wise) that is a project that really grew into something  i wish that current servers would already be in that status, i started this because i started to doubt it would ever get in such a stable status ^^
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05/17/2010, 15:55
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#53
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Quote:
Originally Posted by poema
Main example here would be LIIJ (other game i know but evolution wise) that is a project that really grew into something 
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Ah I see, so that's why you chose Java (not a bad language tho).
Couldn't we like take the base of L2J and use that to build an emu instead of starting from zero?
The only problem is that it is released under the GPL (3.0), so that means that if we use it, it needs to be made open source under the same licence and free.
Again, correct me if I'm wrong.
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05/17/2010, 16:05
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#54
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Quote:
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-currect emulators "seem" to be more like an I wanna do it without too much help
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I would really appreciate help, although i sometimes ask Eckoro, Windrius and the PH devs about sro things.But i do not wanna explain everyone how to parse packets again and again and again. Parsing Packets and getting their structure is **** boring and it needs some time and you always got some values that doesnt fit. And because of that most of the people dont even try, so what can i/we expect from your team? It seems no ones their knows sth about Silkroad packets. Good luck from me though
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05/17/2010, 16:13
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#55
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Quote:
Originally Posted by Shadowz75
I would really appreciate help, although i sometimes ask Eckoro, Windrius and the PH devs about sro things.But i do not wanna explain everyone how to parse packets again and again and again. Parsing Packets and getting their structure is **** boring and it needs some time and you always got some values that doesnt fit. And because of that most of the people dont even try, so what can i/we expect from your team? It seems no ones their knows sth about Silkroad packets. Good luck from me though
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We can do that too.
And, you also learned it at some point, why can't we do that too?
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05/17/2010, 16:20
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#56
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Quote:
Originally Posted by Shadowz75
I would really appreciate help, although i sometimes ask Eckoro, Windrius and the PH devs about sro things.But i do not wanna explain everyone how to parse packets again and again and again. Parsing Packets and getting their structure is **** boring and it needs some time and you always got some values that doesnt fit. And because of that most of the people dont even try, so what can i/we expect from your team? It seems no ones their knows sth about Silkroad packets. Good luck from me though
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If it has been explained in a previous thread, would you kindly point me in the right direction? I get hella bored waiting for ZSZC to stop lagging each day so i usually have nothing to do, so parsing packets sounds better and more constructive than doing nothing ^^
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05/17/2010, 17:08
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#57
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Quote:
Originally Posted by lesderid
Ah I see, so that's why you chose Java (not a bad language tho).
Couldn't we like take the base of L2J and use that to build an emu instead of starting from zero?
The only problem is that it is released under the GPL (3.0), so that means that if we use it, it needs to be made open source under the same licence and free.
Again, correct me if I'm wrong.
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Your right and it should be opensource and free ^^
donations are allowed if im not mistaken so, still .. if you wish to earn money with it it is not impossible.
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05/17/2010, 17:17
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#58
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Quote:
Originally Posted by Shadowz75
I would really appreciate help, although i sometimes ask Eckoro, Windrius and the PH devs about sro things.But i do not wanna explain everyone how to parse packets again and again and again. Parsing Packets and getting their structure is damn boring and it needs some time and you always got some values that doesnt fit. And because of that most of the people dont even try, so what can i/we expect from your team? It seems no ones their knows sth about Silkroad packets. Good luck from me though
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Currently "we" are in a stage of just trieng to get all the brainpower togheter that we need, if that is there we'll take care of a good information flow.
one thing i quite dont understand, why hasnt it been done already 
in a widely available opensource project, its not like no one would have players  cuse they are too spread out. Game is much to popular for that
currently there must be 1000+ people or even alot more that want to play but cant play in a good manner.
Currently im hammering again after 6 months of waiting with the POC% from rev6 to get in ... free spots .. cant get in tough (grr)
ive been literally cut of for a loooooong time now
so its time for times where having a server is easier
err for the other part, what project are u on? + if people make a server why would it be made to be just for them.
The world is about "us" and if one fails or something bad happens its just going to be "gone" trieng to see the logic behind how things are now. Money? ..others?
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05/17/2010, 17:24
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#59
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Quote:
Originally Posted by poema
err for the other part, what project are u on?
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Shadowz75 is the CSREMU project leader.
And me and GoneUp are the two VisualSro project leaders (revived for the second time).
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05/17/2010, 18:17
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#60
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Quote:
Originally Posted by lesderid
Shadowz75 is the CSREMU project leader.
And me and GoneUp are the two VisualSro project leaders (revived for the second time).
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Oh very nice ! 
and as i did research CSREMU now ic it is actually in the mindset i wanted, others can contribute!
Well than there is not really the need to re invent things jsut ported to another language exept for the part of portability of course.
I have a gentoo box but whatever linux flavor you have ... you will always prefer linux to host something on in terms of speed/flexibility/security
tell me are you guys planning on implementing some sort of configuration file as i updated in my original post?
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