he probl still has the server files and db. Still got contact with him. Maybe I can try to make him give me the server files or atleast some information about them
he probl still has the server files and db. Still got contact with him. Maybe I can try to make him give me the server files or atleast some information about them
Yeah going offtopic is fun but OT:
what do we need to run 1 server with all the managers/server we got?
cert
global
gateway
download
machine
farm
shard
agent
game
would this be correct or do we need more agent servers ect? cause everytime when i delete a shardmanager the global manager freezes(doesn't matter if i delete the server which is connected to that shard in the sql.ini).
play a barbra streysand cd and you can get the hdd's easily, cause everyone died due to cancer.
back to topic.
download is pretty much not needed . and those should be pretty much fine.
Yeah going offtopic is fun but OT:
what do we need to run 1 server with all the managers/server we got?
cert
global
gateway
download
machine
farm
shard
agent
game
would this be correct or do we need more agent servers ect? cause everytime when i delete a shardmanager the global manager freezes(doesn't matter if i delete the server which is connected to that shard in the sql.ini).
You dont need machine for server work.One shard can provide data up to 3 agent and game servers.There is alot data that we can gather only by looking carefully to global server.Files most likely can work correctly,but db is still huge problem so far.Some data can be parsed with asm from server files to collide some data forms,but that take alot of time and we need client files,so that is not so easy.
ps. From my point of view its much better to use server files for analyse packet structure and data(because its simple dont change with later updates(basicly only oppcodes change,structure still same)).Anyway asm took alot time...
You dont need machine for server work.One shard can provide data up to 3 agent and game servers.There is alot data that we can gather only by looking carefully to global server.Files most likely can work correctly,but db is still huge problem so far.Some data can be parsed with asm from server files to collide some data forms,but that take alot of time and we need client files,so that is not so easy.
ps. From my point of view its much better to use server files for analyse packet structure and data(because its simple dont change with later updates(basicly only oppcodes change,structure still same)).Anyway asm took alot time...
i basically have that idea, but it seems, like im not good at it,s o i cant help
Oke well that's clear. i've another question this database thing is a database made out of different pieces of database (including sremu **** XD)
but for example:
this query select ip, capacity from SK_gamebang_ip
well we have a table with the same fields but when i put data in it the global manager gives an error where did this tabel come from a correct database or a database with **** in it but nobody knows if it works?
cuz it could be that the data types are wrong or something else.
EDIT: about the client the people who say client 1.091 are crazy xD these files aren't the crappy **** of the private servers right? so if it contains euro & chin tom it would be client 1.180 or 1.210 or something like that?
EDIT2: where can i find the version number in the client files?