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New Servers Ideeas,change the cowmilk/oldschool model for godsake!

Discussion on New Servers Ideeas,change the cowmilk/oldschool model for godsake! within the SRO Private Server forum part of the Silkroad Online category.

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New Servers Ideeas,change the cowmilk/oldschool model for godsake!

First,Hellow everyone !

Please don't judge the person (don't shut the messenger) like some of you use to do,judge the person instead of the topic and listen me out on this one.

I really wanted to start out a server and modify the model of all private servers go out these days,the classic cowmilk electus/ruby other names that keep coming with pay2win (play2win wanna be) servers with great features but same endgame,same race,same feeling to grab all the highest,best gear,make the most points,be the best and die like legends after server simply dies.There are some servers who call themself oldschool 1x or non edited crap that simply has a small fanbase players witch seems nice,but in reality,who wants to spend months to actually get atleast last level (60 or more) and if you do,go for it,but I feel like in 2021 we just need something that combine both worlds and remove the crap part if possible and yeah,less greedines.

So with all of that said if you are still reading.My Ideea was based on 2 major factors,maybe you talented people out there who actually have time,skills and very probably the $ to do this,I am glad to share the principle.

1st is give meaning to levels,I hate when ppl just race the game to level 100 or whatever cap you put on,just nonstop boting or brainless handgrinding and I hate the 1x low x server that would make that process moths or more too.So,what I came up with is you probably heard of the game MonsterHunter and DarkSouls,well,the ideea is kinda simple and gives meaning to all degrees of equiment making players use them and get them as they would get the last tier.You cannot pass lvl 32-33 unless you kill a SUPER strong Tiger girl with the server/guild/party ,she will be one hitting normal equipment ppl (bye bye autoequip,atleast the sos one) ,so you will have to farm low level sos,elixirs,scrools whatever helps you to defeat the monster,if you are in the area and atacking it with other ppl you will still pass the level,but the ideea would be to make tiger girl hit in aoe to make sure only the "worthy ones" would pass .Once you do lvl 33,ferry will open for you and you can go to downhang and continue leveling untill posibly 42 where you will have to kill the SUPER Uruchi to unlock the lvl 43 and so on with the other uniques . Now for some people might sound boring,but if a server gives all the help to players (modified drops for mobs and sos,scrols,elixirs,etc) so they actually get trough this process to level up,this would be challengig,would give a new meaning to the game and progress in my opinion,there can be a lot more ideeas build on top of this principle to make the experience great and for the players to feel like they did something togheter,even if a higher lvl guy who wants to help ppl in his academy comes and executes TG fast,would still be a pleasent experience.Atleast at the beggining when everyone is low level and needs to grind,with a good rate of exp sp,the server will feel fresh and amazing,I was thinking about modifing mobs damage higher for dificulty purposes,but as I said,there is a lot that can be experimented.

2st would be to actually give meaning to the euro classes witch are hated or loved or both or whatever it is,it is not right.So my ideea would be to actually split the warrior tree in 3 different tabs creating 3 new classes :
-1h warriors
-2h warriors
-axe warriors
same for rogue :
-dagger rogue
-crossbow rogue
(they would have a tree of they'r own so can only have one kind of weapon with all the common warrior or rogue buffs)

Now,the trick would be to give them some meaning too,modifing a bit the skills and buffs like:
-1h warriors would be like bladers,high defense,adding some debuffs or more cc would be great idk
-2h warriors like glaviers,high damage,low defense but heavy hitters
-axe warriors would be a combinatcion of high dps and debuffs possibly crit increase for serious dps.

Won't continue, you ppl get the ideea,some good balance needed and with this you would had some fresh classes to enjoy and play,with some math included too.

Now I know this is possible,its a lot of work,but in my opinion would definetly fresh up the scene a bit adding all this to sro.

Don't judge,its just an ideea,can take criticism or denial but don't be a d*** about it.
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Old 04/09/2021, 01:58   #2
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Loved the idea of leveling up since you will be forced to be a part of team or gather your own to kill the unique to pass from stage to higher
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Old 04/10/2021, 00:16   #3
 
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I need some server owners and developers to get an ideea how hard it is to pull this off.Someone already gave me a price,I would gladly get into it myself but I have very limited time,so I was hoping to get some people's attention that can get this done.

Or atleast hear they'r toughts.
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Old 04/10/2021, 01:23   #4
 
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Quote:
Originally Posted by speedtouch1980 View Post
I need some server owners and developers to get an ideea how hard it is to pull this off.Someone already gave me a price,I would gladly get into it myself but I have very limited time,so I was hoping to get some people's attention that can get this done.

Or atleast hear they'r toughts.
Unfortunately, what you have is nothing close to changing anything or revolutionary in pservers. It's just a few pretty basic ideas with not much real effect. There's a reason someone gives you "price" but doesn't do it themselves.
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Old 04/10/2021, 03:43   #5
 
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Originally Posted by cleopatra54 View Post
Unfortunately, what you have is nothing close to changing anything or revolutionary in pservers. It's just a few pretty basic ideas with not much real effect. There's a reason someone gives you "price" but doesn't do it themselves.
I never said I want or I have something revolutionary,I want that "not much real effect" happening even with a price tag,servers have been the same for years now,we need better ideeas,it doesn't need to come from me necesarely I just want to help out and inspire people to come up with more than clone server after clone server with "brand new functions" like "unlocking 100km on foot reward 100silk " or some **** that we have seen before.

Have you seen a server that blocks you at level 32 until you kill tiger girl with 10 guys that are blocked togheter with you and after the first run you just get your ***** handed to you and you realize that the sos gear that keeps droping at low mobs you actually have to make it +5 with blues and get a good organised party to tank,heal and deal damage to actually pass the damm level ?! Well I didn't,all I saw is 100 players trying to take down uniq fast for last gear or silk or other **** giving literally 0 satisfaction.

We need to rethink the way this game its played,how it makes us feel.

Same for euro classes,they need meaning and unique feeling .

Sry for the long post . take this potato for your time
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Old 04/13/2021, 03:06   #6


 
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I agree on some of ur points. Silkroad needs a change the current states is terrible for an MMO. I have been working on a server for a long time now and hopefull, we can adress some of those issues you mentioned.
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Old 04/17/2021, 02:28   #7
 
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I like your ideas but the best idea for me is the LvL up stages , its better than normal leveling up and more interesting .
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Old 04/18/2021, 08:51   #8
 
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Having ideas is good. Great. Keep having ideas! Maybe try another game though...

The problem psro is facing is that people don't have the same mentality like they used to. That's ok though, people grow up. It's normal. Folks who played sro back in the day are now 30, 40, 80 years old and have to take care of their family, have to work etc. They cannot put in the necessary hours in order to enjoy this difficult, grindy game. As if it matters how much time you spend playing each day... It's a shame because people don't realize that it was never about the game itself. As with every MMO, it was about the fun you had, people you met and memories you created.

I personally think that the psro scene killed this game for good. It's a shame because it was always meant to happen. People had no control over it. The idea of a pserver goes against the very core of silkroad. The game was designed to be grindy and difficult. You knew what you were signing up for. You knew that reaching max level would take years. All that effort you would put into the game was supposed to make it all feel special and meaningful. And it did. I remember leveling up on isro and how reaching level 32 there felt 100 times more satisfying than reaching max level on a pserver in 3 days. And that's the problem. Pserver admins made the game too easy. It wasn't special anymore. Reaching max level was not only normal, it was actually required in order to enjoy the server because everyone else was going in that direction fast. Nobody was chilling anymore. Nobody was looking at the views, enjoying the waterfalls, talking casually with people. It all became a race and some people were not willing to put up with that. I estimate that around 80% of players left the game during or shortly after the release of the vsro files.

For those that remained, the "server hopping" began. People reaching max level too fast, getting the best gear waaaaay too fast, doing some activities for a month or two, getting bored and then jumping ship to the next easy server to do that all over again. The character that they had worked on had no real value. It could be left behind and easily forgotten. That's because it didn't take that much effort to make in the first place. I can't even remember how many characters I've lost over the years when the servers would inevitably close down due to lack of players. This is still going on today and I struggle to find a solution. Not that I think about it that hard anymore. My fight ended long ago.

So what can we do now, in 2021? Probably not much. The best thing would be for everybody to leave every pserver and create a fresh account on isro in order to enjoy the game as it was supposed to be enjoyed in the first place. If one can even do that anymore after being max level constantly for 10 years. How do you even go back to being lvl 30 after that?
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Old 04/18/2021, 22:16   #9
 
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I once was thinking about making classes in SRO that are something like lineage's subclasses, like you have a single class but you can sub-class to get specific skills of said sub-class, for example you could have a rogue that can subclass to either xbow-specific or dagger-specific as you mentioned. But such things requires a lot of work and proper balance testing and nobody will invest such effort for this community. Or at least I don't think anyone is risking their money for something like this.

Also, SRO is a really old game with lack of actual classes, SRO classes are extremely generic, we don't have stuff like druids, necromancers, summoners, beastmasters, whatever. We just have the most ridiculously generic classes of literally any RPG.
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Old 04/18/2021, 23:17   #10
 
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love this idea
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Old 04/19/2021, 08:33   #11
 
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Yes agree with all of the above,I guess racing max the game it's one of the worst problems which bothers me a lot too,people have no other way to express in pservers but get max stats.We should think about that more.The problem is that nowone is making good MMOs anymore anyway
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Old 04/19/2021, 17:15   #12
 
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Quote:
Originally Posted by rares495 View Post
....
I agree with this and I think it is the core problem for the majority of what is left of the sro community (and people in general these days).

Don't agree with the iSro joining part, because it seems so horrible now. I just hope for a promising, new, non-bot server. It will probably end in <6 months, but that's acceptable for me.
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Old 04/19/2021, 18:41   #13
 
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Originally Posted by JustNrik View Post
I once was thinking about making classes in SRO that are something like lineage's subclasses, like you have a single class but you can sub-class to get specific skills of said sub-class, for example you could have a rogue that can subclass to either xbow-specific or dagger-specific as you mentioned. But such things requires a lot of work and proper balance testing and nobody will invest such effort for this community. Or at least I don't think anyone is risking their money for something like this.

Also, SRO is a really old game with lack of actual classes, SRO classes are extremely generic, we don't have stuff like druids, necromancers, summoners, beastmasters, whatever. We just have the most ridiculously generic classes of literally any RPG.

This is legit what I do. At level 1 you get a quest to choose between crossbow and daggers.
Warriors can only choose between 1H, 2H and AXE, with minor skills being allowed form each class.

I think the issue is that people are greedy and there is only so much you can do with SRO as a whole, it has its limits, 2005 says hello.

Just look at Black Desert Online and compare the two and see that SRO is so limited and old, which is totally normal.

Also, people are gonna be greedy until the SRO completely dies out so the best we can do is pay respects for all of the good memories we have gotten from SRO.
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Old 04/19/2021, 20:11   #14
 
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This is legit what I do. At level 1 you get a quest to choose between crossbow and daggers.
Warriors can only choose between 1H, 2H and AXE, with minor skills being allowed form each class.

I think the issue is that people are greedy and there is only so much you can do with SRO as a whole, it has its limits, 2005 says hello.

Just look at Black Desert Online and compare the two and see that SRO is so limited and old, which is totally normal.

Also, people are gonna be greedy until the SRO completely dies out so the best we can do is pay respects for all of the good memories we have gotten from SRO.
Well,I keep hearing people are greedy and sro comunity is dead and etc. But would you not like to be paid for months of work on a private server ?

My point its not the community,its making great content,like your lvl 1 quest.look at keon online ,with a few decent ideeas,nothing too new on the table,server is 2k+. Imagine if you would pull some crazy server with heavy modifications and great content,ppl would buy vip accounts to play it.

And if it dies in 6 months its because in 6 months you couldn't come up with more stuff or simply people just move on,but I doubt,there are games like wow where ppl just play for years and keep comming back.

We can learn from other successful games and I don't believe silkroad its old,just go on google and search for other mmos in late 2013+ and you will still find games that look and feel worse,its all about the gameplay.

Sadly some people have given up on silkroad,but even so,between creating a completely new game and modifing silkroad into a "better" game,still find the second option less harder
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Old 04/19/2021, 20:47   #15
 
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Well,I keep hearing people are greedy and sro comunity is dead and etc. But would you not like to be paid for months of work on a private server ?

My point its not the community,its making great content,like your lvl 1 quest.look at keon online ,with a few decent ideeas,nothing too new on the table,server is 2k+. Imagine if you would pull some crazy server with heavy modifications and great content,ppl would buy vip accounts to play it.

And if it dies in 6 months its because in 6 months you couldn't come up with more stuff or simply people just move on,but I doubt,there are games like wow where ppl just play for years and keep comming back.

We can learn from other successful games and I don't believe silkroad its old,just go on google and search for other mmos in late 2013+ and you will still find games that look and feel worse,its all about the gameplay.

Sadly some people have given up on silkroad,but even so,between creating a completely new game and modifing silkroad into a "better" game,still find the second option less harder
You are right, yes, I would be paid for my work.

What I really mean is that there are a lot of cash grab, borderline pay2win servers that are short lasting and are aimed to make a profit instead of catering to the players' needs; with no respect for the game and its history.

It's unfortunate but imagine it this way : people will do whatever it's necessary to grab as many players as they want and get money from said players.

For example, League of Legends keeps pumping shiny weird skins for cancerous champions like Yasuo, Lux, and whatever is in the meta. How many skins does Zac have?

I hope you get my idea. I'm out of touch when it comes to Silkroad Private Server scene but if having tons of special effects, easy leveling and gambling gets the cash flowing then the owners have no respect for the game itself.
I mean, Joymax has no respect for SRO, why should we do better...

Yes, you are right. I wish people would use their skills to make great content:
Class balance, "subclasses", "talent system", events, interactive bosses and quests and much more. These CAN be achieved in pSRO to some degree.
I had implemented 5 events, rebirth and reset system, custom bosses, custom events and 6 chinese subclasses and 14 european subclasses, along with a fully old interface, back when I worked on my project. I have fun alone and it's all that matters. For example, my cleric, once it has unlocked all of the "talent" skills, they get an active of their choice : whether to have increased healing for X seconds or additional defenses.
It's something basic because I have no coding skills but there are talented people out there that can do a much better job.

Yeah, there is crazy stuff you can implement like no cooldowns or rebirth system with custom skills or what have you and people would join.

I think that the faster they level up to the maximum level cap, the faster a server will die out. And until they reach the maximum level there's enough time to come up with ideas for the late game : new areas, new gear, new bosses, etc.. you name it.

Also, I strongly suggest for x5-x10 rates with the additional help of the experience/skill experience scrolls. They're fun, you can hand them out from events and there's also buffs that a newly created character will get.

Again, I have no idea about the current pSRO situation.
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