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Alchemy issue The type does not suit the corresponding item

Discussion on Alchemy issue The type does not suit the corresponding item within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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Alchemy issue The type does not suit the corresponding item

Hello,
I have an issue with Alchemy. When I try to use Astral, Immortal and Lucky stones I got this error message:
The type does not suit the corresponding item.
I tried stones 11 Degree and 2 Degree. Same error.
Other stones like Str work fine.
Do you have any ideas on this issue?
Thank you
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Old 05/26/2020, 04:11   #2
 
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I remember I had the same Problem ago 1-2 years. You played with the params, delete the item the alchemy item and copy it and past it from a clean db or any dB when you are sure it’s a good dB without bugs. Good luck
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Old 05/26/2020, 11:39   #3

 
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Quote:
Originally Posted by mudik View Post
I remember I had the same Problem ago 1-2 years. You played with the params, delete the item the alchemy item and copy it and past it from a clean db or any dB when you are sure it’s a good dB without bugs. Good luck
Thank you for your answer.
Yes, I made some changes regarding alchemy rates and items stacks.
Maybe something went wrong with those changes. I will try to restore to previous versions. Do you know exactly what tables may be involved to this issue?
Thank you.
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Old 05/26/2020, 17:40   #4
 
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Quote:
Originally Posted by CloudStrife^ View Post
Thank you for your answer.
Yes, I made some changes regarding alchemy rates and items stacks.
Maybe something went wrong with those changes. I will try to restore to previous versions. Do you know exactly what tables may be involved to this issue?
Thank you.

I think it’s RefObjItem the params, you did wrong calculation and this is why it’s not work on items. Sorry my English is not the best can’t help you with 100% correct information
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Old 05/26/2020, 21:41   #5

 
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Quote:
Originally Posted by mudik View Post
I think it’s RefObjItem the params, you did wrong calculation and this is why it’s not work on items. Sorry my English is not the best can’t help you with 100% correct information
Hello,
I tried to restore the table RefObjItem from a clean DB. All the stacks and alchemy rates changes have been reset but I still have the same error. Cannot use Immortal, Luck and Astral.
Any other idea to help? Thanks a lot.
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Old 05/26/2020, 22:16   #6
 
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Quote:
Originally Posted by CloudStrife^ View Post
Hello,
I tried to restore the table RefObjItem from a clean DB. All the stacks and alchemy rates changes have been reset but I still have the same error. Cannot use Immortal, Luck and Astral.
Any other idea to help? Thanks a lot.
You did media side to?
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Old 05/26/2020, 22:21   #7

 
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Quote:
Originally Posted by mudik View Post
You did media side to?
Yes, sure. I used the DB2Media tool and generated new Media.pk2 with all new ItemData_x, and all other files.
In fact, on client side I can see old items stacks.

I found a clue:
when I mouse over Astral/Immortal/Luck stones i can see that:
Sort of item: Alchemy Stone
Object item: <Empty>

Instead, on the stones that are working, I can see:
Sort of item: Alchemy Stone
Object item: Weapon Type

This is what is missing I think. But I have no idea where to associate the Weapon Type to the stone. The database and client side seem correct

Quote:
Originally Posted by CloudStrife^ View Post
Yes, sure. I used the DB2Media tool and generated new Media.pk2 with all new ItemData_x, and all other files.
In fact, on client side I can see old items stacks.

I found a clue:
when I mouse over Astral/Immortal/Luck stones i can see that:
Sort of item: Alchemy Stone
Object item: <Empty>

Instead, on the stones that are working, I can see:
Sort of item: Alchemy Stone
Object item: Weapon Type

This is what is missing I think. But I have no idea where to associate the Weapon Type to the stone. The database and client side seem correct
After some time and analysis I found the solution.
I will share the solution, hope it may help anyone who face this kind of issue.
The issue is related to _RefMagicOpt table and MagicOption.txt file in Media.pk2
There is a column "Prob", and these attributes:

MATTR_ATHANASIA (Immortal)
MATTR_SOLID (Steady)
MATTR_LUCK (Luck)
MATTR_ASTRAL (Astral)

have all the value 0,3.
When generating the MagicOption.txt using the DB2Media tool, this value is still "0,3" but it is not accepted by the client.
I tried to replace it with "0.3" and works fine (didn't replace on the DB, just MagicOption.txt).
I don't know what this "Prob" stands for (Probability of something?). All the other stones have this value set to 1.
Hope this may help.
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Old 05/29/2020, 00:12   #8
 
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Quote:
Originally Posted by CloudStrife^ View Post
Yes, sure. I used the DB2Media tool and generated new Media.pk2 with all new ItemData_x, and all other files.
In fact, on client side I can see old items stacks.

I found a clue:
when I mouse over Astral/Immortal/Luck stones i can see that:
Sort of item: Alchemy Stone
Object item: <Empty>

Instead, on the stones that are working, I can see:
Sort of item: Alchemy Stone
Object item: Weapon Type

This is what is missing I think. But I have no idea where to associate the Weapon Type to the stone. The database and client side seem correct



After some time and analysis I found the solution.
I will share the solution, hope it may help anyone who face this kind of issue.
The issue is related to _RefMagicOpt table and MagicOption.txt file in Media.pk2
There is a column "Prob", and these attributes:

MATTR_ATHANASIA (Immortal)
MATTR_SOLID (Steady)
MATTR_LUCK (Luck)
MATTR_ASTRAL (Astral)

have all the value 0,3.
When generating the MagicOption.txt using the DB2Media tool, this value is still "0,3" but it is not accepted by the client.
I tried to replace it with "0.3" and works fine (didn't replace on the DB, just MagicOption.txt).
I don't know what this "Prob" stands for (Probability of something?). All the other stones have this value set to 1.
Hope this may help.

Good job dude
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