Quote:
Originally Posted by mudik
You did media side to?
|
Yes, sure. I used the DB2Media tool and generated new Media.pk2 with all new ItemData_x, and all other files.
In fact, on client side I can see old items stacks.
I found a clue:
when I mouse over Astral/Immortal/Luck stones i can see that:
Sort of item: Alchemy Stone
Object item: <Empty>
Instead, on the stones that are working, I can see:
Sort of item: Alchemy Stone
Object item: Weapon Type
This is what is missing I think. But I have no idea where to associate the Weapon Type to the stone. The database and client side seem correct
Quote:
Originally Posted by CloudStrife^
Yes, sure. I used the DB2Media tool and generated new Media.pk2 with all new ItemData_x, and all other files.
In fact, on client side I can see old items stacks.
I found a clue:
when I mouse over Astral/Immortal/Luck stones i can see that:
Sort of item: Alchemy Stone
Object item: <Empty>
Instead, on the stones that are working, I can see:
Sort of item: Alchemy Stone
Object item: Weapon Type
This is what is missing I think. But I have no idea where to associate the Weapon Type to the stone. The database and client side seem correct 
|
After some time and analysis I found the solution.
I will share the solution, hope it may help anyone who face this kind of issue.
The issue is related to _RefMagicOpt table and MagicOption.txt file in Media.pk2
There is a column "Prob", and these attributes:
MATTR_ATHANASIA (Immortal)
MATTR_SOLID (Steady)
MATTR_LUCK (Luck)
MATTR_ASTRAL (Astral)
have all the value 0,3.
When generating the MagicOption.txt using the DB2Media tool, this value is still "0,3" but it is not accepted by the client.
I tried to replace it with "0.3" and works fine (didn't replace on the DB, just MagicOption.txt).
I don't know what this "Prob" stands for (Probability of something?). All the other stones have this value set to 1.
Hope this may help.