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Hello mate's how to fix This Bugs Fellow Pet with stall

Discussion on Hello mate's how to fix This Bugs Fellow Pet with stall within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Arrow Hello mate's how to fix This Bugs Fellow Pet with stall





How Fix This shittt


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Old 02/16/2019, 04:32   #2

 
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its not a bug its a trick
i dont think it can be fix
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Old 02/16/2019, 10:47   #3
 
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Use VSROMAX files. I bet you even realized the bug from his files topic.
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Old 02/16/2019, 17:43   #4
 
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You can probably do it with filter
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Old 02/16/2019, 18:36   #5
 
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Quote:
Originally Posted by #HB View Post
Use VSROMAX files. I bet you even realized the bug from his files topic.
he Closed Stall in Game ))

Quote:
Originally Posted by theminkman View Post
You can probably do it with filter


How You can help me ?
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Old 02/19/2019, 23:55   #6
 
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Quote:
Originally Posted by modyuasty3 View Post
he Closed Stall in Game ))





How You can help me ?
All you have to do is to check whenever char is in stall or not and then block the packet that is "mount" pet
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Old 02/20/2019, 01:08   #7
 
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Quote:
Originally Posted by theminkman View Post
All you have to do is to check whenever char is in stall or not and then block the packet that is "mount" pet
Make it Block packet that is mount pet from Filter?

Sorry my english is bad
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Old 02/20/2019, 11:20   #8
 
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Quote:
Originally Posted by modyuasty3 View Post
Make it Block packet that is mount pet from Filter?

Sorry my english is bad
It's hard to explain, its possible from Filter coding
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Old 02/20/2019, 12:50   #9
 
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Quote:
Originally Posted by theminkman View Post
It's hard to explain, its possible from Filter coding
hmm maybe Sir #HP Can Help me for coding!
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Old 02/20/2019, 16:01   #10
 
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Quote:
Originally Posted by modyuasty3 View Post
hmm maybe Sir #HP Can Help me for coding!
I can fix it for $, contact me on Discord
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Old 02/20/2019, 21:18   #11
 
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Quote:
Originally Posted by theminkman View Post
I can fix it for $, contact me on Discord
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	int RefItemID = _pck.ReadInt32();
	this.PetsSummoned++;
}

else if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	byte flag = _pck.ReadUInt8();

	if (flag == 1)
	{
		this.PetsSummoned--;
	}
}

// C->S
if (packet.Opcode == 0x70B1)
{
	if (this.PetsSummoned > 0)
	{
		this.SendNotice("You cannot open a stall while having pets summoned.");
		continue;
	}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
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Old 02/20/2019, 22:38   #12
 
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Quote:
Originally Posted by #HB View Post
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	int RefItemID = _pck.ReadInt32();
	this.PetsSummoned++;
}
break;

else if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	byte flag = _pck.ReadUInt8();

	if (flag == 1)
	{
		this.PetsSummoned--;
	}
}
break;

// C->S
if (packet.Opcode == 0x70B1)
{
	if (this.PetsSummoned > 0)
	{
		this.SendNotice("You cannot open a stall while having pets summoned.");
		continue;
	}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
Why limit it like that when you can simply just ignore the packet when mounting pet while in stall?
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Old 02/20/2019, 22:44   #13
 
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Quote:
Originally Posted by theminkman View Post
Why limit it like that when you can simply just ignore the packet when mounting pet while in stall?
You can do whatever you want, I am just giving the guy an example.
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Old 02/21/2019, 00:56   #14
 
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Quote:
Originally Posted by #HB View Post
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	int RefItemID = _pck.ReadInt32();
	this.PetsSummoned++;
}
break;

else if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	byte flag = _pck.ReadUInt8();

	if (flag == 1)
	{
		this.PetsSummoned--;
	}
}
break;

// C->S
if (packet.Opcode == 0x70B1)
{
	if (this.PetsSummoned > 0)
	{
		this.SendNotice("You cannot open a stall while having pets summoned.");
		continue;
	}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.

Thanks So Much Sir <3
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