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Hello mate's how to fix This Bugs Fellow Pet with stall
Discussion on Hello mate's how to fix This Bugs Fellow Pet with stall within the SRO Private Server forum part of the Silkroad Online category.
02/16/2019, 03:58
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#1
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Hello mate's how to fix This Bugs Fellow Pet with stall
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02/16/2019, 04:32
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#2
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its not a bug its a trick
i dont think it can be fix
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02/16/2019, 10:47
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#3
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Use VSROMAX files. I bet you even realized the bug from his files topic.
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02/16/2019, 17:43
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#4
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You can probably do it with filter
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02/16/2019, 18:36
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#5
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Quote:
Originally Posted by #HB
Use VSROMAX files. I bet you even realized the bug from his files topic.
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he Closed Stall in Game  ))
Quote:
Originally Posted by theminkman
You can probably do it with filter
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How  You can help me ?
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02/19/2019, 23:55
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#6
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Quote:
Originally Posted by modyuasty3
he Closed Stall in Game  ))
How  You can help me ?
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All you have to do is to check whenever char is in stall or not and then block the packet that is "mount" pet
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02/20/2019, 01:08
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#7
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Quote:
Originally Posted by theminkman
All you have to do is to check whenever char is in stall or not and then block the packet that is "mount" pet
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Make it Block packet that is mount pet from Filter?
Sorry my english is bad
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02/20/2019, 11:20
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#8
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Quote:
Originally Posted by modyuasty3
Make it Block packet that is mount pet from Filter?
Sorry my english is bad 
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It's hard to explain, its possible from Filter coding
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02/20/2019, 12:50
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#9
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Quote:
Originally Posted by theminkman
It's hard to explain, its possible from Filter coding
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hmm maybe Sir #HP Can Help me for coding!
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02/20/2019, 16:01
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#10
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Quote:
Originally Posted by modyuasty3
hmm maybe Sir #HP Can Help me for coding!
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I can fix it for $, contact me on Discord
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02/20/2019, 21:18
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#11
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Quote:
Originally Posted by theminkman
I can fix it for $, contact me on Discord
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Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
int RefItemID = _pck.ReadInt32();
this.PetsSummoned++;
}
else if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
byte flag = _pck.ReadUInt8();
if (flag == 1)
{
this.PetsSummoned--;
}
}
// C->S
if (packet.Opcode == 0x70B1)
{
if (this.PetsSummoned > 0)
{
this.SendNotice("You cannot open a stall while having pets summoned.");
continue;
}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
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02/20/2019, 22:38
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#12
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Quote:
Originally Posted by #HB
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
int RefItemID = _pck.ReadInt32();
this.PetsSummoned++;
}
break;
else if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
byte flag = _pck.ReadUInt8();
if (flag == 1)
{
this.PetsSummoned--;
}
}
break;
// C->S
if (packet.Opcode == 0x70B1)
{
if (this.PetsSummoned > 0)
{
this.SendNotice("You cannot open a stall while having pets summoned.");
continue;
}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
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Why limit it like that when you can simply just ignore the packet when mounting pet while in stall?
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02/20/2019, 22:44
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#13
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Quote:
Originally Posted by theminkman
Why limit it like that when you can simply just ignore the packet when mounting pet while in stall?
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You can do whatever you want, I am just giving the guy an example.
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02/21/2019, 00:56
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#14
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elite*gold: 0
Join Date: Aug 2017
Posts: 121
Received Thanks: 9
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Quote:
Originally Posted by #HB
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
int RefItemID = _pck.ReadInt32();
this.PetsSummoned++;
}
break;
else if (packet.Opcode == 0x30C8)
{
UInt32 COSUniqueID = _pck.ReadUInt32();
byte flag = _pck.ReadUInt8();
if (flag == 1)
{
this.PetsSummoned--;
}
}
break;
// C->S
if (packet.Opcode == 0x70B1)
{
if (this.PetsSummoned > 0)
{
this.SendNotice("You cannot open a stall while having pets summoned.");
continue;
}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
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Thanks So Much Sir  <3
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