I would like to share with you an interesting situation in VSRO drop settings. Some of you may have noticed.
Well, you know the _RefDropClassSel_Equip and _RefDropClassSel_RareEquip tables, the general drop events are related to these two tables. The parts of the ProbGroup in the tables correspond to the ItemClass portion of the _RefObjItem table (I believe it is). MonLvl shows the levels of mobs.
What's interesting, then? Let's make all the values of our table zero first (except for MonLvl). Then, Let's set as shown in the picture and spawn the 90 level mobs by logging into the game and you will find that 9dg items are going to be drop. (ProbGroup28,29,30 parts correspond to 10dg). If we make the MonLvl 90 line zero, there is no item drop from the 90 level creatures(both 9dg and 10dg).

In which mathematical formula does Gameserver read these tables? I guess no one knows it. I invite everyone to brainstorm.
Btw, Please dont tell me set your drops making a group. I know other method and sh*ts about drop system.






