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Require Job Suit on Teleport using Reverse Return Scroll

Discussion on Require Job Suit on Teleport using Reverse Return Scroll within the SRO Private Server forum part of the Silkroad Online category.

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Require Job Suit on Teleport using Reverse Return Scroll

Hello Epvpers!
How to Require Job Suit to Teleport using Reverse Return Scroll on reverse point!? Any idea in _RefOptionalTeleport ?
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Old 12/01/2018, 10:11   #2
 
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wtf
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Old 12/01/2018, 12:14   #3
 
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You might need a filter right there, I don't think _RefOptionalTeleport has an options for that.
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Old 12/03/2018, 18:30   #4
 
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That's actually do-able via DB.
Table is something like GameWorld_Config

Find all values for JobCave near "Salt Desert".
There is one value that RESTRICTS the AREA to be JOB ONLY.


Add that for your own region/area... Then you cannot reverse to there without jobsuit.
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Old 12/03/2018, 19:53   #5
 
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I think I got 'em wrong, I thought you didn't want anyone to use reverse scrolls but jobbers.

You can edit the world ID of the region you want to make it for jobbers only to 60, which is the default jobbing world.

Or do what @ said above.
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Old 12/03/2018, 20:01   #6
 
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Quote:
Originally Posted by #HB View Post
I think I got 'em wrong, I thought you didn't want anyone to use reverse scrolls but jobbers.

You can edit the world ID of the region you want to make it for jobbers only to 60, which is the default jobbing world.

Or do what @ said above.
Ah does that work? You sure? if yes then its a good thing to know.

But if I remember correctly isn't the worldid defined in _RefGame_World?
If yes, doesn't RefGameWorld have a primary key on its' ID column?
If yes, doesn't that mean you cannot have multiple WorldIDs which are 60?
If yes, then the whole thing doesn't work right?

Other option would be that the Gameserver simply accepts it cause of joymax is joymax.
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Old 12/03/2018, 21:36   #7
 
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Quote:
Originally Posted by Royalblade* View Post
Ah does that work? You sure? if yes then its a good thing to know.

But if I remember correctly isn't the worldid defined in _RefGame_World?
If yes, doesn't RefGameWorld have a primary key on its' ID column?
If yes, doesn't that mean you cannot have multiple WorldIDs which are 60?
If yes, then the whole thing doesn't work right?

Other option would be that the Gameserver simply accepts it cause of joymax is joymax.
You got me wrong. I didn't mean to add a new world with the ID 60.

I meant to add a new instance for that region with the world ID 60 at _RefInstance_World_Region and replacing RefOptionalTeleport's world ID with 60.
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Old 12/10/2018, 00:29   #8
 
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use filter to disable it will be easy any filter like supermike - xfilter - kryfilter - srproxy
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