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[Serious Question] Public files to extract objects? Appriciate any answer

Discussion on [Serious Question] Public files to extract objects? Appriciate any answer within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[Serious Question] Public files to extract objects? Appriciate any answer

So I am, wondering if there is any public files that can fully extract the objects of this game? For example I would like to extract a town (houses , floors ) etc to use outside of sro client?

I think i read somewhere of a bms extracter , but only supports certain items and does not export all objects with in a town. For exmaple it might extract a statue but not a house.
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Old 08/01/2018, 11:38   #2

 
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There is a tool calls Map Editor, You can add/delete any object from the game.
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Old 08/02/2018, 02:54   #3
 
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Quote:
Originally Posted by ZΞDStorm View Post
There is a tool calls Map Editor, You can add/delete any object from the game.
Does it only let you add or delete from the game? Honestly i am trying to export from the client to use outside of the client lol
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Old 08/02/2018, 09:01   #4
 
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LoL, you can just extract the parts you want from the data and edit them with your blender/photoshop aka your program.

Data/%/bldg/
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Old 08/02/2018, 22:13   #5
 
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Greetings, Silkroad meshes are available in the .bms file format. which means whatever building,Weapon,Character so on and so forth do exist within its corresponding file associated with .bms extension, However the released .bms extractor/tool has few bugs and incorrect calculations regarding lightmaps that destroys lots of buildings.
Here are few tips for you in-order to do it correctly.
1- Make sure to find the .bsr first.
2- Make sure to open all the .bms files associated with the same .bsr in the same scene. Which means MERGE them using whatever 3d software you are keen off.
3- Make sure to NEVER remove doubles and keep each and every vertices as they are otherwise you will not have a clear texture. Unless you are good within the 3D field.
4- This is the most important tip." Apply the uvmap/material to each .bms on its own first before attempting to link them.
Have fun buddy.
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