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how to add unique select effect

Discussion on how to add unique select effect within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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Exclamation how to add unique select effect



this effect showup when unique target a player, i want to add it to my server but i dont know how, just give me hints and i will do my best

thanks in advance.
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Old 08/01/2018, 10:22   #2
 
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Filter/emulator. C++ and packets
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Old 08/01/2018, 11:34   #3

 
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If you got the knowledge about using the assembly then go ahead.
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Old 08/01/2018, 17:50   #4

 
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i thought it will be just throw media side....

there's no other way ?
maybe i can add the effect to the unique it self or something ? comon think with me
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Old 08/01/2018, 19:10   #5
 
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Originally Posted by Ɗoc View Post
Filter/emulator. C++ and packets
no C++ needed. just filter and ofcourse the effect

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Originally Posted by alydandy View Post
i thought it will be just throw media side....

there's no other way ?
maybe i can add the effect to the unique it self or something ? comon think with me
idk how "effects" work but i suppose you could add an empty buff to your media and attach the effect to it
and whenever a player is attacked by the unique grab the UniqueID of the player from B070 and send a packet (skill packet in this case) to all nearby players
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Old 08/01/2018, 21:37   #6

 
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Originally Posted by B1Q View Post
no C++ needed. just filter and ofcourse the effect



idk how "effects" work but i suppose you could add an empty buff to your media and attach the effect to it
and whenever a player is attacked by the unique grab the UniqueID of the player from B070 and send a packet (skill packet in this case) to all nearby players
seems like i can do it, but english is not my mother tongue so take it easy with me, what do u mean by B070 ? and what do u mean by adding empty buff ?
do you mean add to the unique skills a buff skill , in that case the mark will be ahead of him not the player !, excuse me if iam wrong...
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Old 08/02/2018, 04:20   #7
 
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Originally Posted by alydandy View Post
seems like i can do it, but english is not my mother tongue so take it easy with me, what do u mean by B070 ? and what do u mean by adding empty buff ?
do you mean add to the unique skills a buff skill , in that case the mark will be ahead of him not the player !, excuse me if iam wrong...
it like seem add afk system with bubble effect in filter
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Old 08/02/2018, 08:41   #8
 
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Yeah, it can be done with C# only as B1Q said.
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Old 08/02/2018, 22:23   #9
 
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Hello buddy, I have my own way around it. Which is rather simple as a client expert. Here is what you will have to do. Each and every skill any monster uses is associated with its own respective skilleffects.txt lines. You will have to simply add a False statement line to every single skill the unique will be using. The FALSE statement line can be connected with ACT L. And add the .efp for it. This is going to be rather easier than doing it via codes and ****. Make sure to put the target effect at the TOP of each skill before the actual skilleffect and give it 0 or 1 priority.
Good luck buddy.
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Old 08/02/2018, 22:43   #10
 
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Originally Posted by Ɗoc View Post
Hello buddy, I have my own way around it. Which is rather simple as a client expert. Here is what you will have to do. Each and every skill any monster uses is associated with its own respective skilleffects.txt lines. You will have to simply add a False statement line to every single skill the unique will be using. The FALSE statement line can be connected with ACT L. And add the .efp for it. This is going to be rather easier than doing it via codes and ****. Make sure to put the target effect at the TOP of each skill before the actual skilleffect and give it 0 or 1 priority.
Good luck buddy.
do you know the name of that effect in particles?
I mean how to extract it?
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Old 08/02/2018, 22:59   #11
 
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do you know the name of that effect in particles?
I mean how to extract it?
Hello buddy, I have no idea what is that effect or what is its name. However i just gave you the concept and the workflow, you can create whatever effect you want and just add it the same way. For that effect you will most likely find it in particles/system if not there just search for it in particles.pk2
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Old 08/03/2018, 08:10   #12
 
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in skilleffect is line

SYSTEM_AGGRO_EFFECT
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Old 08/03/2018, 12:12   #13
 
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i have try (skilleffect) with this line does not work
Quote:
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
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Old 08/04/2018, 06:11   #14

 
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Quote:
Originally Posted by Ɗoc View Post
Hello buddy, I have no idea what is that effect or what is its name. However i just gave you the concept and the workflow, you can create whatever effect you want and just add it the same way. For that effect you will most likely find it in particles/system if not there just search for it in particles.pk2
thanks, i really apprecaite ur idea, i was thinking same but i thought the effect will be on all not a spcific player, but after u said i will try it now, and i will be back with result guys, so i may do it and i will upload the .txt after it, so keep it up

Quote:
Originally Posted by leo2111 View Post
do you know the name of that effect in particles?
I mean how to extract it?
Leo what'sup bro, glad to see you <3

atm the medusa attacking me with the effect instead of the ball, hmmm, still can't stuck it on the head




skill id:12293

skill effect line:
Quote:
백사 백령 구슬 발사 속박 _3 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 2 FALSE NOR|CRI|HWAN none 2 0 0 0 1 0,0 AT_MOV_1TAR MOV_UPR,0,600,600 500,90,90 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,85,0 none 0,10,0 none 0 none none none

백사 백령 구슬 발사 속박 _8 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 3 FALSE NOR|CRI|HWAN none 0 0 0 2 1 0,1000 AT_TARGET_F MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,0,0 none 0,10,0 none 0 none none none

백사 백령 구슬 발사 속박 _13 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 4 TRUE NOR|CRI|HWAN none 0 0 0 2 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM_MOV2 Common\explode_bomb3.wav none
but still needs some edit,...comon guys
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Old 08/04/2018, 10:58   #15
 
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Quote:
Originally Posted by alydandy View Post
skill effect line:
You have to edit other stuff like the directions aka the calculations that refers to the character place.

Quote:
Originally Posted by B1Q View Post
(skill packet in this case) to all nearby players
Yo, what is the skill packet should I send to the character to give him a skill/effect. I thought of (B070,3206,B0BD,30D0).




Quote:
Originally Posted by Ɗoc View Post
Hello buddy,
Quote:
Originally Posted by Ɗoc View Post
Hello buddy,
Hello buddy, why are you talking so official like you're a famous guy?
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