|
You last visited: Today at 21:30
Advertisement
how to add unique select effect
Discussion on how to add unique select effect within the SRO Private Server forum part of the Silkroad Online category.
07/31/2018, 11:34
|
#1
|
elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
|
how to add unique select effect
this effect showup when unique target a player, i want to add it to my server but i dont know how, just give me hints and i will do my best
thanks in advance.
|
|
|
08/01/2018, 10:22
|
#2
|
elite*gold: 35
Join Date: Mar 2011
Posts: 352
Received Thanks: 217
|
Filter/emulator. C++ and packets
|
|
|
08/01/2018, 11:34
|
#3
|
elite*gold: 1400
Join Date: May 2011
Posts: 1,200
Received Thanks: 740
|
If you got the knowledge about using the assembly then go ahead.
|
|
|
08/01/2018, 17:50
|
#4
|
elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
|
i thought it will be just throw media side....
there's no other way ?
maybe i can add the effect to the unique it self or something ? comon think with me
|
|
|
08/01/2018, 19:10
|
#5
|
elite*gold: 350
Join Date: Aug 2015
Posts: 1,999
Received Thanks: 1,184
|
Quote:
Originally Posted by Ɗoc
Filter/emulator. C++ and packets
|
no C++ needed. just filter and ofcourse the effect
Quote:
Originally Posted by alydandy
i thought it will be just throw media side....
there's no other way ?
maybe i can add the effect to the unique it self or something ? comon think with me
|
idk how "effects" work but i suppose you could add an empty buff to your media and attach the effect to it
and whenever a player is attacked by the unique grab the UniqueID of the player from B070 and send a packet (skill packet in this case) to all nearby players
|
|
|
08/01/2018, 21:37
|
#6
|
elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
|
Quote:
Originally Posted by B1Q
no C++ needed. just filter and ofcourse the effect
idk how "effects" work but i suppose you could add an empty buff to your media and attach the effect to it
and whenever a player is attacked by the unique grab the UniqueID of the player from B070 and send a packet (skill packet in this case) to all nearby players
|
seems like i can do it, but english is not my mother tongue so take it easy with me, what do u mean by B070 ? and what do u mean by adding empty buff ?
do you mean add to the unique skills a buff skill , in that case the mark will be ahead of him not the player !, excuse me if iam wrong...
|
|
|
08/02/2018, 04:20
|
#7
|
elite*gold: 0
Join Date: Jul 2017
Posts: 118
Received Thanks: 65
|
Quote:
Originally Posted by alydandy
seems like i can do it, but english is not my mother tongue so take it easy with me, what do u mean by B070 ? and what do u mean by adding empty buff ?
do you mean add to the unique skills a buff skill , in that case the mark will be ahead of him not the player !, excuse me if iam wrong...
|
it like seem add afk system with bubble effect in filter
|
|
|
08/02/2018, 08:41
|
#8
|
elite*gold: 100
Join Date: Sep 2017
Posts: 1,097
Received Thanks: 889
|
Yeah, it can be done with C# only as B1Q said.
|
|
|
08/02/2018, 22:23
|
#9
|
elite*gold: 35
Join Date: Mar 2011
Posts: 352
Received Thanks: 217
|
Hello buddy, I have my own way around it. Which is rather simple as a client expert. Here is what you will have to do. Each and every skill any monster uses is associated with its own respective skilleffects.txt lines. You will have to simply add a False statement line to every single skill the unique will be using. The FALSE statement line can be connected with ACT L. And add the .efp for it. This is going to be rather easier than doing it via codes and ****. Make sure to put the target effect at the TOP of each skill before the actual skilleffect and give it 0 or 1 priority.
Good luck buddy.
|
|
|
08/02/2018, 22:43
|
#10
|
elite*gold: 0
Join Date: Jan 2009
Posts: 944
Received Thanks: 404
|
Quote:
Originally Posted by Ɗoc
Hello buddy, I have my own way around it. Which is rather simple as a client expert. Here is what you will have to do. Each and every skill any monster uses is associated with its own respective skilleffects.txt lines. You will have to simply add a False statement line to every single skill the unique will be using. The FALSE statement line can be connected with ACT L. And add the .efp for it. This is going to be rather easier than doing it via codes and ****. Make sure to put the target effect at the TOP of each skill before the actual skilleffect and give it 0 or 1 priority.
Good luck buddy.
|
do you know the name of that effect in particles?
I mean how to extract it?
|
|
|
08/02/2018, 22:59
|
#11
|
elite*gold: 35
Join Date: Mar 2011
Posts: 352
Received Thanks: 217
|
Quote:
Originally Posted by leo2111
do you know the name of that effect in particles?
I mean how to extract it?
|
Hello buddy, I have no idea what is that effect or what is its name. However i just gave you the concept and the workflow, you can create whatever effect you want and just add it the same way. For that effect you will most likely find it in particles/system if not there just search for it in particles.pk2
|
|
|
08/03/2018, 08:10
|
#12
|
elite*gold: 0
Join Date: Sep 2012
Posts: 214
Received Thanks: 117
|
in skilleffect is line
SYSTEM_AGGRO_EFFECT
|
|
|
08/03/2018, 12:12
|
#13
|
elite*gold: 0
Join Date: May 2013
Posts: 2,221
Received Thanks: 1,457
|
i have try (skilleffect) with this line does not work
Quote:
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_ATTACK03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
어그로 최상위자 표시 MSKILL_CH_TIGERWOMAN_SUMMON04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
|
|
|
|
08/04/2018, 06:11
|
#14
|
elite*gold: 14
Join Date: Feb 2016
Posts: 1,607
Received Thanks: 444
|
Quote:
Originally Posted by Ɗoc
Hello buddy, I have no idea what is that effect or what is its name. However i just gave you the concept and the workflow, you can create whatever effect you want and just add it the same way. For that effect you will most likely find it in particles/system if not there just search for it in particles.pk2
|
thanks, i really apprecaite ur idea, i was thinking same but i thought the effect will be on all not a spcific player, but after u said i will try it now, and i will be back with result guys, so i may do it and i will upload the .txt after it, so keep it up
Quote:
Originally Posted by leo2111
do you know the name of that effect in particles?
I mean how to extract it?
|
Leo what'sup bro, glad to see you <3
atm the medusa attacking me with the effect instead of the ball, hmmm, still can't stuck it on the head
skill id:12293
skill effect line:
Quote:
백사 백령 구슬 발사 속박 _3 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 2 FALSE NOR|CRI|HWAN none 2 0 0 0 1 0,0 AT_MOV_1TAR MOV_UPR,0,600,600 500,90,90 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,85,0 none 0,10,0 none 0 none none none
백사 백령 구슬 발사 속박 _8 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 3 FALSE NOR|CRI|HWAN none 0 0 0 2 1 0,1000 AT_TARGET_F MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,0,0 none 0,10,0 none 0 none none none
백사 백령 구슬 발사 속박 _13 MSKILL_TQ_WHITESNAKE_ATTACK02 SHOT 4 TRUE NOR|CRI|HWAN none 0 0 0 2 1 0,0 AT_TARGET MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\JUPITER\ skill_jupiter_darkdog_at04.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM_MOV2 Common\explode_bomb3.wav none
|
but still needs some edit,...comon guys
|
|
|
08/04/2018, 10:58
|
#15
|
elite*gold: 100
Join Date: Sep 2017
Posts: 1,097
Received Thanks: 889
|
Quote:
Originally Posted by alydandy
skill effect line:
|
You have to edit other stuff like the directions aka the calculations that refers to the character place.
Quote:
Originally Posted by B1Q
(skill packet in this case) to all nearby players
|
Yo, what is the skill packet should I send to the character to give him a skill/effect. I thought of (B070,3206,B0BD,30D0).
Quote:
Originally Posted by Ɗoc
Hello buddy,
|
Quote:
Originally Posted by Ɗoc
Hello buddy,
|
Hello buddy, why are you talking so official like you're a famous guy?
|
|
|
Similar Threads
|
Npc select and Unique Show,hide packets
08/18/2015 - SRO Private Server - 10 Replies
...
|
I Had Added New Room and i Called Unique Room how i Can Add Unique There
08/23/2012 - SRO Private Server - 3 Replies
1* i want know how i can add unique Spawn x y z in my new Unique Room
2* How i can make Auto Spawn Unique in My Uniques Room Every 5~10min as Example
Best Wish for Elitepvpers
|
Metin 2 Select Character select error
02/26/2011 - Metin2 Private Server - 1 Replies
Dabei-ist das spiel Charakter-Auswahl Error help
Log Files
0225 23:37:16227 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
0225 23:37:16227 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
0225 23:37:16227 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
0225 23:37:16227 ::...
|
All times are GMT +2. The time now is 21:30.
|
|