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Npc select and Unique Show,hide packets
Discussion on Npc select and Unique Show,hide packets within the SRO Private Server forum part of the Silkroad Online category.
05/19/2015, 14:30
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#1
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Npc select and Unique Show,hide packets
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05/19/2015, 15:13
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#2
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There is no "HIDE" packet. It's done purely client sidedly and can't really be done via Packets. At least not naturally... You COULD technically do it by packet based despawn of the unique and re-spawning it using the same MobObjectID with a "invisible" model. That WOULD have the same effect, but you'd have to handle Singlespawn, single de-spawn, group spawn, group despawn for every single character.
Additionally, to get the "TARGET" icon... just get edxloader, start up the sniffer and just login 2 chars.
Select both chars, and get 0x7045 to find the CharObjectID. Then spawn the unique and let it target one of the chars. Get all the packets after spawn until target.
CTRL + F for the CharObjectID and you'll have at least 1 hit. If you have multiples, just find out what the opcodes are for.. If you can't.. login to a vsro 188 server and get all the packets as well and check which packet is "new" since vsro 188 doesn't have that icon.
Should be pretty easy though.
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05/19/2015, 18:16
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#3
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or simply insert a dll wich is listening for a packet to "press" v if it comes.
in case you mean something like that
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05/19/2015, 19:07
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#4
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Quote:
Originally Posted by Syloxx
or simply insert a dll wich is listening for a packet to "press" v if it comes.
in case you mean something like that
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That would require you to hook the function which is based on the letter "V" then you'd be able to do it server sidedly.. but i hardly think he'll be able to do that via ASM... I'm not even sure if i could do that so easily.. it'd take at least a while.
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05/19/2015, 19:24
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#5
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Quote:
Originally Posted by Royalblade*
That would require you to hook the function which is based on the letter "V" then you'd be able to do it server sidedly.. but i hardly think he'll be able to do that via ASM... I'm not even sure if i could do that so easily.. it'd take at least a while.
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with some patience,and using drew's guides it shouldn't be hard at all ^_^
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05/20/2015, 00:24
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#6
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Quote:
Originally Posted by vorosmihaly
with some patience,and using drew's guides it shouldn't be hard at all ^_^
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Ye but you remember the brainfuck we've already had so far? I doubt you'll want to try something like this xD
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08/17/2015, 00:24
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#7
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How to find npc select packets?
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08/17/2015, 00:29
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#8
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0x7045 => Selecting an NPC.
If you mean the symbol on top of the player, then you'd need to sniff it. edxloader.. isro... wait for tg or cb spawns.
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08/18/2015, 20:02
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#9
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hiding is client sided it's simply deactivating the render of other objects except you
also i think that red arrow is done client sided the red arrow appears on the current player selected by the AI (Unique) iam not sure though
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08/18/2015, 21:03
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#10
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Chat Killer In Duty
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Quote:
Originally Posted by B1Q B0SS
hiding is client sided it's simply deactivating the render of other objects except you
also i think that red arrow is done client sided the red arrow appears on the current player selected by the AI (Unique) iam not sure though
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Not to mention you could easily disable hiding via pk2 edits.
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08/18/2015, 21:20
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#11
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Quote:
Originally Posted by PortalDark
Not to mention you could easily disable hiding via pk2 edits.
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i've never been interested in pk2 edit
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