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Making Area with no coming back

Discussion on Making Area with no coming back within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Making Area with no coming back

hey guys
is it possible to make area where you cannot come back to it even if u die or use a scroll ?
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Old 12/21/2017, 01:18   #2
 
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I don't think there is a legit way of doing so but changing your area into an instance, which by default you can't reverse back there. If you're using a filter, you can do pretty much everything you want.
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Old 12/21/2017, 02:55   #3
 
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No, you must use filter to make this
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Old 12/21/2017, 15:58   #4
 
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Quote:
Originally Posted by Snow* View Post
I don't think there is a legit way of doing so but changing your area into an instance, which by default you can't reverse back there. If you're using a filter, you can use do pretty much everything you want.
what about making an area with certain WorldID is this will work ?

we have an example to such a thing Temple of hunters and thieves
how can we make use of it ?
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Old 12/22/2017, 12:55   #5
 
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Quote:
Originally Posted by thebigbody View Post
what about making an area with certain WorldID is this will work ?

we have an example to such a thing Temple of hunters and thieves
how can we make use of it ?
Test yourself... Go to the temple and use a return scroll or die then try to go back with a reverse. If it didn't take you back (am pretty sure it will) then follow the Job Temple lines and it will tell you how it's done.
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Old 12/22/2017, 16:40   #6
 
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If you want an improvised jail:
Kick the respective player, in the meantime, execute a query which will teleport that kicked player to that specific area, make the return point (while dying) unavailable by using a -1 or a non-teleporting jail teleporter and give that character a high bounty/pk murder status.
Refresh those PK-points every day via a T-SQL setup or so.

Tho, you can also do this whole thing automatically by coding yourself a handy application (like the SMC) by getting into the use and benefits of the "SilkroadSecurityApi.dll".


People on murder-status are not able to teleport, but resurrect themselves regardless. So, make sure that the return point has been nullified first.
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Old 12/23/2017, 01:44   #7
 
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Quote:
Originally Posted by Snow* View Post
Test yourself... Go to the temple and use a return scroll or die then try to go back with a reverse. If it didn't take you back (am pretty sure it will) then follow the Job Temple lines and it will tell you how it's done.
well i have tried and didn't get me back to there even if i make it with SQL regions i find myself outside the temple
so i think this is the one
so how to do it again without using hunter , trader or thief mode ?

Quote:
Originally Posted by blapanda View Post
If you want an improvised jail:
Kick the respective player, in the meantime, execute a query which will teleport that kicked player to that specific area, make the return point (while dying) unavailable by using a -1 or a non-teleporting jail teleporter and give that character a high bounty/pk murder status.
Refresh those PK-points every day via a T-SQL setup or so.

Tho, you can also do this whole thing automatically by coding yourself a handy application (like the SMC) by getting into the use and benefits of the "SilkroadSecurityApi.dll".


People on murder-status are not able to teleport, but resurrect themselves regardless. So, make sure that the return point has been nullified first.
thanks for your opinion but i think there are many other ways to do that without pk mode or jail staff
it's not a bad idea thou
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Old 12/23/2017, 02:04   #8

 
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add me at discord
i will help you
Amadeo1337#8476
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Old 12/23/2017, 12:13   #9
 
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Quote:
Originally Posted by Amadeo1337 View Post
add me at discord
i will help you
Amadeo1337#8476
done gamal
SiR Anas#8049
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