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SR_Gameserver [CLAMP() 6168]
Discussion on SR_Gameserver [CLAMP() 6168] within the SRO Private Server forum part of the Silkroad Online category.
11/17/2017, 15:05
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#1
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SR_Gameserver [CLAMP() 6168]
I realize that many people encounter the same problem but doesn't really have a way to solve it .
I am looking for a real solution
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11/17/2017, 18:18
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#2
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This seems like, that you are using higher values than the gameserver can handle and the defined tables are set to.
E.g. [Consume_MP] at [_RefSkill] has a limit range of -32.768 to 32.767. Setting a skill which consumes any more than 32.767 (e.g. 35k MP), won't work. The gameserver will either spit out an error via pop-up window, error logging (which your screenshot shows) or any other kind of "CTD" events without any information.
This can be an issue with 1 gameserver having a hard time handling too many mob-spawns, wrong values, out of range values, etc.
You may re-check what ever you have changed previously and undo those changes.
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11/17/2017, 19:41
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#3
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The answer is helpful
Thank u
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11/17/2017, 23:33
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#4
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Quote:
Originally Posted by sonzenbi
The answer is helpful
Thank u
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can you say how you fix it please ?
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11/18/2017, 08:13
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#5
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Quote:
Originally Posted by [GM]Dejo
can you say how you fix it please ?
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The issue has not been resolved
That's just a hint and I'm looking for a way
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11/18/2017, 14:55
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#6
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Quote:
Originally Posted by blapanda
This seems like, that you are using higher values than the gameserver can handle and the defined tables are set to.
E.g. [Consume_MP] at [_RefSkill] has a limit range of -32.768 to 32.767. Setting a skill which consumes any more than 32.767 (e.g. 35k MP), won't work. The gameserver will either spit out an error via pop-up window, error logging (which your screenshot shows) or any other kind of "CTD" events without any information.
This can be an issue with 1 gameserver having a hard time handling too many mob-spawns, wrong values, out of range values, etc.
You may re-check what ever you have changed previously and undo those changes.
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#Closed
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