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SR_Gameserver [CLAMP() 6168]

Discussion on SR_Gameserver [CLAMP() 6168] within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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SR_Gameserver [CLAMP() 6168]

I realize that many people encounter the same problem but doesn't really have a way to solve it .
I am looking for a real solution
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Old 11/17/2017, 18:18   #2
 
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This seems like, that you are using higher values than the gameserver can handle and the defined tables are set to.

E.g. [Consume_MP] at [_RefSkill] has a limit range of -32.768 to 32.767. Setting a skill which consumes any more than 32.767 (e.g. 35k MP), won't work. The gameserver will either spit out an error via pop-up window, error logging (which your screenshot shows) or any other kind of "CTD" events without any information.

This can be an issue with 1 gameserver having a hard time handling too many mob-spawns, wrong values, out of range values, etc.

You may re-check what ever you have changed previously and undo those changes.
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Old 11/17/2017, 19:41   #3
 
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The answer is helpful
Thank u
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Old 11/17/2017, 23:33   #4

 
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Quote:
Originally Posted by sonzenbi View Post
The answer is helpful
Thank u
can you say how you fix it please ?
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Old 11/18/2017, 08:13   #5
 
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Quote:
Originally Posted by [GM]Dejo View Post
can you say how you fix it please ?
The issue has not been resolved
That's just a hint and I'm looking for a way
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Old 11/18/2017, 14:55   #6


 
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Quote:
Originally Posted by blapanda View Post
This seems like, that you are using higher values than the gameserver can handle and the defined tables are set to.

E.g. [Consume_MP] at [_RefSkill] has a limit range of -32.768 to 32.767. Setting a skill which consumes any more than 32.767 (e.g. 35k MP), won't work. The gameserver will either spit out an error via pop-up window, error logging (which your screenshot shows) or any other kind of "CTD" events without any information.

This can be an issue with 1 gameserver having a hard time handling too many mob-spawns, wrong values, out of range values, etc.

You may re-check what ever you have changed previously and undo those changes.
^

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gobjpc.cpp, line: 6168


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