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Changing a database's datatype usually won't work as you think.
The modules do also inherit the table's datatype.
E.g. Consume_MP is limited to smallint, having a capacity of 32,767 (forget the negative values for once).
Setting it as int (despite of having absolutely no reason in adding a 2,147,483,647 mp cost tag to a skill ...), even just setting it as int will have the shard and gameserver spitting out an exception as per "DBTable Loading Failed: _REFSKILL(exception catched)".
You shouldn't play around with the datatypes, if you cannot change them within the modules itself (and probably sides of the client, too).
Btw. changing HWAN datatypes will also crash the shard and gameserver instantly without any warning.
You claim that it works, then you clearly have forgotten to change the HwanLevel datatype at your [_Char]-Table.
Forget about that idea.
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