Quote:
Originally Posted by $WeGs
can you tell me whats diff between each server files ?
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[player]
;Character maximum level (both ch/eu)
char_max_level=130
;Character maximum mastery (ch only)
char_ch_max_mastery=390
;Disable mastery limit for eu characters (1 = yes, 0 = no)
;This means mastery limit for european chars will always be char_max_level * 2
char_eu_mastery_nolimit=1
;Skill point experience multiplier, 0 = default, 2 = multiply default sp by 2 etc
;Cant be below 1
char_sp_multiply=10
;Job experience multiplier, 0 = default, 2 = multiply default job exp value by 2 etc
;Cant be below 1
;Tested only on enemy job kill only, but should work fine for selling goods too

job_exp_multiply=2
;Increase stat points per level (3 + value)
;3 = 6 per level 4 = 7 per level etc
;0 = Increase statpoints per level by n (3 + value)
;1 = Decrease statpoints per level by n (3 - value)
statpoints_mod_mode=0
;When you have statpoints_mod_mode set to 0, giving this parameter value of 1 will make chars receive 4 points per level
;If you set it to 2, they will get 5 points per level etc
;If you set statpoints_mod_mode to 1, and this value to 1, chars will receive 2 stat points per level etc
;Set this to 0 if you dont want to modify skill points per level
statpoints_per_lvl=0
;Disable players becoming murders (red char nicks) when killing
;other players
disable_pk_panalty=0
;---------------------------------------------------------------------
[pet]
;Pet maximum level (attack pets)
pet_max_level=130
;---------------------------------------------------------------------
[fixes]
;Fix rates limit (let GS read rates over 2.5x) (1 = yes, 0 = no)
fix_rates=1
;Disable green book (1 = yes, 0 = no)
disable_green_book=1
;Disable gs writing log messages to its window (1 = yes, 0 = no)
disable_window_msg=0
;Disable BSOBJ msgbox (appears on GS load, when there are DB errors usually) (1 = yes, 0 = no)
disable_bsobj_msgbox=1
;Disable char stuff logging into LOG DB (1 = yes, 0 = no)
disable_char_log_db=0
;Disable fortress stuff logging into LOG DB (1 = yes, 0 = no)
disable_fort_log_db=1
;Disable item stuff logging into LOG DB (1 = yes, 0 = no)
disable_item_log_db=0
;Disable event stuff logging into LOG DB (1 = yes, 0 = no)
disable_event_log_db=0
;Disable schedule stuff logging into LOG DB (1 = yes, 0 = no)
disable_schedule_log_db=1
;Disable dump file creation - 1st handler
disable_dump_creation_first=1
;Disable dump file creation - 2nd handler
disable_dump_creation_second=1
;Fix GP overflow [over 2kkk]
fix_gp_donate_overflow=1
;Max gp donated player can have, 2 kkk recommended
fix_gp_donate_max_per_player=40000000
;Max guild gp, 2 000 000 000 recommended
fix_guild_gp_max=2000000000
;---------------------------------------------------------------------
[event]
;Reward count for winning guild/job arena
arena_guild_job_win_reward_count=7
;Reward count for winning random / party arena
arena_random_party_win_reward_count=5
;Reward count for losing guild/job arena
arena_guild_job_lose_reward_count=2
;Reward count for losing random/party arena
arena_random_party_lose_reward_count=1
;---------------------------------------------------------------------
[job]
;Set max job level
job_max_lvl=7
;Multiply thief gaining gold from selling goods
thief_gold_multiplier=1
;Multiply trader gaining gold from selling goods
trader_gold_multiplier=1
;Multiply hunter gaining gold from helping trader
;(when trader sells goods to shop)
hunter_gold_multiplier=1
;---------------------------------------------------------------------
[log]
;Chat logging system - spy squirrelsta (heidy)
;Currently everything is saved to chatlog_dd_mm_yyyy.txt in
;gs root directory
enable_chatlog_system=1
;Enable GM normal chat log
enable_chatlog_gm_normal=1
;Enable/disable GM notice log
enable_chatlog_gm=1
;Enable/disable PM log
enable_chatlog_pm=1
;Enable/disable normal chat log
enable_chatlog_normal=1
;Enable/disable guild chat log
enable_chatlog_guild=1
;Enable/disable guild union chat log
enable_chatlog_alliance=1
;Enable/disable party chat log
enable_chatlog_party=1
;Enable/disable stall chat log
enable_chatlog_stall=1
;Enable/disable unknown msg type logging
enable_chatlog_unknown_msg=1
;Log globals (1 = enable, 0 = disable)
enable_globalchat_log=1
;Log unique kills (1 = enable, 0 = disable)
enable_unique_kill_log=1
;---------------------------------------------------------------------
[npc]
;Custom NPC which can repair char items (lets say, HT horseman)
;Only 1 supported. Will do loop in codecave a bit later, if it will be required
;0 = disabled
repair_npc=NPC_HT_HORSE