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Recruiting (talented) developers for silkroad
Discussion on Recruiting (talented) developers for silkroad within the SRO Private Server forum part of the Silkroad Online category.
01/22/2010, 00:40
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#46
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Good luck fella's.
If I knew anything about VB I'd help but unfortunately my coding skills are limited to runescape private servers. Which are nothing compared to SRO game server/emulators.
Although.. RS is coded in JAVA which I hear is rather close to C++..
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01/22/2010, 06:16
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#47
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I love how most of you are sitting here flaming when they are doing more work then you. So I wouldn't be flaming if I were you.
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01/22/2010, 07:40
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#48
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Good luck, Hope you come far and release the source if you quit working on the server.
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01/22/2010, 12:41
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#49
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well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it
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01/22/2010, 12:43
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#50
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Quote:
Originally Posted by daniel268
well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it 
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LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
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01/22/2010, 15:09
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#51
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Join Date: Apr 2008
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Quote:
Originally Posted by glialka
LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
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Windrius just hard codes all the packets in his source  , thats not called speed ;D
Just for you people who will probably insult this not knowing what it means
Quote:
Hard coding (also, hard-coding or hardcoding) refers to the software development practice of embedding input or configuration data directly into the of a or other executable object, or fixed formatting of the data, instead of obtaining that data from external sources or generating data or formatting in the program itself with the given input.
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So values are always generally fixed.
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01/22/2010, 15:21
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#52
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Join Date: Jun 2009
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Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.
Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??
Are you validating the packets sent to the server???
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01/22/2010, 15:50
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#53
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Join Date: Aug 2007
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Quote:
Originally Posted by Eckoro
Windrius just hard codes all the packets in his source  , thats not called speed ;D
Just for you people who will probably insult this not knowing what it means
So values are always generally fixed.
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Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
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01/22/2010, 15:57
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#54
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Join Date: Apr 2008
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Quote:
Originally Posted by Windrius
Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
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which are some of the most important packets as everything orrientates around these.
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01/22/2010, 15:59
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#55
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Join Date: Mar 2009
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Quote:
Originally Posted by npcdoom
Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.
Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??
Are you validating the packets sent to the server???
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there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
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01/22/2010, 16:24
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#56
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Quote:
Originally Posted by Shadowz75
there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
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Well i can enumerate a few reasons to implement it
- Sever side check is different from client side one.
- It give you protection to other types of attacks.
- If you dont know anything about cryptography you can learn some new stuff and that is always a plus.
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01/22/2010, 16:55
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#57
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Quote:
Originally Posted by Eckoro
which are some of the most important packets as everything orrientates around these.
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Oh.. Sorry. I didn't know that character data packet is sooo easy and every single value can be seen so easily.
If I don't need it atm I just hard code that part.
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01/22/2010, 17:07
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#58
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Join Date: Feb 2008
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i can help at website..im a prety good webmaster
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01/22/2010, 21:17
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#59
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Join Date: Jan 2010
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i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
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01/22/2010, 22:33
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#60
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Join Date: Apr 2008
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Quote:
Originally Posted by Kiddo14
i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
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lol, if your that impatient, do not bother waiting as you have more than plenty of time to do it
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