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Recruiting (talented) developers for silkroad
Discussion on Recruiting (talented) developers for silkroad within the SRO Private Server forum part of the Silkroad Online category.
01/20/2010, 19:12
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#16
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elite*gold: 0
Join Date: Dec 2009
Posts: 1,425
Received Thanks: 573
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Quote:
Originally Posted by Windrius
map server? 
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map server for each map.
{world server to open the maps,chars,make it able to use the skills,moving,silks,and and and.
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game server to join the game and other things.}
login server to login
char server for chars x)
a tool which run to set the maximum lvl
a tool which load all mobs and auto respawn them and npcs.
yaya,this would be better than just login and game server lol.
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01/20/2010, 19:19
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#17
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elite*gold: 20
Join Date: Jun 2007
Posts: 1,376
Received Thanks: 399
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finally again a project to rejoice gl
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01/20/2010, 19:25
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#18
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elite*gold: 20
Join Date: Oct 2007
Posts: 3,085
Received Thanks: 1,109
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Quote:
Originally Posted by HeavyLegend
I hope this year comes a nice private server, BTW: Good luck !!!
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between Emulator to real private server have alot of difference and it's 0.1% chance to make private server from emulator while you don't have the completed serverfiles with database.
so don't even expect for pserver lol
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01/20/2010, 19:40
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#19
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Join Date: Sep 2009
Posts: 520
Received Thanks: 435
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Quote:
Originally Posted by _FoulSoul_
between Emulator to real private server have alot of difference and it's 0.1% chance to make private server from emulator while you don't have the completed serverfiles with database.
so don't even expect for pserver lol
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Everything is possible.....But it take very much time do you now ?
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01/20/2010, 19:44
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#20
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elite*gold: 0
Join Date: Dec 2009
Posts: 1,425
Received Thanks: 573
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Quote:
Originally Posted by _FoulSoul_
between Emulator to real private server have alot of difference and it's 0.1% chance to make private server from emulator while you don't have the completed serverfiles with database.
so don't even expect for pserver lol
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you just need to fill the database with the "server_dep" of the media.pk2,maybe with "resinfo" too.
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01/20/2010, 19:46
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#21
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elite*gold: 20
Join Date: Oct 2007
Posts: 3,085
Received Thanks: 1,109
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Quote:
Originally Posted by omgOo###
you just need to fill the database with the "server_dep" of the media.pk2,maybe with "resinfo" too.
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and thats even not the main part.

it's alot more than what you said.
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01/20/2010, 19:55
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#22
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Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
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Quote:
Originally Posted by _FoulSoul_
and thats even not the main part.

it's alot more than what you said.
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Yeah, it really isn't that simple.
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01/20/2010, 20:00
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#23
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elite*gold: 0
Join Date: Jun 2007
Posts: 111
Received Thanks: 22
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I dont know what to say. L0l
just gud luck.
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01/20/2010, 20:02
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#24
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elite*gold: 20
Join Date: Jan 2009
Posts: 3,560
Received Thanks: 2,814
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Quote:
Originally Posted by omgOo###
map server for each map.
{world server to open the maps,chars,make it able to use the skills,moving,silks,and and and.
+
game server to join the game and other things.}
login server to login
char server for chars x)
a tool which run to set the maximum lvl
a tool which load all mobs and auto respawn them and npcs.
yaya,this would be better than just login and game server lol.
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In the game server, everything from moving to skills is involved. Why would a tool run the max level when you can easly put it in the database or gameserver? Why do you want to make a tool which loads all mobs and spawns when you can make a table in the database which does the same thing?
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01/20/2010, 20:39
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#25
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,612
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Quote:
Originally Posted by Dropdead*
In the game server, everything from moving to skills is involved. Why would a tool run the max level when you can easly put it in the database or gameserver? Why do you want to make a tool which loads all mobs and spawns when you can make a table in the database which does the same thing?
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Why use a database when you can just read from .txt files?
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01/20/2010, 21:30
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#26
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elite*gold: 0
Join Date: May 2008
Posts: 201
Received Thanks: 73
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A database is better to handle and change stuffs. U can make automatet scripts.
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01/20/2010, 21:45
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#27
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elite*gold: 20
Join Date: Jan 2009
Posts: 3,560
Received Thanks: 2,814
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Quote:
Originally Posted by Windrius
Why use a database when you can just read from .txt files?
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Easier to keep track on it in a database since it's one file.
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01/20/2010, 21:56
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#28
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elite*gold: 36
Join Date: Oct 2008
Posts: 2,534
Received Thanks: 536
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Quote:
Originally Posted by omgOo###
leserid,I hope you ever in your life joined 1 time sunrisesro or what the shit called,its in vb,and got a lot of bugs.
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+1.
germans tried to make a vb server emulated from isro. they had EVERY thing working, they even had euros (i think) and but there was lots of bugs. when u do it with vb, u get lots of bugs
for example, in sunrise sro, there was a bug from the drops: u always dropped lv 1 euro sun shield with the same stats every time
also there was a damage bug cos of the damage formulas.
so its gonna be hard, but since windy is helpin u guys, u shudnt have alot of problems cuz he knows c+, c#,vb better than most of us here ,
anyways theres lots to go, making the login server work is a good start, good luck.
EDIT:
Quote:
Originally Posted by _FoulSoul_
between Emulator to real private server have alot of difference and it's 0.1% chance to make private server from emulator while you don't have the completed serverfiles with database.
so don't even expect for pserver lol
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u really can make a pserver from an emulator, but its complicated. but i did play with my friends from hamachi servers. anyways, eSRO is making an emulator theirselves, and they actually did alot from what ive seen, theyve corrected the dmg formulas etc etc..... but u really need a huge team of devs, or just few geniuses lol
(oO my longest post lol)
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01/20/2010, 22:15
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#29
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elite*gold: 0
Join Date: Dec 2009
Posts: 621
Received Thanks: 130
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Quote:
Originally Posted by Dropdead*
Easier to keep track on it in a database since it's one file.
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lmao xD Doesnt seems like u know so much about programming
Anyways goodluck with the project guys
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01/20/2010, 22:36
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#30
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elite*gold: 20
Join Date: Oct 2007
Posts: 3,085
Received Thanks: 1,109
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Quote:
Originally Posted by attix12
+1.
germans tried to make a vb server emulated from isro. they had EVERY thing working, they even had euros (i think) and but there was lots of bugs. when u do it with vb, u get lots of bugs
for example, in sunrise sro, there was a bug from the drops: u always dropped lv 1 euro sun shield with the same stats every time
also there was a damage bug cos of the damage formulas.
so its gonna be hard, but since windy is helpin u guys, u shudnt have alot of problems cuz he knows c+, c#,vb better than most of us here ,
anyways theres lots to go, making the login server work is a good start, good luck.
EDIT:
u really can make a pserver from an emulator, but its complicated. but i did play with my friends from hamachi servers. anyways, eSRO is making an emulator theirselves, and they actually did alot from what ive seen, theyve corrected the dmg formulas etc etc..... but u really need a huge team of devs, or just few geniuses lol
(oO my longest post lol)
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Hamachi? WOWOWOWOOWWOOWOWOWOOW?
Quote:
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"Better to be quiet than prove you're fool"
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