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Recruiting (talented) developers for silkroad

Discussion on Recruiting (talented) developers for silkroad within the SRO Private Server forum part of the Silkroad Online category.

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Old 01/22/2010, 00:40   #46
 
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Good luck fella's.

If I knew anything about VB I'd help but unfortunately my coding skills are limited to runescape private servers. Which are nothing compared to SRO game server/emulators.

Although.. RS is coded in JAVA which I hear is rather close to C++..
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Old 01/22/2010, 06:16   #47
 
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I love how most of you are sitting here flaming when they are doing more work then you. So I wouldn't be flaming if I were you.
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Old 01/22/2010, 07:40   #48
 
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Good luck, Hope you come far and release the source if you quit working on the server.
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Old 01/22/2010, 12:41   #49
 
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well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it
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Old 01/22/2010, 12:43   #50
 
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Originally Posted by daniel268 View Post
well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it
LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
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Old 01/22/2010, 15:09   #51
 
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Originally Posted by glialka View Post
LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
Windrius just hard codes all the packets in his source , thats not called speed ;D

Just for you people who will probably insult this not knowing what it means
Quote:
Hard coding (also, hard-coding or hardcoding) refers to the software development practice of embedding input or configuration data directly into the of a or other executable object, or fixed formatting of the data, instead of obtaining that data from external sources or generating data or formatting in the program itself with the given input.
So values are always generally fixed.
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Old 01/22/2010, 15:21   #52
 
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Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.

Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??

Are you validating the packets sent to the server???
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Old 01/22/2010, 15:50   #53
 
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Windrius just hard codes all the packets in his source , thats not called speed ;D

Just for you people who will probably insult this not knowing what it means


So values are always generally fixed.
Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
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Old 01/22/2010, 15:57   #54
 
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Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
which are some of the most important packets as everything orrientates around these.
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Old 01/22/2010, 15:59   #55
 
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Originally Posted by npcdoom View Post
Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.

Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??

Are you validating the packets sent to the server???
there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
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Old 01/22/2010, 16:24   #56
 
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Originally Posted by Shadowz75 View Post
there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
Well i can enumerate a few reasons to implement it
- Sever side check is different from client side one.
- It give you protection to other types of attacks.
- If you dont know anything about cryptography you can learn some new stuff and that is always a plus.
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Old 01/22/2010, 16:55   #57
 
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which are some of the most important packets as everything orrientates around these.
Oh.. Sorry. I didn't know that character data packet is sooo easy and every single value can be seen so easily.
If I don't need it atm I just hard code that part.
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Old 01/22/2010, 17:07   #58
 
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i can help at website..im a prety good webmaster
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Old 01/22/2010, 21:17   #59
 
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i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
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Old 01/22/2010, 22:33   #60
 
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Originally Posted by Kiddo14 View Post
i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
lol, if your that impatient, do not bother waiting as you have more than plenty of time to do it
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