| Param | Act Option | Obj Path | ObjName | StartBone | StartOffset | TargetBone | TargetOffset |
| 0,0,0 | false,0,0,0,0,false | skill\china\ | motion_keep.efp | Bip01 R Hand | 0,0,0 | none | 0,0,0 |
The one in red, if I am not mistaken, might be the one you need to resize your stuff. I am not pretty sure about it, though, since there is no variety about that section at any skill.
My best bet would be adjusting the *.ddj file -> convert it to a *.dds file, open it up with an editor of your choice (Photoshop would be recommended, with NVIDIA dds-plugin), resize its layer, save it back as a *.dds file, convert it back to *.ddj, and overwrite/replace it with the original file.
You can read an *.efp file with Notepad++ (also recommended) and take a look inside for the *.ddj path declarations.
E.g. "hit_1_cut_smash_combo.efp" (inside Particles.pk2) has "01ring.ddj" and "point-llenslight-002.ddj" as using textures. Search them inside your Data.pk2 and/or Particles.pk2 and extract them. Follow the steps above. One of them will affect the size. It may affect multiple skills/effects, since those are quite commonly used texture files.