You mean the Party creation ID and the people joining that party, which resets after a reboot/restart of the server modules?
It is like the character buffs and their "gets removed after teleport" behavior, they are getting cached and are not stored anywhere inside the database. You have to create a bypass, like some people found a way of coding an inefficient script making buffs persistent, even after a teleportation or relogging process.
You might either find SP related nodes or dig around the server modules and cavecode some necessary stuff.
You mean the Party creation ID and the people joining that party, which resets after a reboot/restart of the server modules?
It is like the character buffs and their "gets removed after teleport" behavior, they are getting cached and are not stored anywhere inside the database. You have to create a bypass, like some people found a way of coding an inefficient script making buffs persistent, even after a teleportation or relogging process.
You might either find SP related nodes or dig around the server modules and cavecode some necessary stuff.
cavecode? lol
or just use a filter and capture party creation packet / players joining / players leaving and store them in the database.
You mean the Party creation ID and the people joining that party, which resets after a reboot/restart of the server modules?
It is like the character buffs and their "gets removed after teleport" behavior, they are getting cached and are not stored anywhere inside the database. You have to create a bypass, like some people found a way of coding an inefficient script making buffs persistent, even after a teleportation or relogging process.
You might either find SP related nodes or dig around the server modules and cavecode some necessary stuff.
Well skills are stored in _timedjob & can be easily made persistent ..
but pt creation id and players are not stored
Quote:
Originally Posted by B1QB0SS :3
cavecode? lol
or just use a filter and capture party creation packet / players joining / players leaving and store them in the database.
Thats the obvious way !! .. but i can't code(c++ or whatever) :/
Thanks anyway
PS: i don't think there is a filter around here which captures pt packet ..
maybe superman but i don't remember, ill check
"Stored" is not as the same as you might think that _Timedjob inherits. Think about scroll buffs, premium, and now about skills.
And yes, get your stuff done with ASM, since you cannot code in C#, particularly.
dude he just said i cant code C++ or C# AND YOU TELLING HIM TO DO IT WITH ASM KK
you don't have to find a filter that captures pt packet. use any released src (nexus for example) and do it yourself. capturing & analyzing packets shouldn't be hard and you just need basic C# knowledge
dude he just said i cant code C++ or C# AND YOU TELLING HIM TO DO IT WITH ASM KK
you don't have to find a filter that captures pt packet. use any released src (nexus for example) and do it yourself. capturing & analyzing packets shouldn't be hard and you just need basic C# knowledge
ASM is easier than learning code entirely on a different language without knowing headers, namespaces, classes, build and or debug states, processor builds, .NET instances and Co.
Besides of that, on epvp is a great ASM tutorial, which will grant you quite good amount of knowledge getting done with your stuff.
You are like one of many "leech and use already released source codes, be lazy and don't dare to learn anything" users around these forums. Sad, but obvious.
ASM is easier than learning code entirely on a different language without knowing headers, namespaces, classes, build and or debug states, processor builds, .NET instances and Co.
Besides of that, on epvp is a great ASM tutorial, which will grant you quite good amount of knowledge getting done with your stuff.
You are like one of many "leech and use already released source codes, be lazy and don't dare to learn anything" users around these forums. Sad, but obvious.
"ASM IS GOOD AND EASY" that might be the case for you but not for him.
the things you mentioned would not take 1 hour for an autistic person to learn how they work and get a basic idea of the "different" language which i assume is C# in this case.
+ learning other language will benefit him more than learning ASM which is not used that much. if he wanted to learn a programming language / how filters are made he would've said so in his previous post but he said
Quote:
i can't code(c++ or whatever) :/
asking him to get his shit done with ASM is kinda stupid he would've learnt the commonly used programming language in sro (C#) which will help him so fucking much to achieve whatever he wants be it filters or other personal programs
he's obviously not looking for a programming tutorial that's why i suggested using a released src to get the job done.
learning ASM will be beneficial for someone who really needs it but in this case he can do it in a few lines using a C# filter without learning a new language just knowing how to read packets & use variables is enough until he decides to learn the whole thing, he might not be interested in programming at all that's why he didn't learn it even tho he knows it is needed.
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