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[REQUEST] How can i remove Jaguar / Crocodile attack skill effect

Discussion on [REQUEST] How can i remove Jaguar / Crocodile attack skill effect within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[REQUEST] How can i remove Jaguar / Crocodile attack skill effect

could anyone tell me how can i remove Jaguar , Crocodile and the rest of pets attack skill effect from my media? where can i find the text file and how to modify it? THANK YOU
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Old 05/16/2017, 18:15   #2
 
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You want to remove the skill effect only? server_dep/silkroad/textdata/skilleffect.txt
thus removing the effect wont stop the pet from attacking (you wont see the pet attacking but he actually is)
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Old 05/16/2017, 23:20   #3
 
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Quote:
Originally Posted by Snow* View Post
You want to remove the skill effect only? server_dep/silkroad/textdata/skilleffect.txt
thus removing the effect wont stop the pet from attacking (you wont see the pet attacking but he actually is)
well, with 600 online at FW. Red effect of Jaguar attack makes the game laggy as **** so i need to remove this **** [IMG=expandable: 1][/IMG]
as u see i have found it but i don't know what to do for disabling this effect
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Old 05/17/2017, 00:54   #4
 
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You can disable the skill effects from the game option window. As for the text just remove the line for now.
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Old 05/17/2017, 12:27   #5
 
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or put // front of line....
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Old 05/17/2017, 19:13   #6
 
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btw i deleted all lines and still nothing,..
should i edit anything outside media too? Particles for example..

removed the whole line and still nothing,.. up..
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Old 05/24/2017, 13:10   #7
 
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Hello,
please check if you have similar stuff for jaguar inside of your skilleffect file. I can't find them inside of the japanese pk2
Code:
1	6077	펠로우즈 AMB이펙트_15	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_wing.efp	Bone03	0,0,0	none	0,0,0	none	0	none	none	none
1	6078	펠로우즈 AMB이펙트_16	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_wing.efp	Bone14	0,0,0	none	0,0,0	none	0	none	none	none
1	6079	펠로우즈 AMB이펙트_17	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_wing.efp	Bone42	0,0,0	none	0,0,0	none	0	none	none	none
1	6080	펠로우즈 AMB이펙트_18	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_wing.efp	Bone51	0,0,0	none	0,0,0	none	0	none	none	none
1	6081	펠로우즈 AMB이펙트_19	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_j.efp	Bone27	0,0,0	none	0,0,0	none	0	none	none	none
1	6082	펠로우즈 AMB이펙트_20	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_j.efp	Bone30	0,0,0	none	0,0,0	none	0	none	none	none
1	6083	펠로우즈 AMB이펙트_21	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_g.efp	Bip01 Tail5	0,0,0	none	0,0,0	none	0	none	none	none
1	6084	펠로우즈 AMB이펙트_22	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_tail06.efp	Bip01 Tail6	0,0,0	none	0,0,0	none	0	none	none	none
1	6085	펠로우즈 AMB이펙트_23	EFFECT_AM_COS_PET2_ASS_DRAGON_A	ACT_L	0	FALSE	NOR|CRI|HWAN	MOB_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	cos\	pet2_dragon_horn.efp	Bip01 Head	0,0,0	none	0,0,0	none	0	none	none	none
Normally every figure is using 2 or 3 different entries as you can see in the picture below:
1. General stuff
2. Animation related
3. Effect related
In theory you just have to remove the "ambient" efp links and it should be done. However some stuff is inserted into the model itself, e.g. weapon effects d12+. You have to find all "jaguar" related files inside of your data pk2 and check them for any efp related stuff. Replace them with something small, I am sure deleting will not work.

Please contact me if you have any questions.

Skilleffect example for Yuno:


Itemeffect in Data pk2 (tstaff_12.bsr):
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Old 05/25/2017, 00:28   #8
 
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cuckcuck pretty much answered your question.
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Old 05/26/2017, 21:01   #9


 
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I assume your case is solved.

#Closed
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