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Why everywhere 100 Cap- 110 Cap?
Discussion on Why everywhere 100 Cap- 110 Cap? within the SRO Private Server forum part of the Silkroad Online category.
04/14/2017, 17:21
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#1
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Why everywhere 100 Cap- 110 Cap?
everybody begun to open 100 cap 110 cap servers . What about 120 - 130 cap servers ? why any developer dont trying that ?
İm missing Myth Online and Overlimit . İ didnt see never any good server since they closed....
-.-'
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04/14/2017, 21:10
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#2
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Because Illuminati.
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04/14/2017, 22:11
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#3
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because silkroad after 110 dont is silkroad anymore
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04/15/2017, 00:05
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#4
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Quote:
Originally Posted by original1337
because silkroad after 110 dont is silkroad anymore
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Says who?
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04/15/2017, 00:09
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#5
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Quote:
Originally Posted by blapanda
Says who?
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Of course there are cap above the official 110 and so on. So many other servers have made this implementation. But what I really meant is that silkroad ceased to be silkroad after cap 110. I'm not just saying the name of the game but the purpose it was initially.
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04/15/2017, 00:28
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#6
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Quote:
Originally Posted by original1337
Of course there are cap above the official 110 and so on. So many other servers have made this implementation. But what I really meant is that silkroad ceased to be silkroad after cap 110. I'm not just saying the name of the game but the purpose it was initially.
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Silkroad new features are good but you and some People stuck at 110 Cap and thats bad for u ..
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04/15/2017, 02:06
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#7
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Quote:
Originally Posted by original1337
Of course there are cap above the official 110 and so on. So many other servers have made this implementation. But what I really meant is that silkroad ceased to be silkroad after cap 110. I'm not just saying the name of the game but the purpose it was initially.
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The purpose of silkroad was: entertaining, proportionally increasing game content, and not being stuck at cap 110's.
I for myself, and not only to myself, prefer the real cap: 140.
Enabling every possible aspect of the game world, adding and increasing the skill stats (input/output) and other stuff. Adding new things, which would have or might have found their way inside the official silkroad. No fancy SoX bullshittery NPC editing and whatever custom event ****. And the most important thing: No GM appearance. That is messing everything up.
I actually understand, why people are asking "why CH only? why old/newjob only? why no 120+ cap?" and so on, because people are kinda scared about the new things.
If you take the Pacheon mastery tree as an example, it is quite weak, you pay more than you get, before you hit lv 110. No passive defense ups, no increased damage. You literally suck, till your regular crit/shot ratio increases, which happens quite well post-lv 110. A lv 140 pacheon bower, full STR will quite stand a good chance against war/rogue or any wizardy coward with invisibilty.
But yea, the balancing is ****** up anyways, due to JoyMax messing up the rest with its pay2progress system and not focusing on the actual gameplay.
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04/15/2017, 04:59
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#8
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Quote:
Originally Posted by blapanda
The purpose of silkroad was: entertaining, proportionally increasing game content, and not being stuck at cap 110's.
I for myself, and not only to myself, prefer the real cap: 140.
Enabling every possible aspect of the game world, adding and increasing the skill stats (input/output) and other stuff. Adding new things, which would have or might have found their way inside the official silkroad. No fancy SoX bullshittery NPC editing and whatever custom event ****. And the most important thing: No GM appearance. That is messing everything up.
I actually understand, why people are asking "why CH only? why old/newjob only? why no 120+ cap?" and so on, because people are kinda scared about the new things.
If you take the Pacheon mastery tree as an example, it is quite weak, you pay more than you get, before you hit lv 110. No passive defense ups, no increased damage. You literally suck, till your regular crit/shot ratio increases, which happens quite well post-lv 110. A lv 140 pacheon bower, full STR will quite stand a good chance against war/rogue or any wizardy coward with invisibilty.
But yea, the balancing is ****** up anyways, due to JoyMax messing up the rest with its pay2progress system and not focusing on the actual gameplay.
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good explaining
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04/15/2017, 05:21
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#9
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In my mere mortal opinion, I believe that the European race was mistakenly implemented. The imbalance is remarkable and we mere mortals without access to src will never achieve real balancing. Unfortunately.
So in my opinion cap 80 only ch >>>> all.
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04/15/2017, 11:57
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#10
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there is good 140 cap server.
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04/15/2017, 12:51
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#11
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Quote:
Originally Posted by original1337
In my mere mortal opinion, I believe that the European race was mistakenly implemented. The imbalance is remarkable and we mere mortals without access to src will never achieve real balancing. Unfortunately.
So in my opinion cap 80 only ch >>>> all.
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I totally disagree. European race was the best thing to happen to Silkroad as they made it a real MMORPG with characters that focus on team play and enhance group activities (PTPVP, dungeons etc). I wouldn't play Silkroad if there are no EU chars and PT mode. For me China chars are really boring to play and PVP is not very tactical either.
Generally speaking, all the "oldschool" servers are **** in my eyes. Usually the owners consider everything "new" automatically as bad. But that's not true. Many new things that got added to Silkroad are really nice (e.g. Fellow pets, Survival Arena, User Interface updates, new dungeons etc.).
The main problem about official Silkroad is the permanently increased pay2win stuff (which can be reduced when making a private server).
In my opinion 110 and 130 cap are really nice. What I don't like is 100 cap.
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04/15/2017, 14:04
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#12
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Quote:
Originally Posted by Finsterlord
I totally disagree. European race was the best thing to happen to Silkroad as they made it a real MMORPG with characters that focus on team play and enhance group activities (PTPVP, dungeons etc). I wouldn't play Silkroad if there are no EU chars and PT mode. For me China chars are really boring to play and PVP is not very tactical either.
Generally speaking, all the "oldschool" servers are **** in my eyes. Usually the owners consider everything "new" automatically as bad. But that's not true. Many new things that got added to Silkroad are really nice (e.g. Fellow pets, Survival Arena, User Interface updates, new dungeons etc.).
The main problem about official Silkroad is the permanently increased pay2win stuff (which can be reduced when making a private server).
In my opinion 110 and 130 cap are really nice. What I don't like is 100 cap.
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I totally agree with you.
If somebody disagree with your statements, means they are just goldbotters, in fact chinese race in sro was and it is made for goldbotting.
European race was the greatest sro achievement, forcing people to play in team and enjoy the game, not solo...
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04/16/2017, 01:26
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#13
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Quote:
Originally Posted by leo2111
I totally agree with you.
If somebody disagree with your statements, means they are just goldbotters, in fact chinese race in sro was and it is made for goldbotting.
European race was the greatest sro achievement, forcing people to play in team and enjoy the game, not solo...
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How can you say that when you simply create 8 char and make your own pt? Where is the team game? Simply does not exist.
Yes, I agree that cap 120, 130 are really interesting caps, but isro is totally flawed as they are getting good paying items. I did not see you today a totally original cap 120 server, I say full original, no ******* issues with the upgrade jewelry via gameplay and not just donate.
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04/17/2017, 02:04
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#14
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Quote:
Originally Posted by original1337
How can you say that when you simply create 8 char and make your own pt? Where is the team game? Simply does not exist.
Yes, I agree that cap 120, 130 are really interesting caps, but isro is totally flawed as they are getting good paying items. I did not see you today a totally original cap 120 server, I say full original, no ******* issues with the upgrade jewelry via gameplay and not just donate.
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then you have to read my post again
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