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ROC item setting

Discussion on ROC item setting within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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ROC item setting

I want only the killer takes the item when ROCs are down. How can I set this?
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Old 03/10/2017, 11:31   #2
 
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What? I personally don't get you,try a better translation?
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Old 03/10/2017, 20:27   #3

 
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Originally Posted by leo2111 View Post
What? I personally don't get you,try a better translation?
sory bro google translate bad

I want only the killer takes the item when ROCs are down. How can I set this?
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Old 03/10/2017, 20:33   #4
 
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He means he wants only the killer (person or party) to be able to take the Roc items after a kill.
Anything that drops from Roc can be picked by anyone.
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Old 03/10/2017, 20:48   #5

 
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Originally Posted by oliok View Post
He means he wants only the killer (person or party) to be able to take the Roc items after a kill.
Anything that drops from Roc can be picked by anyone.
ok but problem
killer player 10-15 berserker open
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Old 03/13/2017, 16:57   #6
 
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Mostly it's about the unique line in the database, just compare it with another unique and look out for the difference then try to figure out which column handles this case.
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Old 03/16/2017, 06:10   #7
 
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you can remove all drop itens on roc and make a procedure when roc is killed by anyone and this player teleport get a scroll and this give a randon item of your choice
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Old 03/16/2017, 19:14   #8

 
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Originally Posted by lepitismak View Post
you can remove all drop itens on roc and make a procedure when roc is killed by anyone and this player teleport get a scroll and this give a randon item of your choice
ROC Gate of ruler automatic roc event
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Old 03/28/2017, 14:49   #9
 
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Originally Posted by okulyolu View Post
ROC Gate of ruler automatic roc event
It is simply not possible using the original Roc, because the event (and mob) is written into the gameserver directly for that guy.
Why:
If you make a 1:1 copy of Roc to another ID all custom drops are gone. Same for the shared drops. Sadly it is not possible to change the original event, thus you can't place a new ID into the event.

In theory the only option would be:
- clone the map to a new ID, set it as instance
- place a marker mob to be spawned onto the map on create to trigger the event on kill
- rebuild the whole event using trigger on mobkills and area
- make the instance closing at certain time for at least 1hr
- after closing time the map will be opened again and spawn your event trigger mob (with notice if you want), also it is clock time based then
- all other options will work like a normal unique only (time delay based)
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