|
You last visited: Today at 21:12
Advertisement
This is why the server concepts suck.
Discussion on This is why the server concepts suck. within the SRO Private Server forum part of the Silkroad Online category.
02/02/2017, 15:36
|
#16
|
elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
|
Quote:
Originally Posted by "Abner"
In my own useless opinion, some of the main many reasons that lead to the death / failure of most silkroad servers are:
2. depending on donations as the only / main source of income to pay server bills, ignoring player count, which brings us back to no.1...
this includes having some cool, never tried ideas like linking website to the game-play. having new events coded in an event bot, etc..
|
Ye what else should people depend on to keep the server running?
Also Silkroad servers fail because they are "Silkroad". Silkroad servers fail if they don't gain popularity because that's why everyone plays Silkroad. It's not fun when it's not crowded. Nobody cares about features or events. In fact, the event thing only exists to keep you doing something because there's nothing more to discover. Only the tweaks that people try to implement which takes just a few days to get used to. Back then I waited till I was level 70 to enter a cave for gods sake. Now what? Collect some coins to see this new scroll? Private Servers fail before even starting because they depend on the current player base which is used to every aspect of the game and are also not willing to play a hardly edited version of it. They play for nostalgia. Period.
|
|
|
02/02/2017, 16:08
|
#17
|
elite*gold: 0
Join Date: Sep 2016
Posts: 30
Received Thanks: 13
|
Quote:
Originally Posted by Exo
Ye what else should people depend on to keep the server running?
Also Silkroad servers fail because they are "Silkroad". Silkroad servers fail if they don't gain popularity because that's why everyone plays Silkroad. It's not fun when it's not crowded. Nobody cares about features or events. In fact, the event thing only exists to keep you doing something because there's nothing more to discover. Only the tweaks that people try to implement which takes just a few days to get used to. Back then I waited till I was level 70 to enter a cave for gods sake. Now what? Collect some coins to see this new scroll? Private Servers fail before even starting because they depend on the current player base which is used to every aspect of the game and are also not willing to play a hardly edited version of it. They play for nostalgia. Period.
|
Its a must ofc to have donations, but only with a balanced, not hard to get, play to win alternative...
Also if it is as you claim that people do not play silkroad just because its silkroad, why are you working on a silkroad server currently?
Ps: anyways have a good day, i'm not here to flame or whatsoever
|
|
|
02/03/2017, 14:40
|
#18
|
elite*gold: 20
Join Date: Jan 2013
Posts: 187
Received Thanks: 26
|
@  creator focusing your listed points would mean change silkroad. it is silkroad and it'll always be, people requested this. our aim is to create a community of people who enjoy a silkroad with some useful tweaks to make it a bit more enjoyable. job based means basically an improved jobsystem, just to tell you that you don't even get a candy from running 4h around the world.
Sent from my LG-D858HK using Tapatalk
|
|
|
02/03/2017, 17:07
|
#19
|
elite*gold: 0
Join Date: Mar 2011
Posts: 359
Received Thanks: 588
|
Quote:
Originally Posted by iNhaLaToR
@  creator focusing your listed points would mean change silkroad. it is silkroad and it'll always be, people requested this. our aim is to create a community of people who enjoy a silkroad with some useful tweaks to make it a bit more enjoyable.
|
The suggestions I made actually ARE useful tweaks. They are the most useful tweaks I can think of at the moment. In my opinion they are not changing Silkroad from what it is. You still can go trade, still can go hunt uniques, still can do your beloved 1v1. It's still there, but just won't be rewarded as much as team activities. It would make Silkroad to an actual MMORPG. Also, I think the ideas I have in mind are not too hard to realize. For one who worked with server files already it should be easy to do.
What 90% of the private servers do is changing Silkroad because the changes are not reasonable.
|
|
|
02/03/2017, 19:10
|
#20
|
elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
|
Quote:
Originally Posted by "Abner"
Its a must ofc to have donations, but only with a balanced, not hard to get, play to win alternative...
Also if it is as you claim that people do not play silkroad just because its silkroad, why are you working on a silkroad server currently?
Ps: anyways have a good day, i'm not here to flame or whatsoever 
|
I don't get this question tbh. A server is the best way to test the things you created. That's probably why Fayox might open a server. And as for "me" I am still involved in Silkroad for nostalgia as I already said not because Silkroad is super duper good or anything. I like it because I used to like it and that's about it. Another reason would be team work I like the people I am working with and I like what we're doing. I hope I satisfied your curiosity.
|
|
|
02/04/2017, 02:49
|
#21
|
elite*gold: 0
Join Date: Jul 2011
Posts: 69
Received Thanks: 38
|
- About uniques you said that it's better to make uniques dungeon-based similar to FGW,
ok it's maybe a good solution but what makes a player go there in a pt and he can go there alone to gain all the rewards for himself?
i mean this killed "Challenging to kill the unique",i don't know if most people will like this.
- About job based point, do you think that 1 IP/HWID limit will solve that thing?
Talking about silkroad's nostalgia,
in my opinion the ONLY solution to get 50% of this thing back is to get back SOX items dropping from mobs, bot 2 win? yea it will lead to this but we have to limit players from using bot permanently ( as you can't prevent players nowadays from using bot ) so that's a neutral solution i think.
|
|
|
02/04/2017, 10:59
|
#22
|
elite*gold: 1
Join Date: Nov 2011
Posts: 2,532
Received Thanks: 1,439
|
Quote:
Originally Posted by Parx*
- About uniques you said that it's better to make uniques dungeon-based similar to FGW,
ok it's maybe a good solution but what makes a player go there in a pt and he can go there alone to gain all the rewards for himself?
i mean this killed "Challenging to kill the unique",i don't know if most people will like this.
- About job based point, do you think that 1 IP/HWID limit will solve that thing?
Talking about silkroad's nostalgia,
in my opinion the ONLY solution to get 50% of this thing back is to get back SOX items dropping from mobs, bot 2 win? yea it will lead to this but we have to limit players from using bot permanently ( as you can't prevent players nowadays from using bot ) so that's a neutral solution i think.
|
If the dungeon is hard enough I bet he can't solo it, plus you can add a party requirement for the instance.
|
|
|
02/04/2017, 12:47
|
#23
|
elite*gold: 0
Join Date: Jul 2011
Posts: 69
Received Thanks: 38
|
Quote:
Originally Posted by Snow*
If the dungeon is hard enough I bet he can't solo it, plus you can add a party requirement for the instance.
|
Thought about this too but imagine if that pt 1 wizard 1 warrior or nuker and blader in ch only mode,
so we back to the same point, i don't know if he have some purpose of saying that idea or not that i didn't notice yet.
|
|
|
02/09/2017, 14:04
|
#24
|
elite*gold: 85
Join Date: Feb 2014
Posts: 1,055
Received Thanks: 1,643
|
Quote:
Originally Posted by Finsterlord
Hi,
in this topic I want to talk about the fail concepts of basically every private server out there. I don't know what the server owners think they do. Do they even think? I highly doubt.
I will list reasons why the majority (100%) of the servers nowadays suck so hard.
1) CTF - Capture the Flag
This system might be ok in a CHN only server. Adding it in a server with EU is a crime. What is CTF about? Right, getting kills as a single player. You basically get rewarded for your personal performance in a party (!), fuck the others. Selfish gameplay!!!
Imagine, just imagine, you play a str bard/cleric. How are your chances to get a kill? Almost non-existant I would say. Supporting roles in fact get punished because no kills mean no rewards for them. Yay nice, I healed, ressed, buffed my pt members but in the end I'm standing there with nothing valuable.
All in all CTF is leading to a small build variety as everyone will do a build that can perform good as a solo char to get many kills. That's why most servers mainly see Warriors and Wizards (both as cleric sub). More problems about this: strong players will demand all the kills for themselves, thus getting even stronger. New players almost don't have a chance to catch up.
So please do me a favor: Completely delete CTF. There is a much better pvp system in SRO already which gives every build a chance and even rewards the "losers". Party performance is what counts there - not the selfish gameplay. It is called Battle Arena. Never heard of it?
2) Uniques
Rewarding unique kills with Silk, coins or items is another NO-GO. It will lead to the same scenario as described above. What players will get the kills? Yes, the ones with most damage. Again, this will lead to small build variety as in 90% of the cases Wizards will get kills. Adding STR-uniques (I never understood that) isn't helping much either because there will only be 1-2 STR classes to get all the kills. No, bladers and 1h-Warriors probably don't count to them. Strong players getting even stronger.
It's better to make uniques dungeon-based. That way every class can get rewards from uniques either solo or in a party. Similar to Forgotten World or Jupiter Temple.
3) "job based"
To be honest, I can't stand reading this phrase anymore. Sure, rewarding jobbing can be nice. In fact, jobbing is getting abused massively. Everyone having his own caravans by using multiple accounts the same time. The person with most resources and time wins. Casual players and newcomers hardly can catch up or are in fear of getting robbed permanently. The original purpose of jobbing was to interact with other players from the server. So basically you picked 1 job and other players were helping you as a trader, hunter or thief.
In many threads I also see rewards for "job kills". It's as stupid as the CTF system (for more details read above). Same goes for "honor buffs" for the top x jobbers. Casual players will never be able to get these buffs. I would prefer servers where it is possible that everyone reach the same things.
4) overall 1v1 focus
Majority of servers reward solo, selfish single gameplay. Why there is no EU only server for example with PTPVP tournaments and party-based dungeons and BA?
Silkroad is called an MMORPG which means you actually would need to interact with the other players in the server in order to "succeed".
There actually are more points to be mentioned but it would take long time to write everything down. Just to give you an idea of a few: donator vs. non-donator imbalance, idiotic skill changes and "balance attempts", dozens of different sox-types or only-1-fortress.
The End.
Am I the only one who thinks like this?
|
Aaah finally someone who gave shit a thought. Very good.
Few things we did to speeden things up. Go ahead guys and use these ideas.
(PS: They are 2-3 years old and I don't see anyone stealing these since they dont help GETTING players, they help KEEPING them though)
#1. You make a timeout in ThiefTown, so you cannot AFK there.
#2. When selling goods as a thief. You MUST be in a party to receive contribution or whatever reward points.
You can do the same thing for Traders & Hunters, however it's a bit complicated.
I'd say make a range of X steps around traders position and hunters must get back in there within 10minutes of death (in case they die). Disable trace after 60 seconds automatically. Problems solved more or less.
Same with jobkills, it has to be area-based (job cave-like). There must be checks to ensure that the percentage of both conflicting parties is somewhat similar.
About CTF. WicketNite once proposed the idea of "Equailzed Battlefields".
That means, eveyone gets stock items while in CTF. I'd actually say, when people teleport there... Switch out all the items, sets, skills and STR/INT points. Let people set it up once and have it saved. First time it'll take a while to do this. But once it's done. It's done.
Problem here is. Mr. Finsterlord... The server owners don't know how to do dipshit. They are newbies and simply aren't able to DO things that would help the game.
Quote:
Originally Posted by Exo
Ye what else should people depend on to keep the server running?
Also Silkroad servers fail because they are "Silkroad". Silkroad servers fail if they don't gain popularity because that's why everyone plays Silkroad. It's not fun when it's not crowded. Nobody cares about features or events. In fact, the event thing only exists to keep you doing something because there's nothing more to discover. Only the tweaks that people try to implement which takes just a few days to get used to. Back then I waited till I was level 70 to enter a cave for gods sake. Now what? Collect some coins to see this new scroll? Private Servers fail before even starting because they depend on the current player base which is used to every aspect of the game and are also not willing to play a hardly edited version of it. They play for nostalgia. Period.
|
Just not true. That's your experience simply.
|
|
|
02/09/2017, 14:32
|
#25
|
elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
|
^Yes, that's why they all last no longer than a year ¯\_(ツ)_/¯
Anyway, I still think it's true. Silkroad is flawed in so many ways. There's basically not much to do unless you force it. People are actually used to it. And please don't try to argue with me on that. You yourself are doing all you can everytime you have a project to implement new stuff. Why? If Silkroad is that entertaining the way we used to know it. Why all the effort of designing gameplay tweaks everytime. Don't get me wrong, I am not against it but if you don't think Silkroad has problems and that people are just playing for nostalgia or just because this game has been there for the longest time of their lives then, why aren't you just running a server as is? Me, I think there's nothing to be done right now. Of course, we can change stuff in the direction of creating new stuff to explore everytime but we're bounded by limits.
|
|
|
02/09/2017, 15:35
|
#26
|
elite*gold: 21
Join Date: Mar 2011
Posts: 1,613
Received Thanks: 1,122
|
Quote:
Originally Posted by "Abner"
In my own useless opinion, some of the main many reasons that lead to the death / failure of most silkroad servers are:
1. having completely nothing new in every *new* private server being opened nowadays
|
Define "new"
|
|
|
02/09/2017, 20:54
|
#27
|
elite*gold: 0
Join Date: Sep 2016
Posts: 30
Received Thanks: 13
|
Well, by new i do not mean features like colored names, timers ingame or **** like that, not saying they are useless, they are cool but the fact that silkroad needs some game changing features.
For me, again i say ME, i believe having some sort of an offline chatting or like chatting with online players from website or a mobile app for example, new ideas for automatic events, not sticking with old ******, short ended auto events, well you got all what you need to start working on something new, the sky is the limit when it comes to imagination, and that what is already achieved by all what we have at silkroad.
Ps: someone once taught me, when you get the idea, think out of the box till you're able to use it in creating awesome examples. Just see an example, get the idea, use it in creating better examples.
Sorry if there is any repetition or typos, using my mobile atm
|
|
|
02/10/2017, 18:33
|
#28
|
elite*gold: 0
Join Date: Apr 2010
Posts: 248
Received Thanks: 176
|
Quote:
Originally Posted by Royalblade*
About CTF. WicketNite once proposed the idea of "Equailzed Battlefields".
That means, eveyone gets stock items while in CTF. I'd actually say, when people teleport there... Switch out all the items, sets, skills and STR/INT points. Let people set it up once and have it saved. First time it'll take a while to do this. But once it's done. It's done.
|
One of the worst ideas in my opinion. I'm not surprised at all that this comes from him. What does this actually solve? That newcomers stand a chance against older/better geared players? This doesnt solve shit.
In this case we would have to play Fortress War with default sets/builds as well (how many chinese chars are there in a guild that wins the servers biggest FW?), or kill uniques with a special weapon, similar to a Fortress Hammer, that deals the same damage for everybody to give bladers or bards a chance.
The problem is not only the weakness of newcomers compared to the others, the thing is that CTF is just about kills and not about WINNING the CTF. This does not only favor better geared players, it also favors builds that deal the highest damage (wizards or spear nukers for only ch servers) like other key features of the game (uniques, fortress war, jobbing). CTF is just the worst possible event to implement and should be banned from every server.
As Finsterlord said, BATTLE ARENA is the way to go. I'm not speaking of random BA or Job BA (yeah job BA as well because of the unlimited team size, there are always way more traders/hunters than thieves, free win gg).
I'm speaking of Party or Guild BA where you can decide yourself which guys you want to play with and where the team size is limited. (2v2, 4v4, 8v8, 16v16 or even 32v32)
Imagine that you could register for BA whenever you want, as soon as a matching enemy team is found you get a message and can teleport to the arena. Total number of entries per day: 5 or something like that.
Tired of typing now. To be continued...
|
|
|
02/10/2017, 20:32
|
#29
|
elite*gold: 85
Join Date: Feb 2014
Posts: 1,055
Received Thanks: 1,643
|
Quote:
Originally Posted by BordoMavi*
One of the worst ideas in my opinion. I'm not surprised at all that this comes from him. What does this actually solve? That newcomers stand a chance against older/better geared players? This doesnt solve shit.
In this case we would have to play Fortress War with default sets/builds as well (how many chinese chars are there in a guild that wins the servers biggest FW?), or kill uniques with a special weapon, similar to a Fortress Hammer, that deals the same damage for everybody to give bladers or bards a chance.
The problem is not only the weakness of newcomers compared to the others, the thing is that CTF is just about kills and not about WINNING the CTF. This does not only favor better geared players, it also favors builds that deal the highest damage (wizards or spear nukers for only ch servers) like other key features of the game (uniques, fortress war, jobbing). CTF is just the worst possible event to implement and should be banned from every server.
As Finsterlord said, BATTLE ARENA is the way to go. I'm not speaking of random BA or Job BA (yeah job BA as well because of the unlimited team size, there are always way more traders/hunters than thieves, free win gg).
I'm speaking of Party or Guild BA where you can decide yourself which guys you want to play with and where the team size is limited. (2v2, 4v4, 8v8, 16v16 or even 32v32)
Imagine that you could register for BA whenever you want, as soon as a matching enemy team is found you get a message and can teleport to the arena. Total number of entries per day: 5 or something like that.
Tired of typing now. To be continued...
|
How the fuck did you just jump to conclusions worse than I could've ever imagined?
Wicked's idea is great to solve the CTF issue entirely.
You want shit to be fair and let people with support classes go DD?
You want new players to get a chance at CTF and its' respective rewards?
Well this shit does it.
How the FUCK did you jump to FW having the same god damn shit? Like.. how does your brain work there? I just can't believe that you are one of these people that don't think shit through either. Wow. You just dropped back to random arab level.
|
|
|
02/11/2017, 00:52
|
#30
|
elite*gold: 0
Join Date: Apr 2010
Posts: 248
Received Thanks: 176
|
Quote:
Originally Posted by Royalblade*
How the fuck did you just jump to conclusions worse than I could've ever imagined?
Wicked's idea is great to solve the CTF issue entirely.
You want shit to be fair and let people with support classes go DD?
You want new players to get a chance at CTF and its' respective rewards?
Well this shit does it.
How the FUCK did you jump to FW having the same god damn shit? Like.. how does your brain work there? I just can't believe that you are one of these people that don't think shit through either. Wow. You just dropped back to random arab level.
|
I don't think shit through? You're just thinking too superficial.
What you think is:
1) Unequal gear, newbies are in a big disadvantage, can't farm their coins to get better gear (ok, makes sense)
2) Solution: Let's give them all the same gear
(ok, makes sense as well, but this alone is not enough to make things fair since everything that matters is KILLING (keyword bladers etc.))
3) Second Solution: Since some builds deal low damage and tend to be ksed very often let's give them the chance to change their builds as well
=> ok now things get interesting..
1st scenario (only chin server): a server which already had around 50% spear nukers is going to have 99% spear nukers at CTF.. why would somebody choose to play a blader for ctf, right!?
2nd scenario (eu/ch server): a server which already had around 50% wizards is going to have 90% wizards at CTF
If i wanted to play a spear nuker or wizard i would have created one.
If i create a blader i want to play a fucking blader, and not change my build for a specific event in order to get my coins. This is just retarded.
You are trying to make things fair?
Quote:
Originally Posted by Finsterlord
There is a much better pvp system in SRO already which gives every build a chance and even rewards the "losers". Party performance is what counts there - not the selfish gameplay. It is called Battle Arena. Never heard of it?
|
^There is your answer.
If you have the possibility to let the people farm their coins with the build they choose to play, why the hell would you force them to play a different build for 20minutes of ctf? (i'm not speaking of the set switch thing)
Btw, i guess you didn't get what i was trying to say by mentioning the FW and uniques thing..
If CTF is unfair for newbies, then FW and uniques are unfair as well, why don't you implement the same shit there as well? Simply because it's retarded af
|
|
|
 |
|
Similar Threads
|
Cabal Privat Server New Ideas and new Concepts
08/16/2014 - Cabal Private Server - 6 Replies
Hey Guy´s .. Me and a Friend Looking for new Ideas and New Concepts for cabal privat server .. and now comes you guy´s if you have any NEW Idea or a new Concept ..pleas write it under this Topic ..We wanna create a new concept withe you guys.. ;) What you think about dropps and Rates and so on let us know ^^ WHAT YOU THINK MUST A PRIVAT SERVER HAVE TO PLAY HIM!!
-HowHigh- ;)
|
Clearing concepts
11/15/2013 - AutoIt - 23 Replies
Hello, epvp.
I'm new to programming,actually a bit new, I've programmed in only VB.Net on a very basic level. But I've done enough of it. I picked up AutoIt a while ago and it seemed a bit tempting. I tried to do whatever the tutorials said but they were all spoon feeding tutorials or C&P tutorials.
I just wanna know some things about some commands which are used and re-used in hacking.
_MemoryOpen($iv_Pid])
_MemoryRead($iv_Address, $ah_Handle)
_MemoryWrite($iv_Address, $ah_Handle,...
|
basic concepts
05/04/2013 - CO2 PServer Guides & Releases - 4 Replies
i don't really think if i should post this to define some basic concepts AS i think even after that people will still ask dumb questions but ill do it anyway
im so open minded , if you want to rephrase anything , add or remove sentences please commend with what you want to edit for better understanding for others
GM/PM commands : a gm/pm commands or commands in general are just a chat packet with special char (most common @) at the very first that process some data to the source to take...
|
[News] Neue APB Concepts
03/28/2012 - All Points Bulletin - 2 Replies
(auf spoiler klicken und thx nich vergessen ;))
http://www.abload.de/img/menu_loginscreen90kxh.jp g
http://www.abload.de/img/ui3wqk45.jpg
http://www.abload.de/img/map1cjjvc.jpg
http://www.abload.de/img/map2uakjr.jpg
http://www.abload.de/img/ui2v5kcm.jpg
http://www.abload.de/img/ui495jut.jpg
http://www.abload.de/img/ui5qrji0.jpg
|
All times are GMT +1. The time now is 21:17.
|
|