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[Discussion]RIGID Online - Ephesus ISROR File
Discussion on [Discussion]RIGID Online - Ephesus ISROR File within the SRO Private Server forum part of the Silkroad Online category.
01/24/2017, 01:21
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#91
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Quote:
Originally Posted by mcelen
Ok, here's my opinion. Don't judge me haters.
Make it free silk, sell premium and devil for money. Maybe dress as well. If you try to sell silk for something like grab pet, or etc. People won't join. If we choose to pay for silk for everything, everyone would prefere isro, not a private sro.
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Yes sure bro.
So I guess you dont have the source code of the files. I doubt that his server will be something special but good luck tho.
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01/24/2017, 17:31
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#92
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Quote:
Originally Posted by qqdev
Yes sure bro.
So I guess you dont have the source code of the files. I doubt that his server will be something special but good luck tho.
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It's not important what we have, it's important what we can do.
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01/24/2017, 17:32
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#93
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Quote:
Originally Posted by Rigid_
It's not important what we have, it's important what we can do.
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When is beta ?
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01/24/2017, 22:17
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#94
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Quote:
Originally Posted by Rigid_
It's not important what we have, it's important what we can do.
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Thats true to some extend. But great things are way harder to reach with those limitations. It would take much more time to achieve something truly interesting.
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01/24/2017, 22:18
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#95
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Quote:
Originally Posted by qqdev
Thats true to some extend. But great things are way harder to reach with those limitations. It would take much more time to achieve something truly interesting.
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examples would be appreciated.
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01/25/2017, 09:59
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#96
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New interface, dungeon system, flying mounts, random events in a specific and shown area (common mob spawns/unique spawns/be the fastest that kills xy), voice over ip. you could even do something like a battle royale
you are so limited without the source code.
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01/25/2017, 16:12
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#97
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Quote:
Originally Posted by qqdev
New interface, dungeon system, flying mounts, random events in a specific and shown area (common mob spawns/unique spawns/be the fastest that kills xy), voice over ip. you could even do something like a battle royale
you are so limited without the source code.
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In other words... Create a whole **** new engine and game.
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01/25/2017, 19:50
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#98
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Quote:
Originally Posted by qqdev
New interface, dungeon system, flying mounts, random events in a specific and shown area (common mob spawns/unique spawns/be the fastest that kills xy), voice over ip. you could even do something like a battle royale
you are so limited without the source code.
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And yet you cannot achieve every single point even with the src.
The engine cannot handle any self-control flying animations (there aren't any Y axis declarations ingame ... just for camera and that is it).
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01/25/2017, 20:07
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#99
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^ there's literally no reason to even do that much of a change, even with src. like changing the game = not sro anymore.
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01/26/2017, 07:19
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#100
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Quote:
Originally Posted by sinxtra
In other words... Create a whole damn new engine and game.
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You neither need a new engine nor you have to create a whole new game for those features. Why should you do that?
Quote:
Originally Posted by blapanda
And yet you cannot achieve every single point even with the src.
The engine cannot handle any self-control flying animations (there aren't any Y axis declarations ingame ... just for camera and that is it).
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You can achieve that by altering the existing code. Thats exactly the point.
Quote:
Originally Posted by Rem ❤ | XENijX
^ there's literally no reason to even do that much of a change, even with src. like changing the game = not sro anymore.
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So why do people even bother adding new things to SRO? You obviously don't change the game completely.
The most successful MMOs are those where the game itself was updated very frequently with new content and gameplay systems. SRO is not one of those. The thing is you see everything as black and white but there are so many ways to satisfy the expectations of the most.
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01/26/2017, 11:47
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#101
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Quote:
Originally Posted by qqdev
You neither need a new engine nor you have to create a whole new game for those features. Why should you do that?
You can achieve that by altering the existing code. Thats exactly the point.
So why do people even bother adding new things to SRO? You obviously don't change the game completely.
The most successful MMOs are those where the game itself was updated very frequently with new content and gameplay systems. SRO is not one of those. The thing is you see everything as black and white but there are so many ways to satisfy the expectations of the most.
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OH right, that is why Zyian and others with sourcecodes had so many non-joymax-standards in their servers, like custom skills with new parameters, new particle animations and even new overall meta, new currency types, the new Islam region and flying mounts... Oh wait, that actually was Aion or Lineage2, my mistake, excusez moi.
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01/26/2017, 19:23
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#102
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Quote:
Originally Posted by blapanda
OH right, that is why Zyian and others with sourcecodes had so many non-joymax-standards in their servers, like custom skills with new parameters, new particle animations and even new overall meta, new currency types, the new Islam region and flying mounts... Oh wait, that actually was Aion or Lineage2, my mistake, excusez moi.
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The two people I know who have the somewhat messy source code are both not good developers. Furthermore you are joking about this and not getting the point so I am out.
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01/26/2017, 19:45
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#103
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Quote:
Originally Posted by qqdev
The two people I know who have the somewhat messy source code are both not good developers. Furthermore you are joking about this and not getting the point so I am out.
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You know, there is a big difference about owning source codes. Owning module source codes won't cause any big impact upon game variety as people here might think.
You cannot add new regions, new navmeshing paths nor AI path finding behavior (which btw. also affects the Y-axis. Check Aion geo files and you might get the clue), neither new efp clusters.
Simply: Create a new game. Screw this src horsecrap here.
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01/27/2017, 02:21
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#104
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When the server will open ?
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01/28/2017, 09:17
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#105
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Join Date: Sep 2007
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just open it asap these ch only servers annoying af alrdy. good luck.
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