CAP 90 CH ONLY
PVE HARD Rates
SOS / MOON ACTIVE
SUN OFF
NEW JOB AVATAR
MAGIC POP OFF
CAPTURE THE FLAG OFF temporarily
BATTLE ARENA OFF temporarily
NO ADV
LIMIT PLUS 9
GOLD 1X
TRADE GOODS 3X
PC LIMIT 2
INVISIBLE AVATAR (To maintain the appearance of the original char with Avatar attributes)
NEW QUESTS (silk items through new quests)
WEAPON:
We will have three methods:
1- Make FGW, complete the quest and earn your BOOK.
2 uniques Kill the Cave of Job / Temple of Pharaoh, drop the books and complete the quest.
3- killing monsters level 85+ and dropping items (really hard)
SET:
We will have two methods:
1 ROC Forest and has 100% chance to drop 1 to 3 parts
2 Killing monsters level 85+ and dropping items (really hard)
ACESSOSY:
We will have two methods:
1- Mate uniques the Cave of Job / Temple of Pharaoh, drop the accessories.
2 Killing monsters level 85+ and dropping items (really hard)
EVENTS:
Friday: Medusa (20h) - Dragon Flag (6 Int / Str 6)
Saturday: ROC (20h) - Set MOON D9
Sunday: Fortress War (16h)
COMMENTS:
- Sera created two teleport to go to Job Cave (Hunter / Thief and Trade)
- SOS only drop in Job CAVE.
- To enter the roc event you need gold, much gold.
- To enter the job cave need gold, much gold.
To begin with ... how are you supposed to run your server, if you are literally trying make everything free? I call it naive, but a server has to have some ongoing income/upkeep and you are already planning adding free globals (which btw. is a "must have item" and well paid one). Same goes for the inventory stuff. It is just a taste about that point, but people would pay for more storage room, even if its an "one-time purchase" thing.
What is your "long term gameplay" point? Having low rates and harder RNG is ... a known thing. It is like beating a dead horse, over and over again.
Any unique features? Anything unique at it?
The idea might be good, but it is like "No Man's Sky" - repetitive overdone gameplay, which everybody saw it in another game (/server).
To begin with ... how are you supposed to run your server, if you are literally trying make everything free? I call it naive, but a server has to have some ongoing income/upkeep and you are already planning adding free globals (which btw. is a "must have item" and well paid one). Same goes for the inventory stuff. It is just a taste about that point, but people would pay for more storage room, even if its an "one-time purchase" thing.
What is your "long term gameplay" point? Having low rates and harder RNG is ... a known thing. It is like beating a dead horse, over and over again.
Any unique features? Anything unique at it?
The idea might be good, but it is like "No Man's Sky" - repetitive overdone gameplay, which everybody saw it in another game (/server).
There have been a few servers in the past that have ran free overall with the money coming straight from the owners own pocket. Not everybody is money hungry.
There have been a few servers in the past that have ran free overall with the money coming straight from the owners own pocket. Not everybody is money hungry.
i asked a simple question i wanted to know what he meant by "few" i didn't read the op
but i saw this guy trolling on other topics so...
and yes Not everybody is money hungry but if you're planning on working & wasting your time / money on a server that's running without donations it will not last long unless you're a rich kid
Quote:
Originally Posted by TrashBag
are u kidding me ?? yes there is few srever works same way he said what is ur problem
my problem is that you're retarded and you copy paste others comments to gain more posts
[Project] Gear Maker - Discussion 03/20/2014 - CO2 Private Server - 23 Replies So ya i was pretty bored today.
So i went to grab a cup of coffee and then it hit me why not make a GearMaker
It would save people so much time in creating gear and people who have no idea on how to create them so this is how i gotten so far.
#Request sticky maybe i think its a good project...
News Section:
- V1 added on 09/03/2014: Check bellow for download links
[Discussion] Silkroad web-CMS 05/18/2012 - SRO Private Server - 12 Replies As you might have noticed already, there are some website engines out there, but they are pretty... let's say, primitive. Here is the idea: Writing a complete silkroad CMS, with templates, languages system, built-in forum and more.
Some basic info:
- Name: srWeb (not sure yet)
- PHP/HTML/CSS/JS
Features to implement:
Overall:
- News
[Discussion] Buff Effect`s on Gear/Deco 11/18/2011 - Rappelz Private Server - 7 Replies Hey there,
as many of you know, there is no released way, to get the ORIGINAL Buff Effect`s working.
Mean`s for Example:
If you have the Full R7 T1 Equip you don`t get the Buff`s (activity percentage 3%).
Im currently try to fix it, but im afraid, that their is a issue with the Gameserver.
And no, i don`t like it trough LUA, because it`s boring, to have the Buff`s all the time.
[Syndicate silkroad discussion] 10/25/2011 - SRO Private Server - 8 Replies Syndicate discussions thread.
So here you can discuss and talk about anything in Syndicate sro!
Lets start with: Why the server is offline for 12 hours?
New gameserver for Roc and add 1400 slots tothe server so the capacity is 2000 now !
Any idea when the server will be up with working roc mountian? Today it will be up AT night probably